diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb02.cpp | 62 |
1 files changed, 37 insertions, 25 deletions
diff --git a/engines/bladerunner/script/scene/bb02.cpp b/engines/bladerunner/script/scene/bb02.cpp index 2eb92516eb..8ebecee27f 100644 --- a/engines/bladerunner/script/scene/bb02.cpp +++ b/engines/bladerunner/script/scene/bb02.cpp @@ -24,44 +24,54 @@ namespace BladeRunner { +enum kBB02Loops { + kBB02LoopElevatorComingDown = 0, + kBB02LoopMainElevatorDown = 1, + kBB02LoopElevatorGoingUp = 3, + kBB02LoopMainElevatorUp = 4 +}; + void SceneScriptBB02::InitializeScene() { if (Game_Flag_Query(kFlagBB03toBB02)) { Setup_Scene_Information(179.0f, -415.06f, 274.0f, 904); - } else if (Game_Flag_Query(333)) { + } else if (Game_Flag_Query(kFlagBB04toBB02)) { Setup_Scene_Information(-12.0f, -415.06f, -27.0f, 264); - Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kBB02LoopElevatorComingDown, false); } else { Setup_Scene_Information(98.0f, -415.06f, -593.0f, 530); Game_Flag_Reset(kFlagBB01toBB02); } + Scene_Exit_Add_2D_Exit(0, 313, 137, 353, 173, 0); Scene_Exit_Add_2D_Exit(1, 207, 291, 275, 443, 3); Scene_Exit_Add_2D_Exit(2, 303, 422, 639, 479, 2); - Ambient_Sounds_Add_Looping_Sound(54, 20, 0, 1); + + Ambient_Sounds_Add_Looping_Sound( 54, 20, 0, 1); Ambient_Sounds_Add_Looping_Sound(103, 40, 0, 1); Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(82, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(83, 5, 60, 20, 45, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(84, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 82, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 83, 5, 60, 20, 45, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 84, 5, 60, 20, 40, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 90, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 91, 5, 50, 17, 17, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(72, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(73, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(74, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); - if (!Game_Flag_Query(494)) { - Game_Flag_Set(493); - Game_Flag_Set(494); + Ambient_Sounds_Add_Sound( 72, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 73, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 74, 5, 80, 14, 16, -100, 100, -101, -101, 0, 0); + + if (!Game_Flag_Query(kFlagBB02Entered)) { + Game_Flag_Set(kFlagBB02ElevatorDown); + Game_Flag_Set(kFlagBB02Entered); } - if (Game_Flag_Query(493)) { - Scene_Loop_Set_Default(1); + if (Game_Flag_Query(kFlagBB02ElevatorDown)) { + Scene_Loop_Set_Default(kBB02LoopMainElevatorDown); } else { - Scene_Loop_Set_Default(4); + Scene_Loop_Set_Default(kBB02LoopMainElevatorUp); } } @@ -96,24 +106,26 @@ bool SceneScriptBB02::ClickedOnExit(int exitId) { } return true; } + if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -415.06f, -27.0f, 0, 1, false, 0)) { Player_Loses_Control(); - if (!Game_Flag_Query(493)) { - Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); + if (!Game_Flag_Query(kFlagBB02ElevatorDown)) { + Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true); } - Game_Flag_Set(332); - Game_Flag_Reset(493); + Game_Flag_Set(kFlagBB02toBB04); + Game_Flag_Reset(kFlagBB02ElevatorDown); Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB04); - Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, false); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB02LoopElevatorGoingUp, false); } return true; } + if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 179.0f, -415.06f, 274.0f, 0, 0, false, 0); Game_Flag_Set(kFlagBB02toBB03); - Game_Flag_Reset(493); + Game_Flag_Reset(kFlagBB02ElevatorDown); Set_Enter(kSetBB03, kSceneBB03); } return true; @@ -141,10 +153,10 @@ void SceneScriptBB02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagBB03toBB02)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 86.0f, -415.06f, 174.0f, 0, 0, false, 0); Game_Flag_Reset(kFlagBB03toBB02); - } else if (Game_Flag_Query(333)) { + } else if (Game_Flag_Query(kFlagBB04toBB02)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 35.0f, -415.06f, -27.0f, 0, 0, false, 0); Player_Gains_Control(); - Game_Flag_Reset(333); + Game_Flag_Reset(kFlagBB04toBB02); } } |