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Diffstat (limited to 'engines/bladerunner/script/nr04.cpp')
-rw-r--r-- | engines/bladerunner/script/nr04.cpp | 358 |
1 files changed, 358 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr04.cpp b/engines/bladerunner/script/nr04.cpp new file mode 100644 index 0000000000..3af425762d --- /dev/null +++ b/engines/bladerunner/script/nr04.cpp @@ -0,0 +1,358 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR04::InitializeScene() { + Music_Adjust(30, 80, 2); + Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569); + Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0); + Scene_2D_Region_Add(0, 0, 259, 61, 479); + Scene_2D_Region_Add(1, 62, 327, 92, 479); + Scene_2D_Region_Add(2, 93, 343, 239, 479); + Ambient_Sounds_Add_Looping_Sound(408, 16, 0, 1); + Ambient_Sounds_Add_Looping_Sound(384, 16, 0, 1); + Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0); + Scene_Loop_Set_Default(0); +} + +void ScriptNR04::SceneLoaded() { + Clickable_Object("B.TV01"); + Clickable_Object("B.TV02"); + Clickable_Object("B.TV03"); + Clickable_Object("B.TV05"); + Clickable_Object("DESK"); + if (!Game_Flag_Query(605)) { + Clickable_Object("TORUS01"); + } + Clickable_Object("BOX12"); +} + +bool ScriptNR04::MouseClick(int x, int y) { + if (Actor_Query_Animation_Mode(0) == 85 || Actor_Query_Animation_Mode(0) == 29) { + return true; + } + if (Actor_Query_Animation_Mode(0) == 53) { + Actor_Change_Animation_Mode(0, 29); + return true; + } + return false; +} + +bool ScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("B.TV01", objectName) || Object_Query_Click("B.TV02", objectName) || Object_Query_Click("B.TV03", objectName) || Object_Query_Click("B.TV05", objectName) || Object_Query_Click("DESK", objectName)) { + if (!Loop_Actor_Walk_To_Waypoint(0, 546, 0, 1, false)) { + if (!Object_Query_Click("DESK", objectName)) { + Actor_Face_Object(0, "B.TV01", true); + Actor_Voice_Over(1530, 99); + Actor_Voice_Over(1540, 99); + Actor_Voice_Over(1550, 99); + } else { + Actor_Face_Object(0, "DESK", true); + if (!Actor_Clue_Query(0, 56)) { + Actor_Voice_Over(1600, 99); + Actor_Voice_Over(1610, 99); + } else if (Actor_Clue_Query(0, 100)) { + Actor_Says(0, 8580, 3); + } else { + Actor_Clue_Acquire(0, 100, 0, -1); + Item_Pickup_Spin_Effect(961, 247, 141); + Actor_Voice_Over(1560, 99); + Actor_Voice_Over(1570, 99); + Actor_Voice_Over(1580, 99); + Actor_Voice_Over(1590, 99); + } + + } + } + } else if (Object_Query_Click("TORUS01", objectName) + && !Loop_Actor_Walk_To_XYZ(0, 18.56f, 0.0f, 38.86f, 0, 1, false, 0) + && !Game_Flag_Query(605)) { + Unclickable_Object("TORUS01"); + Scene_Exits_Disable(); + Player_Loses_Control(); + Game_Flag_Set(605); + Actor_Face_Object(0, "TORUS01", true); + Item_Pickup_Spin_Effect(975, 358, 160); + Actor_Voice_Over(1620, 99); + Actor_Voice_Over(1630, 99); + Actor_Clue_Acquire(0, 89, 0, -1); + Actor_Set_Goal_Number(18, 201); + } + return false; +} + +bool ScriptNR04::ClickedOnActor(int actorId) { + if (actorId == 18 && Game_Flag_Query(606)) { + Actor_Voice_Over(1640, 99); + Actor_Voice_Over(1650, 99); + Actor_Voice_Over(1660, 99); + Actor_Voice_Over(1670, 99); + Actor_Voice_Over(1680, 99); + return true; + } + return false; +} + +bool ScriptNR04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR04::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.0f, -106.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(437); + Set_Enter(55, 56); + } + return true; + } + return false; +} + +bool ScriptNR04::ClickedOn2DRegion(int region) { + if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(18) != 12 && Actor_Query_Animation_Mode(0) != 53 && !Loop_Actor_Walk_To_Waypoint(0, 445, 0, 1, false)) { + Actor_Face_Heading(0, 49, false); + Actor_Change_Animation_Mode(0, 85); + Delay(2500); + if (Game_Flag_Query(606) == 1) { + return true; + } + if (Game_Flag_Query(374)) { + Player_Loses_Control(); + Actor_Voice_Over(4180, 99); + Actor_Change_Animation_Mode(0, 48); + Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0); + Delay(350); + Actor_Set_At_XYZ(0, 109.0f, 0.0f, 374.0f, 0); + Actor_Retired_Here(0, 12, 12, 1, -1); + } + return true; + } + return false; +} + +void ScriptNR04::SceneFrameAdvanced(int frame) { + if (frame == 1 && !Music_Is_Playing()) { + sub_402960(); + } + if (frame > 60 && frame < 120) { + sub_402860(frame); + } else if (frame == 120) { + Set_Fade_Color(1.0f, 1.0f, 1.0f); + Set_Fade_Density(0.0f); + } + //return false; +} + +void ScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { + if (actorId == 18) { + switch (newGoal) { + case 214: + Actor_Change_Animation_Mode(18, 29); + Delay(2500); + Actor_Says(18, 290, 3); + sub_401DB0(); + //return true; + break; + case 213: + Actor_Clue_Acquire(0, 88, 0, 18); + Item_Pickup_Spin_Effect(984, 200, 160); + Actor_Says(18, 200, 30); + Actor_Says(18, 210, 30); + Actor_Says(18, 220, 30); + Actor_Says_With_Pause(0, 3425, 1.5f, 23); + Actor_Says(0, 3430, 3); + Actor_Says(18, 240, 30); + Actor_Says(0, 3435, 3); + Actor_Says(18, 250, 30); + Actor_Says(0, 3440, 3); + Actor_Says(18, 280, 30); + Actor_Says(0, 3445, 3); + Actor_Set_Goal_Number(18, 214); + //return true; + break; + case 209: + Actor_Face_Actor(0, 18, true); + Delay(3000); + Actor_Says(18, 170, 30); + Actor_Says(0, 3415, 3); + Actor_Says(18, 180, 30); + Actor_Says_With_Pause(0, 3420, 1.5f, 3); + Actor_Says(18, 190, 30); + Actor_Set_Goal_Number(18, 211); + //return true; + break; + case 207: + Loop_Actor_Walk_To_Waypoint(18, 445, 0, 1, false); + Actor_Face_Heading(18, 49, false); + Actor_Change_Animation_Mode(18, 85); + Actor_Face_Actor(0, 18, true); + Actor_Set_Goal_Number(18, 208); + Actor_Clue_Acquire(0, 92, 0, 18); + //return true; + break; + case 204: + Actor_Face_Actor(0, 18, true); + Actor_Says(18, 90, 73); + Actor_Says(0, 3390, 3); + Actor_Face_Actor(18, 0, true); + Actor_Says(18, 110, 74); + Actor_Says(0, 3385, 3); + Actor_Says(18, 120, 74); + Actor_Face_Actor(18, 0, true); + Actor_Set_Goal_Number(18, 205); + //return true; + break; + case 202: + Actor_Face_Actor(18, 0, true); + Actor_Face_Actor(0, 18, true); + Actor_Says(18, 30, 3); + Actor_Says(0, 3375, 3); + Actor_Says_With_Pause(18, 50, 1.5f, 3); + Actor_Says(18, 60, 3); + Actor_Says_With_Pause(0, 3380, 1.0f, 3); + Actor_Says(18, 70, 3); + Actor_Says(0, 3415, 3); + Actor_Says(18, 80, 3); + Player_Gains_Control(); + Actor_Set_Goal_Number(18, 203); + //return true; + break; + } + } + //return false; +} + +void ScriptNR04::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(0, 53.0f, 0.0f, -26.0f, 0, 0, false, 0); + if (Game_Flag_Query(374)) { + Overlay_Play("nr04over", 0, 1, 0, 0); + Delay(4000); + Overlay_Remove("nr04over"); + } + //return false; +} + +void ScriptNR04::PlayerWalkedOut() { +} + +void ScriptNR04::DialogueQueueFlushed(int a1) { +} + +void ScriptNR04::sub_401DB0() { + Dialogue_Menu_Clear_List(); + DM_Add_To_List(1530, 10, 5, 3); + DM_Add_To_List(1540, 3, 5, 10); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + if (answer == 1530) { + Loop_Actor_Walk_To_Actor(18, 0, 36, 0, false); + Actor_Change_Animation_Mode(0, 23); + Actor_Change_Animation_Mode(18, 23); + Delay(1500); + Actor_Says(18, 300, 3); + Actor_Change_Animation_Mode(0, 0); + Actor_Change_Animation_Mode(18, 0); + Actor_Says(18, 310, 3); + ADQ_Add(0, 3450, 3); + Actor_Set_Targetable(18, false); + Actor_Set_Goal_Number(18, 217); + Actor_Clue_Lose(0, 89); + Scene_Exits_Enable(); + } else if (answer == 1540) { + Actor_Says(0, 8512, 15); + Actor_Says(18, 320, 12); + Actor_Says(0, 3455, 13); + Actor_Says(18, 330, 15); + Actor_Says(0, 3460, 12); + Actor_Says(18, 340, 12); + Actor_Says(0, 3465, 12); + Actor_Says(18, 350, 16); + Actor_Set_Targetable(18, false); + Actor_Set_Goal_Number(18, 217); + Scene_Exits_Enable(); + } +} + +void ScriptNR04::sub_402860(int frame) { + float colorMap[] = { + 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 0.0f, + 0.8f, 0.4f, 0.0f, + 0.7f, 0.7f, 0.0f, + 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 1.0f, + 0.5f, 0.0f, 0.8f}; + + float v3 = (frame - 60) / 10; + float v4 = (frame % 10) * 0.1f; + float coef = 1.0f; + if (frame > 100) { + coef = 1.0f - (frame - 100) / 20.0f; + } + int index = 3 * v3; + int nextIndex = 3 * v3 + 3; + float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef; + float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef; + float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef; + Set_Fade_Color(r, g, b); + if (frame >= 90) { + Set_Fade_Density(0.75f); + } else { + Set_Fade_Density((frame - 60) / 45.0f); + } +} + +void ScriptNR04::sub_402960() { + int v0 = Global_Variable_Query(53); + if (!v0) { + Music_Play(14, 11, 80, 2, -1, 0, 0); + } else if (v0 == 1) { + Music_Play(13, 11, 80, 2, -1, 0, 0); + } else if (v0 == 2) { + Music_Play(5, 11, 80, 2, -1, 0, 0); + } + v0++; + if (v0 > 2) { + v0 = 0; + } + Global_Variable_Set(53, v0); +} + +} // End of namespace BladeRunner |