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path: root/engines/bladerunner/script/scene/bb02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb02.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb02.cpp62
1 files changed, 37 insertions, 25 deletions
diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp
index 2eb92516eb..8ebecee27f 100644
--- a/engines/bladerunner/script/scene/bb02.cpp
+++ b/engines/bladerunner/script/scene/bb02.cpp
@@ -24,44 +24,54 @@
namespace BladeRunner {
+enum kBB02Loops {
+ kBB02LoopElevatorComingDown = 0,
+ kBB02LoopMainElevatorDown = 1,
+ kBB02LoopElevatorGoingUp = 3,
+ kBB02LoopMainElevatorUp = 4
+};
+
void SceneScriptBB02::InitializeScene() {
if (Game_Flag_Query(kFlagBB03toBB02)) {
Setup_Scene_Information(179.0f, -415.06f, 274.0f, 904);
- } else if (Game_Flag_Query(333)) {
+ } else if (Game_Flag_Query(kFlagBB04toBB02)) {
Setup_Scene_Information(-12.0f, -415.06f, -27.0f, 264);
- Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kBB02LoopElevatorComingDown, false);
} else {
Setup_Scene_Information(98.0f, -415.06f, -593.0f, 530);
Game_Flag_Reset(kFlagBB01toBB02);
}
+
Scene_Exit_Add_2D_Exit(0, 313, 137, 353, 173, 0);
Scene_Exit_Add_2D_Exit(1, 207, 291, 275, 443, 3);
Scene_Exit_Add_2D_Exit(2, 303, 422, 639, 479, 2);
- Ambient_Sounds_Add_Looping_Sound(54, 20, 0, 1);
+
+ Ambient_Sounds_Add_Looping_Sound( 54, 20, 0, 1);
Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1);
Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(82, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(83, 5, 60, 20, 45, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(84, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 82, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 83, 5, 60, 20, 45, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 84, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(72, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(73, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(74, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
- if (!Game_Flag_Query(494)) {
- Game_Flag_Set(493);
- Game_Flag_Set(494);
+ Ambient_Sounds_Add_Sound( 72, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 73, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 74, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0);
+
+ if (!Game_Flag_Query(kFlagBB02Entered)) {
+ Game_Flag_Set(kFlagBB02ElevatorDown);
+ Game_Flag_Set(kFlagBB02Entered);
}
- if (Game_Flag_Query(493)) {
- Scene_Loop_Set_Default(1);
+ if (Game_Flag_Query(kFlagBB02ElevatorDown)) {
+ Scene_Loop_Set_Default(kBB02LoopMainElevatorDown);
} else {
- Scene_Loop_Set_Default(4);
+ Scene_Loop_Set_Default(kBB02LoopMainElevatorUp);
}
}
@@ -96,24 +106,26 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) {
}
return true;
}
+
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, 1, false, 0)) {
Player_Loses_Control();
- if (!Game_Flag_Query(493)) {
- Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true);
+ if (!Game_Flag_Query(kFlagBB02ElevatorDown)) {
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true);
}
- Game_Flag_Set(332);
- Game_Flag_Reset(493);
+ Game_Flag_Set(kFlagBB02toBB04);
+ Game_Flag_Reset(kFlagBB02ElevatorDown);
Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB04);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB02LoopElevatorGoingUp, false);
}
return true;
}
+
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, 1, false, 0)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, -415.06f, 274.0f, 0, 0, false, 0);
Game_Flag_Set(kFlagBB02toBB03);
- Game_Flag_Reset(493);
+ Game_Flag_Reset(kFlagBB02ElevatorDown);
Set_Enter(kSetBB03, kSceneBB03);
}
return true;
@@ -141,10 +153,10 @@ void SceneScriptBB02::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagBB03toBB02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, 0, false, 0);
Game_Flag_Reset(kFlagBB03toBB02);
- } else if (Game_Flag_Query(333)) {
+ } else if (Game_Flag_Query(kFlagBB04toBB02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 35.0f, -415.06f, -27.0f, 0, 0, false, 0);
Player_Gains_Control();
- Game_Flag_Reset(333);
+ Game_Flag_Reset(kFlagBB04toBB02);
}
}