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Diffstat (limited to 'engines/bladerunner/script/nr11.cpp')
-rw-r--r-- | engines/bladerunner/script/nr11.cpp | 382 |
1 files changed, 382 insertions, 0 deletions
diff --git a/engines/bladerunner/script/nr11.cpp b/engines/bladerunner/script/nr11.cpp new file mode 100644 index 0000000000..40d7478d2e --- /dev/null +++ b/engines/bladerunner/script/nr11.cpp @@ -0,0 +1,382 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptNR11::InitializeScene() { + Setup_Scene_Information(100.0f, 1.75f, -4.0f, 0); + Scene_Exit_Add_2D_Exit(0, 450, 305, 565, 345, 2); + if (!Game_Flag_Query(640)) { + Ambient_Sounds_Adjust_Looping_Sound(452, 22, 0, 1); + } + Ambient_Sounds_Add_Looping_Sound(205, 22, 0, 1); + Ambient_Sounds_Add_Looping_Sound(71, 33, 0, 1); + Ambient_Sounds_Add_Sound(303, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(304, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(305, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(306, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(307, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(308, 2, 50, 7, 17, -100, 100, -101, -101, 0, 0); + if (Game_Flag_Query(632)) { + Scene_Loop_Set_Default(3); + Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1); + } else if (Game_Flag_Query(634)) { + Scene_Loop_Set_Default(5); + Ambient_Sounds_Add_Looping_Sound(381, 83, 0, 1); + } else { + Scene_Loop_Set_Default(0); + Overlay_Play("NR11OVER", 0, 1, 0, 0); + } +} + +void ScriptNR11::SceneLoaded() { + Obstacle_Object("COATRACK", true); + Unobstacle_Object("BOX13", true); + Clickable_Object("LOFT04"); + Unclickable_Object("LOFT04"); + if (Actor_Query_Goal_Number(3) == 250) { + Clickable_Object("CLOTHING02"); + Clickable_Object("BOX27"); + Clickable_Object("BOX39"); + Clickable_Object("BOX44"); + Clickable_Object("DRESS"); + Clickable_Object("COATRACK"); + Clickable_Object("COLUMN3 DETS"); + Clickable_Object("COLUMN PIPE01"); + Clickable_Object("RECTANGLE02"); + Clickable_Object("COLUMN04"); + Clickable_Object("COATRACK01"); + Clickable_Object("SHIRT"); + Clickable_Object("SKIRT 02"); + Clickable_Object("CLOTHING B 03"); + Clickable_Object("BUST BUST"); + Combat_Target_Object("CLOTHING02"); + Combat_Target_Object("BOX27"); + Combat_Target_Object("BOX39"); + Combat_Target_Object("BOX44"); + Combat_Target_Object("DRESS"); + Combat_Target_Object("COATRACK"); + Combat_Target_Object("COLUMN3 DETS"); + Combat_Target_Object("COLUMN PIPE01"); + Combat_Target_Object("RECTANGLE02"); + Combat_Target_Object("COLUMN04"); + Combat_Target_Object("COATRACK01"); + Combat_Target_Object("SHIRT"); + Combat_Target_Object("SKIRT 02"); + Combat_Target_Object("CLOTHING B 03"); + Combat_Target_Object("BUST BUST"); + } else { + Unclickable_Object("CLOTHING02"); + Unclickable_Object("BOX27"); + Unclickable_Object("BOX39"); + Unclickable_Object("BOX44"); + Unclickable_Object("DRESS"); + Unclickable_Object("COATRACK"); + Unclickable_Object("COLUMN3 DETS"); + Unclickable_Object("COLUMN PIPE01"); + Unclickable_Object("RECTANGLE02"); + Unclickable_Object("COLUMN04"); + Unclickable_Object("COATRACK01"); + Unclickable_Object("SHIRT"); + Unclickable_Object("SKIRT 02"); + Unclickable_Object("CLOTHING B 03"); + Unclickable_Object("BUST BUST"); + } +} + +bool ScriptNR11::MouseClick(int x, int y) { + return false; +} + +bool ScriptNR11::ClickedOn3DObject(const char *objectName, bool a2) { + + if (Object_Query_Click("CLOTHING02", objectName) || Object_Query_Click("BOX27", objectName) || Object_Query_Click("BOX39", objectName) || Object_Query_Click("BOX44", objectName) || Object_Query_Click("DRESS", objectName) || Object_Query_Click("COATRACK", objectName) || Object_Query_Click("COLUMN3 DETS", objectName) || Object_Query_Click("COLUMN PIPE01", objectName) || Object_Query_Click("RECTANGLE02", objectName) || Object_Query_Click("COLUMN04", objectName) || Object_Query_Click("COATRACK01", objectName) || Object_Query_Click("SHIRT", objectName) || Object_Query_Click("SKIRT 02", objectName) || Object_Query_Click("CLOTHING B 03", objectName) || Object_Query_Click("BUST BUST", objectName)) { + if (a2) { + Actor_Set_Goal_Number(1, 211); + Scene_Exits_Disable(); + sub_4028EC(); + Player_Loses_Control(); + if (!Player_Query_Combat_Mode()) { + Player_Set_Combat_Mode(true); + } + Actor_Set_Goal_Number(0, 230); + Scene_Loop_Set_Default(3); + Scene_Loop_Start_Special(2, 2, 1); + } else if (Actor_Query_Goal_Number(3) == 250) { + if (!Loop_Actor_Walk_To_XYZ(0, 24.0f, 0.33f, 0.0f, 0, 1, false, 0)) { + Actor_Face_XYZ(0, -180.0f, 0.0f, -170.0f, true); + sub_4028EC(); + Actor_Set_Goal_Number(1, 211); + if (Actor_Query_Friendliness_To_Other(3, 0) < 30) { + Actor_Set_At_XYZ(3, 0.5f, 0.33f, -162.0f, 0); + Loop_Actor_Walk_To_XYZ(3, -24.0f, 0.33f, -35.4f, 0, 0, true, 0); + Actor_Face_Actor(0, 3, true); + Actor_Change_Animation_Mode(3, 71); + Delay(500); + Actor_Change_Animation_Mode(0, 48); + Delay(2000); + Actor_Set_Goal_Number(0, 231); + } else { + Actor_Says(0, 3840, 18); + Delay(1000); + if (Actor_Query_Friendliness_To_Other(3, 0) > 59 && !Global_Variable_Query(45)) { + Music_Play(21, 35, 0, 3, -1, 0, 0); + } + Loop_Actor_Walk_To_XYZ(3, -135.0f, 0.33000001f, -267.0f, 0, 0, false, 0); + Actor_Face_Actor(3, 0, true); + Actor_Face_Actor(0, 3, true); + Actor_Clue_Acquire(0, 107, 1, 3); + Actor_Says(3, 990, 13); + Actor_Says(3, 1000, 14); + Loop_Actor_Walk_To_Actor(3, 0, 108, 0, false); + Actor_Says(0, 3845, 13); + Actor_Says(0, 3850, 15); + Actor_Says(3, 1010, 14); + Actor_Says(0, 3855, 13); + Actor_Says(3, 1020, 12); + Actor_Says(0, 3860, 12); + Actor_Says_With_Pause(3, 1030, 1.0f, 14); + Actor_Says(3, 1040, 13); + Actor_Says(0, 3865, 15); + Actor_Says_With_Pause(3, 1050, 0.80000001f, 14); + Actor_Says(3, 1060, 13); + Actor_Says(0, 3870, 3); + Actor_Says(3, 1070, 14); + Actor_Modify_Friendliness_To_Other(3, 0, 5); + if (Actor_Query_Friendliness_To_Other(3, 0) > 55 && !Global_Variable_Query(45)) { + Global_Variable_Set(45, 2); + Actor_Says(3, 1130, 17); + Actor_Says(0, 6365, 12); + Actor_Says(3, 1140, 14); + Actor_Says(0, 6370, 14); + Actor_Says(3, 1150, 12); + Actor_Says(3, 1160, 16); + } + Actor_Says(3, 1080, 13); + Actor_Says(0, 3875, 14); + Actor_Says(3, 1090, 17); + Music_Stop(4); + Actor_Set_Goal_Number(3, 260); + if (Global_Variable_Query(40) == 1) { + Actor_Set_Goal_Number(1, 236); + } + Game_Flag_Set(591); + } + } else { + if (Random_Query(1, 2) == 1) { + Actor_Says(0, 8575, 14); + } else { + Actor_Says(0, 8580, 14); + } + } + } + return true; + } + return false; +} + +bool ScriptNR11::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptNR11::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptNR11::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 100.0f, 1.75f, -8.0f, 0, 1, false, 0)) { + Game_Flag_Set(477); + Set_Enter(59, 63); + return true; + } + } + return false; +} + +bool ScriptNR11::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptNR11::SceneFrameAdvanced(int frame) { + if (frame == 62) { + Ambient_Sounds_Play_Sound(449, 40, 100, 100, 10); + } + if (frame == 67) { + Ambient_Sounds_Play_Sound(449, 30, 90, 90, 10); + } + if (frame == 74) { + Ambient_Sounds_Play_Sound(450, 50, 83, 83, 10); + } + if (frame == 80) { + Ambient_Sounds_Play_Sound(449, 60, 65, 65, 10); + } + if (frame == 92) { + Ambient_Sounds_Play_Sound(450, 30, 50, 50, 10); + } + if (frame == 97) { + Ambient_Sounds_Play_Sound(449, 50, -40, -40, 10); + } + if (frame == 103) { + Ambient_Sounds_Play_Sound(450, 40, -27, -27, 10); + } + if (frame == 109) { + Ambient_Sounds_Play_Sound(449, 60, -20, -20, 10); + } + if (frame == 62) { + Ambient_Sounds_Play_Sound(122, 80, 100, 100, 15); + } + if (Game_Flag_Query(659)) { + Game_Flag_Reset(659); + Overlay_Remove("NR11OVER"); + Overlay_Play("NR11OVER", 1, 0, 1, 0); + } + if (Game_Flag_Query(635)) { + sub_4028EC(); + Player_Loses_Control(); + if (!Player_Query_Combat_Mode()) { + Player_Set_Combat_Mode(true); + } + Actor_Set_Goal_Number(0, 230); + Scene_Loop_Set_Default(3); + Scene_Loop_Start_Special(2, 2, 1); + Game_Flag_Reset(635); + } else { + if (frame < 61 || frame > 120) { + //return false; + return; + } + sub_4027D0(0, frame); + if (Actor_Query_Goal_Number(1) == 215) { + sub_4027D0(1, frame); + } + if (frame == 120) { + Actor_Set_Goal_Number(0, 0); + Player_Gains_Control(); + if (Actor_Query_Goal_Number(1) == 215) { + Actor_Set_Goal_Number(1, 216); + } + Actor_Set_Goal_Number(3, 269); + } + } + //return true; +} + +void ScriptNR11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptNR11::PlayerWalkedIn() { + if (Actor_Query_Goal_Number(3) == 250) { + Player_Set_Combat_Mode(true); + if (Game_Flag_Query(47)) { + Actor_Set_Goal_Number(1, 210); + } + } + if (Game_Flag_Query(632)) { + Game_Flag_Reset(632); + Game_Flag_Set(634); + Actor_Put_In_Set(3, 99); + Actor_Set_At_Waypoint(3, 41, 0); + Actor_Set_Invisible(0, false); + Player_Set_Combat_Mode(false); + Player_Gains_Control(); + if (Game_Flag_Query(47)) { + if (Actor_Query_Goal_Number(1) == 211) { + Actor_Set_At_XYZ(0, -37.41f, 0.33f, -86.0f, 26); + Delay(500); + Actor_Face_Current_Camera(0, true); + Delay(750); + Actor_Says(0, 5290, 12); + Delay(1000); + Actor_Set_Goal_Number(1, 212); + Actor_Face_Actor(0, 1, true); + } else { + Actor_Set_At_XYZ(0, -15.53f, 0.33f, 73.49f, 954); + Actor_Modify_Friendliness_To_Other(1, 0, 3); + Delay(1500); + Actor_Says(0, 3805, 12); + Actor_Face_Actor(0, 1, true); + Actor_Face_Actor(1, 0, true); + Actor_Says_With_Pause(1, 1720, 0.3f, 16); + Actor_Says(0, 3810, 16); + Actor_Says_With_Pause(1, 1730, 0.2f, 14); + Actor_Says(1, 1740, 15); + Actor_Set_Goal_Number(3, 599); + Actor_Put_In_Set(3, 99); + Actor_Set_At_Waypoint(3, 41, 0); + Actor_Set_Goal_Number(1, 275); + } + } else { + Actor_Set_Goal_Number(0, 500); + } + } + // return true; +} + +void ScriptNR11::PlayerWalkedOut() { + +} + +void ScriptNR11::DialogueQueueFlushed(int a1) { +} + +void ScriptNR11::sub_4027D0(int actorId, signed int frame) { + float x; + float y; + float z; + float coef; + + if (frame < 80) { + coef = (frame - 60) / 20.0f; + x = -106.66f * coef + 126.0f; + y = 57.79f * coef + 0.85f; + z = 42.0f * coef + -151.0f; + } else { + coef = (frame - 80) / 40.0f; + x = -97.87f * coef + -150.0f; + y = -10.8f * coef + 52.0f; + z = 57.0f * coef + -232.0f; + } + Actor_Face_XYZ(actorId, x, y, z, true); +} + +void ScriptNR11::sub_4028EC() { + Un_Combat_Target_Object("CLOTHING02"); + Un_Combat_Target_Object("BOX27"); + Un_Combat_Target_Object("BOX39"); + Un_Combat_Target_Object("BOX44"); + Un_Combat_Target_Object("DRESS"); + Un_Combat_Target_Object("COATRACK"); + Un_Combat_Target_Object("COLUMN3 DETS"); + Un_Combat_Target_Object("COLUMN PIPE01"); + Un_Combat_Target_Object("RECTANGLE02"); + Un_Combat_Target_Object("COLUMN04"); + Un_Combat_Target_Object("COATRACK01"); + Un_Combat_Target_Object("SHIRT"); + Un_Combat_Target_Object("SKIRT 02"); + Un_Combat_Target_Object("CLOTHING B 03"); + Un_Combat_Target_Object("BUST BUST"); +} + +} // End of namespace BladeRunner |