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path: root/engines/bladerunner/script/scene/ar02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ar02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ar02.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/ar02.cpp b/engines/bladerunner/script/scene/ar02.cpp
index d68efb377f..104ba2ccc4 100644
--- a/engines/bladerunner/script/scene/ar02.cpp
+++ b/engines/bladerunner/script/scene/ar02.cpp
@@ -26,7 +26,7 @@ namespace BladeRunner {
void SceneScriptAR02::InitializeScene() {
Music_Play(0, 22, 0, 2, -1, 1, 2);
- if (Game_Flag_Query(116)) {
+ if (Game_Flag_Query(kFlagRC03toAR02)) {
Setup_Scene_Information(-560.0f, 0.0f, -799.0f, 333);
} else {
Setup_Scene_Information(-182.0f, 0.0f, -551.0f, 973);
@@ -62,11 +62,11 @@ void SceneScriptAR02::InitializeScene() {
Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- if (Game_Flag_Query(kFlagSpinnerToAR01) && Game_Flag_Query(320)) {
+ if (Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(320)) {
Scene_Loop_Start_Special(0, 1, 0);
Scene_Loop_Set_Default(2);
Game_Flag_Reset(320);
- } else if (!Game_Flag_Query(kFlagSpinnerToAR01) && Game_Flag_Query(320)) {
+ } else if (!Game_Flag_Query(kFlagSpinnerAtAR01) && Game_Flag_Query(320)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(2);
Game_Flag_Reset(320);
@@ -201,18 +201,18 @@ bool SceneScriptAR02::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -551.0f, 0, 1, false, 0)) {
Game_Flag_Set(321);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -182.0f, 0.0f, -407.0f, 0, false);
- Set_Enter(0, kSceneAR01);
+ Set_Enter(kSetAR01_AR02, kSceneAR01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, 1, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -560.0f, 0.0f, -799.0f, 0, 0, false, 0);
- Game_Flag_Set(117);
+ Game_Flag_Set(kFlagAR02toRC03);
Game_Flag_Reset(180);
Game_Flag_Set(182);
Music_Stop(3);
- Set_Enter(70, kSceneRC03);
+ Set_Enter(kSetRC03, kSceneRC03);
}
return true;
}
@@ -230,9 +230,9 @@ void SceneScriptAR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptAR02::PlayerWalkedIn() {
- if (Game_Flag_Query(116) == 1) {
+ if (Game_Flag_Query(kFlagRC03toAR02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -465.0f, 0.0f, -799.0f, 0, 0, false, 0);
- Game_Flag_Reset(116);
+ Game_Flag_Reset(kFlagRC03toAR02);
}
Game_Flag_Set(726);
}