diff options
Diffstat (limited to 'engines/bladerunner/script/rc04.cpp')
-rw-r--r-- | engines/bladerunner/script/rc04.cpp | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/engines/bladerunner/script/rc04.cpp b/engines/bladerunner/script/rc04.cpp new file mode 100644 index 0000000000..830b7f5893 --- /dev/null +++ b/engines/bladerunner/script/rc04.cpp @@ -0,0 +1,420 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/script.h" + +namespace BladeRunner { + +void ScriptRC04::InitializeScene() { + Setup_Scene_Information(45.0f, 0.15f, 68.0f, 1018); + Game_Flag_Reset(120); + Scene_Exit_Add_2D_Exit(0, 225, 47, 359, 248, 0); + if (!Game_Flag_Query(289)) { + Actor_Put_In_Set(14, 71); + Actor_Set_At_XYZ(14, -60.0f, -11.0f, 62.0f, 12); + } + if (Game_Flag_Query(289)) { + Actor_Change_Animation_Mode(14, 88); + } + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Sound(82, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(83, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(84, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0); +} + +void ScriptRC04::SceneLoaded() { + Obstacle_Object("Door New 01", true); + Obstacle_Object("GRNDNEON05", true); + Obstacle_Object("GRNDNEON06", true); + Obstacle_Object("GRNDNEON07", true); + Unobstacle_Object("DisplayTrim", true); + Unobstacle_Object("Display01", true); + Actor_Set_Goal_Number(67, 200); +} + +bool ScriptRC04::MouseClick(int x, int y) { + return false; +} + +bool ScriptRC04::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +void ScriptRC04::sub_401DF4() { + Dialogue_Menu_Clear_List(); + if (Actor_Clue_Query(0, 11) && !Actor_Clue_Query(0, 62)) { + DM_Add_To_List_Never_Repeat_Once_Selected(580, -1, 4, 9); + } + if (Actor_Clue_Query(0, 5) && !Actor_Clue_Query(0, 11) && !Actor_Clue_Query(0, 62)) { + DM_Add_To_List_Never_Repeat_Once_Selected(590, 6, 5, 3); + } + if (Actor_Clue_Query(0, 57)) { + DM_Add_To_List_Never_Repeat_Once_Selected(600, -1, 3, 7); + DM_Add_To_List_Never_Repeat_Once_Selected(1310, -1, 2, 8); + } + if (Actor_Clue_Query(0, 62) && !Actor_Clue_Query(0, 63)) { + DM_Add_To_List_Never_Repeat_Once_Selected(610, 4, 5, 6); + } + if (!Game_Flag_Query(305)) { + DM_Add_To_List_Never_Repeat_Once_Selected(1280, 1, 2, 3); + } + if (Actor_Clue_Query(0, 110) && !Actor_Clue_Query(14, 110)) { + DM_Add_To_List_Never_Repeat_Once_Selected(620, 1, -1, -1); + } + Dialogue_Menu_Add_DONE_To_List(630); + Dialogue_Menu_Appear(320, 240); + int answer = Dialogue_Menu_Query_Input(); + Dialogue_Menu_Disappear(); + + switch (answer) { + case 580: + Actor_Says(0, 4955, 30); + Actor_Says(14, 210, 37); + Actor_Says(14, 220, 37); + Actor_Says(14, 230, 37); + Actor_Says(14, 240, 37); + Actor_Says(0, 4990, 16); + Actor_Says(0, 4995, 11); + Actor_Says(14, 270, 31); + Actor_Says(0, 5005, 16); + Actor_Says(14, 280, 32); + Actor_Says(14, 290, 30); + Actor_Says(14, 300, 33); + Actor_Says(14, 310, 31); + Actor_Says(0, 5010, 11); + Actor_Says(14, 320, 30); + Actor_Says(14, 330, 33); + Actor_Says(14, 340, 37); + Actor_Says(0, 5015, 11); + if (Game_Flag_Query(44)) { + Actor_Says(14, 350, 32); + Actor_Says(14, 360, 33); + Actor_Says(14, 370, 30); + Actor_Says(0, 5020, 16); + Actor_Says(14, 380, 37); + Actor_Says(14, 390, 11); + Actor_Says(14, 400, 37); + Actor_Clue_Acquire(0, 58, 1, 0); + } else { + Actor_Says(14, 410, 11); + Actor_Says(14, 420, 37); + Actor_Says(0, 5025, 16); + Actor_Says(14, 430, 30); + Actor_Says(14, 440, 31); + Actor_Says(14, 450, 32); + Actor_Says(0, 5030, 16); + Actor_Says(14, 460, 37); + Actor_Clue_Acquire(0, 59, 1, 0); + } + return; + case 590: + Actor_Says(0, 4960, 13); + Actor_Says(14, 250, 30); + Actor_Says(14, 260, 33); + Actor_Says(0, 4995, 15); + Actor_Says(14, 270, 32); + Actor_Says(0, 5005, 11); + Actor_Says(14, 280, 33); + Actor_Says(14, 290, 30); + Actor_Says(14, 300, 32); + Actor_Says(14, 310, 37); + Actor_Says(0, 5010, 13); + Actor_Says(14, 320, 37); + Actor_Says(14, 330, 33); + Actor_Says(14, 340, 11); + Actor_Says(0, 5015, 16); + Actor_Modify_Friendliness_To_Other(14, 0, 3); + if (Game_Flag_Query(44)) { + Actor_Says(14, 350, 32); + Actor_Says(14, 360, 30); + Actor_Says(14, 370, 33); + Actor_Says(0, 5020, 15); + Actor_Says(14, 380, 33); + Actor_Says(14, 390, 37); + Actor_Says(14, 400, 32); + Actor_Clue_Acquire(0, 58, 1, 0); + } else { + Actor_Says(14, 410, 32); + Actor_Says(14, 420, 30); + Actor_Says(0, 5025, 13); + Actor_Says(14, 430, 33); + Actor_Says(14, 440, 32); + Actor_Says(14, 450, 37); + Actor_Says(0, 5030, 16); + Actor_Says(14, 460, 30); + Actor_Clue_Acquire(0, 59, 1, 0); + } + break; + case 600: + Actor_Says(0, 4965, 11); + Actor_Says(14, 470, 11); + Actor_Says(0, 5035, 15); + Actor_Says(14, 480, 30); + Actor_Says(14, 490, 31); + Actor_Says(14, 500, 32); + Actor_Says(14, 510, 33); + Actor_Says(14, 520, 34); + Actor_Says(14, 530, 35); + Actor_Says(14, 540, 36); + Actor_Says(0, 5040, 16); + Actor_Says(14, 550, 11); + Actor_Modify_Friendliness_To_Other(14, 0, -6); + break; + case 610: + Actor_Says(0, 4970, 16); + if (Actor_Query_Friendliness_To_Other(14, 0) < 50) { + Actor_Says(14, 700, 11); + Actor_Says(0, 5070, 11); + Actor_Says(14, 710, 11); + Actor_Says(0, 5075, 15); + Actor_Says(14, 720, 30); + Actor_Says(0, 5080, 11); + Actor_Says(14, 730, 37); + Actor_Clue_Acquire(0, 58, 1, 0); + } else { + Actor_Says(14, 560, 37); + Actor_Says(0, 5070, 13); + Actor_Says(14, 570, 36); + Actor_Says(14, 580, 37); + Actor_Says(14, 590, 31); + Actor_Says(14, 600, 32); + Actor_Says(14, 610, 30); + Actor_Says(0, 5050, 16); + Actor_Says(14, 620, 35); + Actor_Says(14, 630, 35); + Actor_Says(0, 5055, 11); + Actor_Says(14, 640, 36); + Actor_Says(14, 650, 35); + Actor_Says(14, 660, 30); + Actor_Says(0, 5060, 13); + Actor_Clue_Acquire(0, 63, 1, 0); + } + break; + case 1280: + Actor_Says(0, 9040, 16); + if (!Game_Flag_Query(305)) { + Actor_Says(14, 2080, 30); + Actor_Says(14, 2090, 37); + Actor_Says(0, 9045, 14); + Actor_Says(14, 2100, 32); + Actor_Says(14, 2110, 37); + Game_Flag_Set(305); + } + Actor_Says(14, 2120, 31); + if (Global_Variable_Query(2) > 40 || Query_Difficulty_Level() == 0) { + Actor_Says(0, 4940, 13); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 40); + } + Item_Pickup_Spin_Effect(995, 405, 192); + Give_McCoy_Ammo(1, 24); + } else { + Actor_Says(0, 125, 13); + Actor_Modify_Friendliness_To_Other(14, 0, -2); + } + break; + case 1310: + Actor_Says(0, 4980, 11); + if (Actor_Query_Friendliness_To_Other(14, 0) > 49) { + Actor_Says(14, 740, 37); + Actor_Says(0, 5085, 16); + Actor_Says(14, 750, 37); + Actor_Says(14, 760, 37); + Voight_Kampff_Activate(14, 50); + Actor_Modify_Friendliness_To_Other(14, 0, 3); + Actor_Says(14, 810, 37); + Actor_Says(0, 5025, 13); + Actor_Says(14, 820, 32); + Actor_Says(0, 5100, 11); + Actor_Says(14, 830, 31); + Actor_Says(14, 840, 35); + } else { + Actor_Says(14, 770, 36); + Actor_Says(14, 780, 36); + Actor_Says(0, 5090, 16); + Actor_Says(14, 790, 36); + Actor_Says(14, 800, 35); + Voight_Kampff_Activate(14, 50); + Actor_Says(14, 810, 30); + Actor_Says(0, 5025, 13); + Actor_Says(14, 820, 31); + Actor_Says(0, 5100, 15); + Actor_Says(14, 830, 34); + Actor_Says(14, 840, 34); + } + break; + case 620: + Actor_Says(0, 4985, 11); + Actor_Says(14, 850, 35); + Actor_Says(0, 5105, 13); + Actor_Says(0, 5110, 11); + Actor_Says(14, 860, 30); + Actor_Says(0, 5115, 16); + Actor_Says(14, 870, 31); + Actor_Says(0, 5120, 15); + Actor_Says(14, 880, 34); + Actor_Clue_Acquire(14, 110, 1, 0); + Actor_Modify_Friendliness_To_Other(14, 0, 8); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Increment(2, 60); + } + break; + case 630: + Actor_Says(0, 1315, 12); + break; + } +} + +bool ScriptRC04::ClickedOnActor(int actorId) { + if (Player_Query_Combat_Mode()) { + return false; + } + if (actorId == 14 && Global_Variable_Query(1) == 2 && !Game_Flag_Query(289)) { + Loop_Actor_Walk_To_Waypoint(0, 104, 0, 0, false); + Actor_Face_Actor(0, 14, true); + if (Game_Flag_Query(287) && !Game_Flag_Query(292) && Actor_Query_Friendliness_To_Other(14, 0) > 45) { + Actor_Says(14, 30, 30); + Actor_Says(0, 4875, 13); + Actor_Says(14, 80, 31); + Actor_Says(0, 4900, 15); + Actor_Says(14, 90, 33); + Actor_Says(14, 100, 34); + Actor_Says(0, 4905, 15); + Game_Flag_Set(292); + } else if (Game_Flag_Query(287) && !Game_Flag_Query(290) && Actor_Query_Friendliness_To_Other(14, 0) < 45) { + Actor_Says(14, 40, 30); + Actor_Says(0, 4880, 13); + Actor_Says(14, 50, 35); + Actor_Says(0, 4875, 16); + Actor_Says(14, 60, 36); + Actor_Says(0, 4890, 13); + Actor_Says(14, 70, 33); + Actor_Says(0, 4895, 16); + Actor_Modify_Friendliness_To_Other(14, 0, -5); + Game_Flag_Set(290); + } else if (Actor_Query_Friendliness_To_Other(14, 0) > 51 && !Game_Flag_Query(717)) { + Actor_Says(14, 1870, 30); + Actor_Says(14, 1880, 30); + Actor_Says(0, 8960, 13); + Actor_Says(14, 1890, 36); + Actor_Says(14, 1900, 35); + Actor_Says(0, 8965, 16); + Actor_Says(14, 1920, 36); + Actor_Says(14, 1930, 33); + Actor_Says(14, 1940, 36); + Actor_Says(14, 1950, 30); + Actor_Says(0, 8970, 13); + Actor_Says(14, 1960, 33); + Actor_Says(14, 1970, 30); + Actor_Says(14, 1980, 36); + Delay(1000); + Actor_Says(14, 2010, 35); + if (Global_Variable_Query(2) > 50 || Query_Difficulty_Level() == 0) { + Actor_Says(0, 8975, 16); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Decrement(2, 50); + } + Delay(3000); + Item_Pickup_Spin_Effect(941, 405, 192); + Actor_Says(14, 2030, 30); + Game_Flag_Set(487); + } else { + Actor_Says(0, 8980, 16); + Actor_Says(14, 2040, 30); + Actor_Says(0, 8985, 15); + Actor_Says(14, 2050, 33); + } + Game_Flag_Set(717); + } else if (Actor_Clue_Query(0, 11) || Actor_Clue_Query(0, 5) || Actor_Clue_Query(0, 62) || Actor_Clue_Query(0, 110) || Actor_Clue_Query(0, 57) || !Game_Flag_Query(305)) { + sub_401DF4(); + } else { + Actor_Says(14, 1820, 30); + } + return true; + } + if (actorId == 14 && Game_Flag_Query(289)) { + Actor_Face_Actor(0, 14, true); + if (Actor_Clue_Query(0, 164)) { + Actor_Says(0, 8590, -1); + } else { + Actor_Voice_Over(2100, 99); + Actor_Voice_Over(2110, 99); + } + return true; + } + return false; +} + +bool ScriptRC04::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool ScriptRC04::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.15f, 68.0f, 0, 1, false, 0)) { + Game_Flag_Set(121); + Set_Enter(70, 80); + } + return true; + } + return false; +} + +bool ScriptRC04::ClickedOn2DRegion(int region) { + return false; +} + +void ScriptRC04::SceneFrameAdvanced(int frame) { +} + +void ScriptRC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void ScriptRC04::PlayerWalkedIn() { + Loop_Actor_Walk_To_Waypoint(0, 103, 0, 0, false); + if (Global_Variable_Query(1) != 2 || Game_Flag_Query(287) || Player_Query_Combat_Mode()) { + if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(289) && !Game_Flag_Query(306)) { + Actor_Says(38, 40, 3); + Actor_Says(14, 890, 37); + Actor_Set_Goal_Number(14, 2); + } + Game_Flag_Set(287); + } else { + Actor_Says(14, 0, 31); + Loop_Actor_Walk_To_Waypoint(0, 104, 0, 0, false); + Actor_Face_Actor(0, 14, true); + Actor_Says(0, 4865, 13); + Actor_Says(14, 10, 32); + Actor_Says(0, 4870, 16); + Actor_Says(14, 20, 31); + Game_Flag_Set(287); + } +} + +void ScriptRC04::PlayerWalkedOut() { + Game_Flag_Reset(303); +} + +void ScriptRC04::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |