diff options
Diffstat (limited to 'engines/bladerunner/script/ps06.cpp')
-rw-r--r-- | engines/bladerunner/script/ps06.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps06.cpp b/engines/bladerunner/script/ps06.cpp new file mode 100644 index 0000000000..a3a1bdfc0a --- /dev/null +++ b/engines/bladerunner/script/ps06.cpp @@ -0,0 +1,137 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS06::InitializeScene() { + Setup_Scene_Information(11257.26f, 707.3f, -4778.31f, 120); + Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(388, 50, 1, 1); + +} + +void ScriptPS06::SceneLoaded() { + Obstacle_Object("E.SCREEN02", true); + Clickable_Object("E.SCREEN02"); + Clickable_Object("E.MONITOR1"); + Clickable_Object("E.SCREEN03"); + Clickable_Object("E.MONITOR3"); +} + +bool ScriptPS06::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS06::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("E.MONITOR1", objectName)) { + ESPER_Flag_To_Activate(); + return true; + } + if (Object_Query_Click("E.SCREEN03", objectName) || Object_Query_Click("E.MONITOR3", objectName)) { + Actor_Says(39, 330, 3); + if (!Actor_Clue_Query(0, 111) || Actor_Clue_Query(0, 113) || Actor_Clue_Query(0, 114) || Actor_Clue_Query(0, 115)) { + Actor_Clues_Transfer_New_To_Mainframe(0); + Ambient_Sounds_Play_Sound(587, 50, 0, 0, 99); + Delay(2000); + Actor_Says(39, 340, 3); + Actor_Clues_Transfer_New_From_Mainframe(0); + Ambient_Sounds_Play_Sound(587, 50, 0, 0, 99); + Delay(2000); + Ambient_Sounds_Play_Sound(588, 80, 0, 0, 99); + Actor_Says(39, 350, 3); + return true; + } else { + Delay(2000); + Actor_Voice_Over(3780, 99); + Actor_Voice_Over(3790, 99); + if (Game_Flag_Query(47)) { + Actor_Voice_Over(3800, 99); + Actor_Voice_Over(3810, 99); + Actor_Voice_Over(3820, 99); + Actor_Voice_Over(3830, 99); + Actor_Clue_Acquire(0, 113, 1, -1); + } else if (Game_Flag_Query(45)) { + Actor_Voice_Over(3840, 99); + Actor_Voice_Over(3850, 99); + Actor_Voice_Over(3860, 99); + Actor_Voice_Over(3870, 99); + Actor_Clue_Acquire(0, 114, 1, -1); + } else { + Actor_Voice_Over(3880, 99); + Actor_Voice_Over(3890, 99); + Actor_Voice_Over(3900, 99); + Actor_Voice_Over(3910, 99); + Actor_Clue_Acquire(0, 115, 1, -1); + } + Actor_Clues_Transfer_New_To_Mainframe(0); + Actor_Clues_Transfer_New_From_Mainframe(0); + return true; + } + } + return false; +} + +bool ScriptPS06::ClickedOnActor(int actorId) { + return false; +} + +bool ScriptPS06::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptPS06::ClickedOnExit(int exitId) { + if (exitId == 0) { + Game_Flag_Set(23); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Set_Enter(15, 69); + return true; + } + return false; +} + +bool ScriptPS06::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS06::SceneFrameAdvanced(int frame) { +} + +void ScriptPS06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS06::PlayerWalkedIn() { + if (Game_Flag_Query(136)) { + Game_Flag_Reset(136); + } +} + +void ScriptPS06::PlayerWalkedOut() { +} + +void ScriptPS06::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |