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Diffstat (limited to 'engines/bladerunner/script/ps15.cpp')
-rw-r--r-- | engines/bladerunner/script/ps15.cpp | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ps15.cpp b/engines/bladerunner/script/ps15.cpp new file mode 100644 index 0000000000..5200d89f7c --- /dev/null +++ b/engines/bladerunner/script/ps15.cpp @@ -0,0 +1,173 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptPS15::InitializeScene() { + Setup_Scene_Information(-360.0f, -113.43f, 50.0f, 0); + Scene_Exit_Add_2D_Exit(0, 0, 0, 20, 479, 3); + Scene_Exit_Add_2D_Exit(1, 620, 0, 639, 479, 1); + Ambient_Sounds_Add_Looping_Sound(384, 20, 1, 1); + Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); + Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); + Actor_Put_In_Set(34, 101); + Actor_Set_At_XYZ(34, -265.4f, -113.43f, -31.29f, 623); +} + +void ScriptPS15::SceneLoaded() { + Obstacle_Object("E.ARCH", true); + if (Global_Variable_Query(1) == 2) { + Item_Add_To_World(110, 983, 101, -208.0f, -113.43f, 30.28f, 750, 16, 12, false, true, false, true); + } +} + +bool ScriptPS15::MouseClick(int x, int y) { + return false; +} + +bool ScriptPS15::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool ScriptPS15::ClickedOnActor(int actorId) { + if (actorId == 34) { + if ((Actor_Clue_Query(0, 80) || Actor_Clue_Query(0, 83)) && !Actor_Clue_Query(0, 81)) { + if (!Loop_Actor_Walk_To_XYZ(0, -256.0f, -113.43f, 43.51f, 0, 1, false, 0)) { + Actor_Face_Actor(0, 34, true); + Actor_Face_Actor(34, 0, true); + Actor_Says(0, 4470, 17); + Actor_Says(34, 130, 12); + Actor_Says(0, 4475, 18); + Actor_Says(0, 4480, 13); + Actor_Says(34, 140, 16); + Item_Pickup_Spin_Effect(965, 211, 239); + Actor_Says(34, 150, 14); + Actor_Clue_Acquire(0, 81, 1, 34); + if (!Game_Flag_Query(727)) { + Item_Remove_From_World(111); + } + } + } else { + Actor_Face_Actor(0, 34, true); + Actor_Says(0, 8600, 15); + Actor_Says(34, 190, 12); + } + return true; + } + return false; +} + +bool ScriptPS15::ClickedOnItem(int itemId, bool a2) { + if (itemId == 110) { + if (Actor_Clue_Query(0, 80) && Actor_Clue_Query(0, 83)) { + Actor_Says(0, 8570, 14); + } else { + Actor_Face_Actor(0, 34, true); + Actor_Face_Actor(34, 0, true); + Actor_Says(0, 4485, 17); + Actor_Says(34, 160, 14); + Actor_Says(0, 4490, 12); + Actor_Says(34, 170, 13); + Actor_Clue_Acquire(0, 80, 1, 0); + Actor_Clue_Acquire(0, 83, 1, 0); + } + return true; + } + return false; +} + +bool ScriptPS15::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, -360.0f, -113.43f, 50.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(204); + Set_Enter(15, 69); + } + return true; + } + if (exitId == 1) { + if (!Loop_Actor_Walk_To_XYZ(0, -183.58f, -113.43f, 91.7f, 0, 1, false, 0)) { + Actor_Says(0, 4440, 18); + Actor_Says(34, 150, 17); + Sound_Play(155, 90, 0, 0, 50); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Set_Enter(14, 73); + } + return true; + } + return false; +} + +bool ScriptPS15::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptPS15::SceneFrameAdvanced(int frame) { +} + +void ScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptPS15::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(0, -326.93f, -113.43f, 101.42f, 0, 0, false, 0); + if (!Game_Flag_Query(43)) { + Actor_Face_Actor(0, 34, true); + Actor_Face_Actor(34, 0, true); + Actor_Says(34, 0, 12); + Actor_Says(0, 4445, 18); + Actor_Says(34, 10, 12); + Actor_Says(0, 4450, 18); + Actor_Says(34, 60, 13); + Actor_Says(34, 70, 12); + Actor_Says(0, 4460, 15); + Actor_Says(34, 80, 13); + Actor_Says(0, 4465, 16); + Actor_Says(34, 90, 13); + Actor_Says(34, 100, 14); + Actor_Says(34, 110, 15); + Actor_Says(34, 120, 15); + Actor_Says(0, 4555, 14); + Game_Flag_Set(43); + //return true; + return; + } else { + //return false; + return; + } +} + +void ScriptPS15::PlayerWalkedOut() { +} + +void ScriptPS15::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |