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path: root/engines/bladerunner/script/scene/bb01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb01.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb01.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/bladerunner/script/scene/bb01.cpp b/engines/bladerunner/script/scene/bb01.cpp
index 5bc75907c0..9bdae8c9f0 100644
--- a/engines/bladerunner/script/scene/bb01.cpp
+++ b/engines/bladerunner/script/scene/bb01.cpp
@@ -34,7 +34,7 @@ void SceneScriptBB01::InitializeScene() {
}
Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3);
Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3);
- if (Game_Flag_Query(kFlagSpinnerToBB01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtBB01)) {
Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2);
}
Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
@@ -51,12 +51,12 @@ void SceneScriptBB01::InitializeScene() {
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- if (Game_Flag_Query(kFlagSpinnerToBB01) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) {
+ if (Game_Flag_Query(kFlagSpinnerAtBB01) && !Game_Flag_Query(265) && !Game_Flag_Query(263)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(265)) {
+ } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(265)) {
Scene_Loop_Set_Default(1);
- } else if (Game_Flag_Query(kFlagSpinnerToBB01) && Game_Flag_Query(263)) {
+ } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(263)) {
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(5);
@@ -112,64 +112,64 @@ bool SceneScriptBB01::ClickedOnExit(int exitId) {
switch (spinnerDest) {
case 0:
Game_Flag_Set(178);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToPS01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToMA01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 2:
Game_Flag_Set(182);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToRC01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToCT01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToTB02);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToAR01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToDR01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 9:
Game_Flag_Set(257);
- Game_Flag_Reset(kFlagSpinnerToBB01);
- Game_Flag_Set(kFlagSpinnerToHF01);
+ Game_Flag_Reset(kFlagSpinnerAtBB01);
+ Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 4, 1);
break;