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-rw-r--r--engines/bladerunner/script/nr08.cpp242
1 files changed, 242 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr08.cpp b/engines/bladerunner/script/nr08.cpp
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+++ b/engines/bladerunner/script/nr08.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/script.h"
+
+namespace BladeRunner {
+
+void ScriptNR08::InitializeScene() {
+ if (Actor_Query_Goal_Number(1) == 231) {
+ Setup_Scene_Information(-1174.1f, 0.32f, 303.9f, 435);
+ } else if (Game_Flag_Query(546)) {
+ Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Set_Default(1);
+ Setup_Scene_Information(-1102.88f, 0.0f, 107.43f, 0);
+ if (Actor_Query_Goal_Number(3) == 210) {
+ Music_Stop(1);
+ }
+ } else if (Game_Flag_Query(439)) {
+ Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
+ Game_Flag_Reset(439);
+ } else if (Game_Flag_Query(615)) {
+ Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
+ Game_Flag_Reset(615);
+ }
+ Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
+ if (Actor_Query_Goal_Number(3) != 210) {
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
+ }
+ Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(262, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+ Scene_Loop_Set_Default(1);
+}
+
+void ScriptNR08::SceneLoaded() {
+ Obstacle_Object("BOX283", true);
+ Unobstacle_Object("BOX283", true);
+ if (Actor_Query_Goal_Number(3) == 210) {
+ Actor_Change_Animation_Mode(3, 79);
+ }
+}
+
+bool ScriptNR08::MouseClick(int x, int y) {
+ return false;
+}
+
+bool ScriptNR08::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool ScriptNR08::ClickedOnActor(int actorId) {
+ return false;
+}
+
+bool ScriptNR08::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool ScriptNR08::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
+ Game_Flag_Set(547);
+ Set_Enter(13, 58);
+ }
+ return true;
+ }
+ if (exitId == 1) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 505, false);
+ Loop_Actor_Travel_Stairs(0, 4, 1, 0);
+ Game_Flag_Set(440);
+ Set_Enter(56, 59);
+ }
+ return true;
+ }
+ if (exitId == 2) {
+ if (!Loop_Actor_Walk_To_XYZ(0, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
+ Actor_Face_Heading(0, 831, false);
+ Footstep_Sound_Override_On(2);
+ Loop_Actor_Travel_Stairs(0, 6, 1, 0);
+ Footstep_Sound_Override_Off();
+ Game_Flag_Set(614);
+ Set_Enter(58, 62);
+ }
+ }
+ return false;
+}
+
+bool ScriptNR08::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void ScriptNR08::SceneFrameAdvanced(int frame) {
+ if (!Music_Is_Playing()) {
+ sub_4021B4();
+ }
+ Set_Fade_Color(0, 0, 0);
+ if (frame >= 76 && frame < 91) {
+ Set_Fade_Density((frame - 76) / 14.0f);
+ Music_Stop(3);
+ Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
+ } else if (frame >= 91 && frame < 120) {
+ Actor_Set_Invisible(0, true);
+ Set_Fade_Density(1.0f);
+ } else if (frame >= 120 && frame < 135) {
+ Set_Fade_Density((134 - frame) / 14.0f);
+ Music_Play(7, 61, 0, 1, -1, 0, 0);
+ } else {
+ Actor_Set_Invisible(0, false);
+ Set_Fade_Density(0.0f);
+ }
+ if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
+ Game_Flag_Set(636);
+ Scene_Exits_Disable();
+ Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(2, 3, 1);
+ }
+ if (frame == 95) {
+ Actor_Put_In_Set(3, 91);
+ Actor_Set_At_Waypoint(3, 33, 0);
+ Actor_Change_Animation_Mode(3, 0);
+ Actor_Set_Goal_Number(3, 200);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
+ }
+ if (frame == 130) {
+ Scene_Exits_Enable();
+ }
+ //return false;
+}
+
+void ScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void ScriptNR08::PlayerWalkedIn() {
+ if (Actor_Query_Goal_Number(3) != 210 || Game_Flag_Query(729)) {
+ Music_Adjust(51, 0, 2);
+ } else {
+ Game_Flag_Set(729);
+ Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
+ Outtake_Play(40, 1, -1);
+ }
+ if (Actor_Query_Goal_Number(3) == 245) {
+ Actor_Face_Heading(3, 790, false);
+ Loop_Actor_Travel_Stairs(3, 8, 1, 0);
+ Actor_Set_Goal_Number(3, 246);
+ }
+ if (Actor_Query_Goal_Number(1) == 231) {
+ Actor_Says(1, 1640, 12);
+ if (!Game_Flag_Query(378)) {
+ Actor_Says(0, 3790, 13);
+ Actor_Says(1, 1650, 14);
+ }
+ Actor_Says(1, 1660, 12);
+ Actor_Says(0, 3795, 16);
+ Actor_Says(1, 1670, 13);
+ Actor_Says(1, 1680, 14);
+ Actor_Says(1, 1690, 15);
+ Actor_Set_Goal_Number(1, 235);
+ //return true;
+ return;
+ } else {
+ if (Game_Flag_Query(546)) {
+ Loop_Actor_Walk_To_XYZ(0, -1090.88f, 0.0f, 147.43f, 0, 1, false, 0);
+ Game_Flag_Reset(546);
+ }
+ //return false;
+ return;
+ }
+}
+
+void ScriptNR08::PlayerWalkedOut() {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ if (!Game_Flag_Query(547)) {
+ Music_Stop(2);
+ }
+}
+
+void ScriptNR08::DialogueQueueFlushed(int a1) {
+}
+
+void ScriptNR08::sub_4021B4() {
+ if (Music_Is_Playing()) {
+ Music_Adjust(51, 0, 2);
+ } else if (Actor_Query_Goal_Number(3) == 210) {
+ Music_Play(6, 61, 0, 1, -1, 0, 0);
+ } else {
+ int v0 = Global_Variable_Query(54);
+ if (v0 == 0) {
+ Music_Play(16, 61, -80, 2, -1, 0, 0);
+ } else if (v0 == 1) {
+ Music_Play(15, 41, -80, 2, -1, 0, 0);
+ } else if (v0 == 2) {
+ Music_Play(7, 41, -80, 2, -1, 0, 0);
+ }
+ v0++;
+ if (v0 > 2) {
+ v0 = 0;
+ }
+ Global_Variable_Set(54, v0);
+ }
+}
+
+} // End of namespace BladeRunner