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path: root/engines/bladerunner/script/scene/bb01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb01.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb01.cpp143
1 files changed, 75 insertions, 68 deletions
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp
index 9bdae8c9f0..ea1afcf6e9 100644
--- a/engines/bladerunner/script/scene/bb01.cpp
+++ b/engines/bladerunner/script/scene/bb01.cpp
@@ -25,9 +25,9 @@
namespace BladeRunner {
void SceneScriptBB01::InitializeScene() {
- if (Game_Flag_Query(265)) {
+ if (Game_Flag_Query(kFlagDR02toBB01)) {
Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266);
- } else if (Game_Flag_Query(263)) {
+ } else if (Game_Flag_Query(kFlagBB02toBB01)) {
Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266);
} else {
Setup_Scene_Information(43.0f, 0.0f, 1058.0f, 0);
@@ -51,12 +51,19 @@ void SceneScriptBB01::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- if (Game_Flag_Query(kFlagSpinnerAtBB01) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) {
- Scene_Loop_Start_Special(0, 0, 0);
+ if (Game_Flag_Query(kFlagSpinnerAtBB01)
+ && !Game_Flag_Query(kFlagDR02toBB01)
+ && !Game_Flag_Query(kFlagBB02toBB01)
+ ) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(265)) {
+ } else if (Game_Flag_Query(kFlagSpinnerAtBB01)
+ && Game_Flag_Query(kFlagDR02toBB01)
+ ) {
Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(263)) {
+ } else if (Game_Flag_Query(kFlagSpinnerAtBB01)
+ && Game_Flag_Query(kFlagBB02toBB01)
+ ) {
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(5);
@@ -85,97 +92,97 @@ bool SceneScriptBB01::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB01::ClickedOnExit(int exitId) {
if (exitId == 0) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, 1, false, 0);
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, 1, false, 0)) {
- Game_Flag_Set(264);
- Game_Flag_Reset(258);
- Game_Flag_Set(177);
- Set_Enter(7, kSceneDR02);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, true, false, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagBB01toDR02);
+ Game_Flag_Reset(kFlagMcCoyAtBBxx);
+ Game_Flag_Set(kFlagMcCoyAtDRxx);
+ Set_Enter(kSetDR01_DR02_DR04, kSceneDR02);
}
return true;
}
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, 1, false, 0)) {
- Game_Flag_Set(262);
- Set_Enter(1, kSceneBB02);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, true, false, 0)) {
+ Game_Flag_Set(kFlagBB01toBB02);
+ Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB02);
}
return true;
}
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, 1, false, 0)) {
- Game_Flag_Reset(176);
- Game_Flag_Reset(182);
- Game_Flag_Reset(179);
- Game_Flag_Reset(178);
- Game_Flag_Reset(258);
- int spinnerDest = Spinner_Interface_Choose_Dest(3, 0);
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, false, false, 0)) {
+ Game_Flag_Reset(kFlagMcCoyAtCTxx);
+ Game_Flag_Reset(kFlagMcCoyAtRCxx);
+ Game_Flag_Reset(kFlagMcCoyAtMAxx);
+ Game_Flag_Reset(kFlagMcCoyAtPSxx);
+ Game_Flag_Reset(kFlagMcCoyAtBBxx);
+ int spinnerDest = Spinner_Interface_Choose_Dest(3, false);
switch (spinnerDest) {
- case 0:
- Game_Flag_Set(178);
+ case kSpinnerDestinationPoliceStation:
+ Game_Flag_Set(kFlagMcCoyAtPSxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtPS01);
- Set_Enter(61, kScenePS01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetPS01, kScenePS01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 1:
- Game_Flag_Set(179);
+ case kSpinnerDestinationMcCoysApartment:
+ Game_Flag_Set(kFlagMcCoyAtMAxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtMA01);
- Set_Enter(49, kSceneMA01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetMA01, kSceneMA01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 2:
- Game_Flag_Set(182);
+ case kSpinnerDestinationRuncitersAnimals:
+ Game_Flag_Set(kFlagMcCoyAtRCxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtRC01);
- Set_Enter(69, kSceneRC01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetRC01, kSceneRC01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 3:
- Game_Flag_Set(176);
+ case kSpinnerDestinationChinatown:
+ Game_Flag_Set(kFlagMcCoyAtCTxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtCT01);
- Set_Enter(4, kSceneCT01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetCT01_CT12, kSceneCT01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 5:
- Game_Flag_Set(261);
+ case kSpinnerDestinationAnimoidRow:
+ Game_Flag_Set(kFlagMcCoyAtARxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
- Game_Flag_Set(kFlagSpinnerAtTB02);
- Set_Enter(17, kSceneTB02);
- Scene_Loop_Start_Special(1, 4, 1);
+ Game_Flag_Set(kFlagSpinnerAtAR01);
+ Set_Enter(kSetAR01_AR02, kSceneAR01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 4:
- Game_Flag_Set(180);
+ case kSpinnerDestinationTyrellBuilding:
+ Game_Flag_Set(kFlagMcCoyAtTBxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
- Game_Flag_Set(kFlagSpinnerAtAR01);
- Set_Enter(0, kSceneAR01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Game_Flag_Set(kFlagSpinnerAtTB02);
+ Set_Enter(kSetTB02_TB03, kSceneTB02);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 6:
- Game_Flag_Set(177);
+ case kSpinnerDestinationDNARow:
+ Game_Flag_Set(kFlagMcCoyAtDRxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtDR01);
- Set_Enter(7, kSceneDR01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 8:
- Game_Flag_Set(181);
+ case kSpinnerDestinationNightclubRow:
+ Game_Flag_Set(kFlagMcCoyAtNRxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtNR01);
- Set_Enter(54, kSceneNR01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetNR01, kSceneNR01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
- case 9:
- Game_Flag_Set(257);
+ case kSpinnerDestinationHysteriaHall:
+ Game_Flag_Set(kFlagMcCoyAtHFxx);
Game_Flag_Reset(kFlagSpinnerAtBB01);
Game_Flag_Set(kFlagSpinnerAtHF01);
- Set_Enter(37, kSceneHF01);
- Scene_Loop_Start_Special(1, 4, 1);
+ Set_Enter(kSetHF01, kSceneHF01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
default:
- Game_Flag_Set(258);
- Scene_Loop_Start_Special(2, 3, 1);
+ Game_Flag_Set(kFlagMcCoyAtBBxx);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true);
break;
}
}
@@ -210,13 +217,13 @@ void SceneScriptBB01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptBB01::PlayerWalkedIn() {
- Spinner_Set_Selectable_Destination_Flag(7, 1);
- if (Game_Flag_Query(265)) {
- Game_Flag_Reset(265);
- } else if (Game_Flag_Query(263)) {
- Game_Flag_Reset(263);
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationBradburyBuilding, true);
+ if (Game_Flag_Query(kFlagDR02toBB01)) {
+ Game_Flag_Reset(kFlagDR02toBB01);
+ } else if (Game_Flag_Query(kFlagBB02toBB01)) {
+ Game_Flag_Reset(kFlagBB02toBB01);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, 0);
}
}