diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ar02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ar02.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp index d68efb377f..104ba2ccc4 100644 --- a/engines/bladerunner/script/scene/ar02.cpp +++ b/engines/bladerunner/script/scene/ar02.cpp @@ -26,7 +26,7 @@ namespace BladeRunner { void SceneScriptAR02::InitializeScene() { Music_Play(0, 22, 0, 2, -1, 1, 2); - if (Game_Flag_Query(116)) { + if (Game_Flag_Query(kFlagRC03toAR02)) { Setup_Scene_Information(-560.0f, 0.0f, -799.0f, 333); } else { Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 973); @@ -62,11 +62,11 @@ void SceneScriptAR02::InitializeScene() { Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); - if (Game_Flag_Query(kFlagSpinnerToAR01) && Game_Flag_Query(320)) { + if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(320)) { Scene_Loop_Start_Special(0, 1, 0); Scene_Loop_Set_Default(2); Game_Flag_Reset(320); - } else if (!Game_Flag_Query(kFlagSpinnerToAR01) && Game_Flag_Query(320)) { + } else if (!Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(320)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(2); Game_Flag_Reset(320); @@ -201,18 +201,18 @@ bool SceneScriptAR02::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -551.0f, 0, 1, false, 0)) { Game_Flag_Set(321); Async_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -407.0f, 0, false); - Set_Enter(0, kSceneAR01); + Set_Enter(kSetAR01_AR02, kSceneAR01); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -560.0f, 0.0f, -799.0f, 0, 0, false, 0); - Game_Flag_Set(117); + Game_Flag_Set(kFlagAR02toRC03); Game_Flag_Reset(180); Game_Flag_Set(182); Music_Stop(3); - Set_Enter(70, kSceneRC03); + Set_Enter(kSetRC03, kSceneRC03); } return true; } @@ -230,9 +230,9 @@ void SceneScriptAR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptAR02::PlayerWalkedIn() { - if (Game_Flag_Query(116) == 1) { + if (Game_Flag_Query(kFlagRC03toAR02)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, 0, false, 0); - Game_Flag_Reset(116); + Game_Flag_Reset(kFlagRC03toAR02); } Game_Flag_Set(726); } |