diff options
Diffstat (limited to 'engines/bladerunner/script/rc02.cpp')
-rw-r--r-- | engines/bladerunner/script/rc02.cpp | 392 |
1 files changed, 0 insertions, 392 deletions
diff --git a/engines/bladerunner/script/rc02.cpp b/engines/bladerunner/script/rc02.cpp deleted file mode 100644 index 7a387c2583..0000000000 --- a/engines/bladerunner/script/rc02.cpp +++ /dev/null @@ -1,392 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "bladerunner/script/script.h" - -namespace BladeRunner { - -void ScriptRC02::InitializeScene() { - if (Game_Flag_Query(8)) { - Setup_Scene_Information(-103.0f, -1238.89f, 108603.04f, 1007); - } else { - Setup_Scene_Information(-20.2f, -1238.89f, 108100.73f, 539); - } - Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); - if (Game_Flag_Query(141)) { - Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0); - } - Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(71, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(75, 75, 1, 1); - Ambient_Sounds_Add_Looping_Sound(105, 30, 100, 1); - Ambient_Sounds_Add_Sound(73, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(74, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(76, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(77, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(78, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(79, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Speech_Sound(23, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(23, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(24, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(38, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Sound(87, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0); -} - -void ScriptRC02::SceneLoaded() { - Obstacle_Object("TABLETOP", true); - Obstacle_Object("DRAPE01", true); - Obstacle_Object("DRAPE03", true); - Obstacle_Object("DRAPE04", true); - Obstacle_Object("DRAPE05", true); - Obstacle_Object("DRAPE06", true); - Obstacle_Object("DRAPE07", true); - Obstacle_Object("OUTR_DESK", true); - Obstacle_Object("CAGE_BASE", true); - Obstacle_Object("POLE_ROP01", true); - Unobstacle_Object("LEGS", true); - Unobstacle_Object("SLATS01", true); - Unobstacle_Object("DRAPE07", true); - Clickable_Object("SCRTY CA03"); - Unclickable_Object("GRL_DSKLEG"); - Unclickable_Object("CURTAIN"); - Unclickable_Object("DRAPE01"); - Unclickable_Object("DRAPE02"); - Unclickable_Object("DRAPE03"); - Unclickable_Object("DRAPE05"); - Unclickable_Object("DRAPE06"); - Unclickable_Object("DRAPE07"); - if (Actor_Clue_Query(0, 12) || Global_Variable_Query(1) > 1) { - Unclickable_Object("SCRTY CA03"); - } - if (!Game_Flag_Query(190)) { - Item_Add_To_World(100, 966, 16, -52.88f, -1238.89f, 108467.74f, 256, 6, 6, false, true, false, true); - Item_Add_To_World(101, 966, 16, -37.16f, -1238.89f, 108456.59f, 512, 6, 6, false, true, false, true); - Item_Add_To_World(102, 966, 16, -62.86f, -1238.89f, 108437.52f, 625, 6, 6, false, true, false, true); - } -} - -bool ScriptRC02::MouseClick(int x, int y) { - return false; -} - -bool ScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) { - if (Object_Query_Click("SCRTY CA03", objectName) && !Actor_Clue_Query(0, 12)) { - if (Actor_Clue_Query(0, 22) && Actor_Query_Is_In_Current_Set(15)) { - AI_Movement_Track_Pause(15); - Actor_Face_Actor(0, 15, true); - Actor_Says(0, 4545, 14); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 0, 14); - Actor_Says(15, 10, 16); - Actor_Says(0, 4550, 13); - Actor_Says(15, 20, 13); - Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); - Actor_Face_Actor(0, 15, true); - Loop_Actor_Walk_To_Waypoint(15, 102, 0, 0, false); - Actor_Face_Actor(0, 15, true); - Actor_Face_Heading(15, 539, false); - Delay(2000); - Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); - Loop_Actor_Walk_To_Actor(15, 0, 24, 0, false); - Item_Pickup_Spin_Effect(975, 357, 228); - Actor_Face_Actor(0, 15, true); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 30, 23); - Actor_Says(0, 4555, 18); - Actor_Clue_Acquire(0, 12, 1, 15); - Unclickable_Object("SCRTY CA03"); - AI_Movement_Track_Unpause(15); - return true; - } else { - Actor_Face_Object(0, "SCRTY CA03", true); - Actor_Voice_Over(2000, 99); - return true; - } - } - return false; -} - -void ScriptRC02::sub_402A7C() { - Dialogue_Menu_Clear_List(); - DM_Add_To_List_Never_Repeat_Once_Selected(0, 5, 6, 2); - DM_Add_To_List_Never_Repeat_Once_Selected(10, 5, 4, 8); - if (Actor_Clue_Query(0, 23) || (Actor_Clue_Query(0, 24))) { - DM_Add_To_List_Never_Repeat_Once_Selected(20, 6, 4, 5); - } - Dialogue_Menu_Add_DONE_To_List(30); - Dialogue_Menu_Appear(320, 240); - int answer = Dialogue_Menu_Query_Input(); - Dialogue_Menu_Disappear(); - if (answer) { - switch (answer) { - case 10: - Actor_Says(0, 4585, 13); - Actor_Face_Actor(15, 0, true); - if (Game_Flag_Query(46)) { - Actor_Says(15, 250, 13); - Actor_Says(15, 270, 13); - Actor_Clue_Acquire(0, 23, 1, 15); - } else { - Actor_Says(15, 260, 14); - Actor_Says(15, 270, 13); - Actor_Clue_Acquire(0, 24, 1, 15); - } - Actor_Says(0, 4645, 13); - Actor_Says(15, 280, 13); - Actor_Says(15, 290, 13); - Actor_Says(0, 4650, 18); - Actor_Says(15, 320, 13); - Actor_Says(0, 4665, 13); - Actor_Face_Object(15, "CURTAIN", true); - Actor_Says(15, 350, 13); - Actor_Face_Actor(15, 0, true); - Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0); - Game_Flag_Set(141); - break; - case 20: - Actor_Says(0, 4590, 19); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 360, 13); - Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); - Loop_Actor_Walk_To_Waypoint(15, 102, 0, 0, false); - Actor_Face_Actor(0, 15, true); - Actor_Face_Heading(15, 539, false); - Delay(2000); - Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); - Actor_Face_Actor(0, 15, true); - Loop_Actor_Walk_To_Actor(15, 0, 24, 0, false); - Actor_Face_Actor(15, 0, true); - Actor_Face_Actor(0, 15, true); - Item_Pickup_Spin_Effect(964, 357, 228); - Actor_Says(15, 1700, 13); - Actor_Clue_Acquire(0, 15, 1, 15); - break; - case 30: - Actor_Says(0, 4595, 14); - break; - } - } else { - Actor_Says(0, 4580, 13); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 110, 18); - Actor_Says(15, 120, 17); - Actor_Says(15, 130, 19); - Actor_Says(0, 4605, 13); - Actor_Says(15, 140, 16); - Game_Flag_Set(187); - } -} - -bool ScriptRC02::ClickedOnActor(int actorId) { - if (actorId != 15) { - return false; - } - - if (Global_Variable_Query(1) == 4) { - Actor_Face_Actor(0, 15, true); - if (Actor_Query_Goal_Number(15) == 599) { - if (Random_Query(1, 2) == 1) { - Actor_Says(0, 8715, 17); - } else { - Actor_Says(0, 8720, 17); - } - } else if (Game_Flag_Query(705) || Game_Flag_Query(706)) { - Actor_Says(0, 4805, 11); - Actor_Face_Actor(15, 0, true); - if (Game_Flag_Query(706)) { - Actor_Says(15, 720, 15); - } else { - Actor_Says(15, 730, 14); - } - Actor_Face_Heading(15, 1007, false); - } else { - Actor_Says(0, 4690, 11); - Actor_Says(0, 4695, 13); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 1610, 14); - if (Actor_Clue_Query(0, 76)) { - Actor_Says(0, 4700, 12); - Actor_Says(0, 4705, 13); - Actor_Says(15, 1620, 12); - Actor_Says(0, 4710, 15); - Actor_Says(0, 4715, 11); - Delay(2000); - Actor_Says(0, 4720, 16); - Actor_Says(0, 4725, 17); - Actor_Says(15, 430, 16); - Actor_Face_Heading(15, 1007, false); - } - Game_Flag_Set(706); - } - return true; - } - AI_Movement_Track_Pause(15); - Loop_Actor_Walk_To_Actor(0, 15, 48, 1, false); - Actor_Face_Actor(0, 15, true); - if (!Game_Flag_Query(6)) { - Actor_Says(0, 4560, 13); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 40, 16); - Actor_Says(15, 50, 15); - Actor_Says(0, 4565, 13); - Actor_Says(15, 60, 14); - Actor_Says(0, 4570, 18); - Actor_Says(15, 70, 13); - Game_Flag_Set(6); - Actor_Clue_Acquire(0, 22, 1, 15); - AI_Movement_Track_Unpause(15); - return true; - } - if (Game_Flag_Query(187)) { - if (Player_Query_Agenda() == 0) { - Game_Flag_Reset(0); - sub_402A7C(); - AI_Movement_Track_Unpause(15); - return true; - } - - Actor_Says(0, 4610, 19); - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 150, 15); - Actor_Says(0, 4615, 13); - Actor_Says(15, 160, 14); - Actor_Says(15, 170, 15); - Actor_Says(15, 180, 13); - - if (Player_Query_Agenda() == 2) { - Actor_Says(0, 4620, 19); - Actor_Says(15, 190, 14); - Actor_Says(0, 4625, 13); - Actor_Says(15, 210, 13); - Actor_Says(0, 4630, 18); - Actor_Says(15, 220, 14); - Actor_Says(15, 230, 13); - Actor_Says(0, 4635, 19); - Actor_Says(15, 240, 16); - Actor_Says(0, 4640, 17); - } - Game_Flag_Reset(187); - AI_Movement_Track_Unpause(15); - return true; - } - sub_402A7C(); - AI_Movement_Track_Unpause(15); - return true; -} - -bool ScriptRC02::ClickedOnItem(int itemId, bool a2) { - if (itemId == 100 || itemId == 101 || itemId == 102) { - if (!Loop_Actor_Walk_To_Item(0, 100, 24, 1, false)) { - Actor_Face_Item(0, 100, true); - Actor_Clue_Acquire(0, 5, 1, -1); - Game_Flag_Set(190); - Item_Remove_From_World(100); - Item_Remove_From_World(101); - Item_Remove_From_World(102); - Item_Pickup_Spin_Effect(966, 395, 352); - Actor_Voice_Over(1960, 99); - } - return true; - } - return false; -} - -bool ScriptRC02::ClickedOnExit(int exitId) { - if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(0, -71.51f, -1238.89f, 108587.15f, 0, 1, false, 0)) { - Game_Flag_Set(9); - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); - Ambient_Sounds_Remove_Looping_Sound(71, true); - Ambient_Sounds_Remove_Looping_Sound(75, true); - Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1); - Actor_Set_Goal_Number(15, 0); - Set_Enter(69, 78); - } - return true; - } - if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(0, -20.2f, -1238.73f, 108152.73f, 0, 1, false, 0)) { - Async_Actor_Walk_To_XYZ(0, -8.87f, -1238.89f, 108076.27f, 0, false); - Set_Enter(16, 107); - } - return true; - } - return false; -} - -bool ScriptRC02::ClickedOn2DRegion(int region) { - return false; -} - -void ScriptRC02::SceneFrameAdvanced(int frame) { -} - -void ScriptRC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { -} - -void ScriptRC02::PlayerWalkedIn() { - Player_Set_Combat_Mode(false); - if (Game_Flag_Query(8)) { - Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(0, -72.2f, -1238.89f, 108496.73f, 0, 0, false, 0); - Player_Gains_Control(); - Game_Flag_Reset(8); - if (!Game_Flag_Query(1)) { - Actor_Voice_Over(1970, 99); - Actor_Voice_Over(1980, 99); - Actor_Voice_Over(1990, 99); - Actor_Clue_Acquire(0, 3, 1, -1); - Actor_Clue_Acquire(0, 4, 1, -1); - Game_Flag_Set(1); - } - if (Actor_Query_Which_Set_In(15) == 16 && Actor_Query_Goal_Number(15) < 300) { - Actor_Set_Goal_Number(15, 1); - } - if (Actor_Query_Goal_Number(15) == 300 && !Game_Flag_Query(704)) { - Actor_Face_Actor(15, 0, true); - Actor_Says(15, 370, 12); - Actor_Says(15, 380, 14); - Actor_Face_Actor(0, 15, true); - Actor_Says(0, 4670, 15); - Actor_Says(15, 390, 13); - Actor_Says(0, 4675, 14); - Actor_Face_Heading(15, 1007, false); - Actor_Says(15, 400, 13); - Actor_Says(15, 410, 12); - Game_Flag_Set(704); - } - } else { - Player_Loses_Control(); - Loop_Actor_Walk_To_XYZ(0, -20.2f, -1238.89f, 108152.73f, 0, 0, false, 0); - Player_Gains_Control(); - } -} - -void ScriptRC02::PlayerWalkedOut() { -} - -void ScriptRC02::DialogueQueueFlushed(int a1) { -} - -} // End of namespace BladeRunner |