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Diffstat (limited to 'engines/bladerunner/script/ps07.cpp')
-rw-r--r-- | engines/bladerunner/script/ps07.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps07.cpp b/engines/bladerunner/script/ps07.cpp new file mode 100644 index 0000000000..8d8ade5d78 --- /dev/null +++ b/engines/bladerunner/script/ps07.cpp @@ -0,0 +1,189 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS07::InitializeScene() { + Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768); + Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); + Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); + Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0); +} + +void ScriptPS07::SceneLoaded() { + Obstacle_Object("RICE BOX01", true); + Unobstacle_Object("RICE BOX01", true); +} + +bool ScriptPS07::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) { + if (Object_Query_Click("L.MOUSE", objectName)) { + Sound_Play(155, 70, 0, 0, 50); + if (Actor_Query_Goal_Number(30) < 4 && Actor_Query_Goal_Number(30) > 0) { + Actor_Face_Actor(0, 30, true); + Actor_Set_Goal_Number(30, 3); + Actor_Modify_Friendliness_To_Other(30, 0, -3); + } + return true; + } + return false; +} + +bool ScriptPS07::ClickedOnActor(int actorId) { + if (actorId == 30) { + Actor_Face_Actor(0, 30, true); + Actor_Set_Goal_Number(30, 3); + if (!Game_Flag_Query(111)) { + Actor_Says(0, 4115, 13); + } + if (!Game_Flag_Query(111) && (Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128))) { + Actor_Face_Actor(30, 0, true); + Actor_Says(30, 30, 12); + Game_Flag_Set(111); + } else { + if (Game_Flag_Query(111)) { + Actor_Says(0, 4130, 18); + } + } + if (Game_Flag_Query(125) && !Game_Flag_Query(12)) { + Game_Flag_Set(12); + Actor_Clue_Acquire(0, 11, 0, 30); + Actor_Says(30, 50, 16); + Actor_Says(0, 4135, 13); + Actor_Says(30, 60, 15); + Actor_Says(30, 70, 12); + Actor_Says(0, 4140, 18); + Actor_Says(30, 80, 14); + Actor_Says(30, 90, 14); + Actor_Set_Goal_Number(30, 1); + return true; + } + if (Game_Flag_Query(126) && !Game_Flag_Query(13)) { + Game_Flag_Set(13); + Actor_Clue_Acquire(0, 10, 0, 30); + sub_401D60(); + Actor_Set_Goal_Number(30, 1); + return true; + } + if (Game_Flag_Query(127) && !Game_Flag_Query(104)) { + Game_Flag_Set(104); + Actor_Clue_Acquire(0, 39, 0, 30); + Actor_Says(30, 170, 14); + Actor_Says(0, 4180, 13); + Actor_Says(30, 180, 12); + Actor_Says(30, 190, 13); + Actor_Says(30, 200, 16); + Actor_Says(0, 4185, 18); + Actor_Says(30, 210, 12); + Actor_Modify_Friendliness_To_Other(30, 0, -12); + Actor_Set_Goal_Number(30, 1); + return true; + } + if (Game_Flag_Query(128) && !Game_Flag_Query(105)) { + Game_Flag_Set(105); + Actor_Says(30, 220, 12); + Actor_Says(0, 4190, 13); + Actor_Says(30, 230, 14); + Actor_Set_Goal_Number(30, 1); + return true; + } + Actor_Says(30, 0, 13); + Actor_Set_Goal_Number(30, 1); + return true; + } + return false; + +} + +bool ScriptPS07::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptPS07::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) { + Set_Enter(62, 66); + } + return true; + } + return false; +} + +bool ScriptPS07::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS07::SceneFrameAdvanced(int frame) { +} + +void ScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS07::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(0, 561.07f, 0.34f, -606.67f, 6, 0, false, 0); + Game_Flag_Reset(131); + //return false; +} + +void ScriptPS07::PlayerWalkedOut() { + if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) { + Actor_Set_Goal_Number(30, 0); + } +} + +void ScriptPS07::DialogueQueueFlushed(int a1) { +} + +void ScriptPS07::sub_401D60() { + Actor_Says(30, 100, 13); + Actor_Says(0, 4145, 13); + Actor_Says(30, 110, 12); + Actor_Says(0, 4150, 13); + Actor_Says(30, 120, 14); + Actor_Says(0, 4155, 17); + Actor_Says(30, 130, 15); + Actor_Says(0, 4160, 13); + Actor_Says(30, 140, 16); + Actor_Says(0, 4165, 18); + Actor_Says(30, 160, 13); + Actor_Says(0, 4170, 19); + Actor_Says(0, 4175, 19); + Actor_Modify_Friendliness_To_Other(30, 0, 3); +} + +} // End of namespace BladeRunner |