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-rw-r--r--engines/bladerunner/script/ps15.cpp173
1 files changed, 0 insertions, 173 deletions
diff --git a/engines/bladerunner/script/ps15.cpp b/engines/bladerunner/script/ps15.cpp
deleted file mode 100644
index 5200d89f7c..0000000000
--- a/engines/bladerunner/script/ps15.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "bladerunner/script/script.h"
-
-namespace BladeRunner {
-
-void ScriptPS15::InitializeScene() {
- Setup_Scene_Information(-360.0f, -113.43f, 50.0f, 0);
- Scene_Exit_Add_2D_Exit(0, 0, 0, 20, 479, 3);
- Scene_Exit_Add_2D_Exit(1, 620, 0, 639, 479, 1);
- Ambient_Sounds_Add_Looping_Sound(384, 20, 1, 1);
- Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
- Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
- Actor_Put_In_Set(34, 101);
- Actor_Set_At_XYZ(34, -265.4f, -113.43f, -31.29f, 623);
-}
-
-void ScriptPS15::SceneLoaded() {
- Obstacle_Object("E.ARCH", true);
- if (Global_Variable_Query(1) == 2) {
- Item_Add_To_World(110, 983, 101, -208.0f, -113.43f, 30.28f, 750, 16, 12, false, true, false, true);
- }
-}
-
-bool ScriptPS15::MouseClick(int x, int y) {
- return false;
-}
-
-bool ScriptPS15::ClickedOn3DObject(const char *objectName, bool a2) {
- return false;
-}
-
-bool ScriptPS15::ClickedOnActor(int actorId) {
- if (actorId == 34) {
- if ((Actor_Clue_Query(0, 80) || Actor_Clue_Query(0, 83)) && !Actor_Clue_Query(0, 81)) {
- if (!Loop_Actor_Walk_To_XYZ(0, -256.0f, -113.43f, 43.51f, 0, 1, false, 0)) {
- Actor_Face_Actor(0, 34, true);
- Actor_Face_Actor(34, 0, true);
- Actor_Says(0, 4470, 17);
- Actor_Says(34, 130, 12);
- Actor_Says(0, 4475, 18);
- Actor_Says(0, 4480, 13);
- Actor_Says(34, 140, 16);
- Item_Pickup_Spin_Effect(965, 211, 239);
- Actor_Says(34, 150, 14);
- Actor_Clue_Acquire(0, 81, 1, 34);
- if (!Game_Flag_Query(727)) {
- Item_Remove_From_World(111);
- }
- }
- } else {
- Actor_Face_Actor(0, 34, true);
- Actor_Says(0, 8600, 15);
- Actor_Says(34, 190, 12);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS15::ClickedOnItem(int itemId, bool a2) {
- if (itemId == 110) {
- if (Actor_Clue_Query(0, 80) && Actor_Clue_Query(0, 83)) {
- Actor_Says(0, 8570, 14);
- } else {
- Actor_Face_Actor(0, 34, true);
- Actor_Face_Actor(34, 0, true);
- Actor_Says(0, 4485, 17);
- Actor_Says(34, 160, 14);
- Actor_Says(0, 4490, 12);
- Actor_Says(34, 170, 13);
- Actor_Clue_Acquire(0, 80, 1, 0);
- Actor_Clue_Acquire(0, 83, 1, 0);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS15::ClickedOnExit(int exitId) {
- if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(0, -360.0f, -113.43f, 50.0f, 0, 1, false, 0)) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(204);
- Set_Enter(15, 69);
- }
- return true;
- }
- if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(0, -183.58f, -113.43f, 91.7f, 0, 1, false, 0)) {
- Actor_Says(0, 4440, 18);
- Actor_Says(34, 150, 17);
- Sound_Play(155, 90, 0, 0, 50);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
- Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Set_Enter(14, 73);
- }
- return true;
- }
- return false;
-}
-
-bool ScriptPS15::ClickedOn2DRegion(int region) {
- return false;
-}
-
-void ScriptPS15::SceneFrameAdvanced(int frame) {
-}
-
-void ScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
-}
-
-void ScriptPS15::PlayerWalkedIn() {
- Loop_Actor_Walk_To_XYZ(0, -326.93f, -113.43f, 101.42f, 0, 0, false, 0);
- if (!Game_Flag_Query(43)) {
- Actor_Face_Actor(0, 34, true);
- Actor_Face_Actor(34, 0, true);
- Actor_Says(34, 0, 12);
- Actor_Says(0, 4445, 18);
- Actor_Says(34, 10, 12);
- Actor_Says(0, 4450, 18);
- Actor_Says(34, 60, 13);
- Actor_Says(34, 70, 12);
- Actor_Says(0, 4460, 15);
- Actor_Says(34, 80, 13);
- Actor_Says(0, 4465, 16);
- Actor_Says(34, 90, 13);
- Actor_Says(34, 100, 14);
- Actor_Says(34, 110, 15);
- Actor_Says(34, 120, 15);
- Actor_Says(0, 4555, 14);
- Game_Flag_Set(43);
- //return true;
- return;
- } else {
- //return false;
- return;
- }
-}
-
-void ScriptPS15::PlayerWalkedOut() {
-}
-
-void ScriptPS15::DialogueQueueFlushed(int a1) {
-}
-
-} // End of namespace BladeRunner