diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb05.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb05.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/bb05.cpp b/engines/bladerunner/script/scene/bb05.cpp index e0919ed579..e85b107427 100644 --- a/engines/bladerunner/script/scene/bb05.cpp +++ b/engines/bladerunner/script/scene/bb05.cpp @@ -74,7 +74,7 @@ void SceneScriptBB05::SceneLoaded() { Unclickable_Object("BOX14"); if (Actor_Query_Goal_Number(kActorSebastian) == 200) { Actor_Set_Goal_Number(kActorGeneralDoll, 299); - Actor_Put_In_Set(kActorGeneralDoll, 97); + Actor_Put_In_Set(kActorGeneralDoll, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorGeneralDoll, 39, 0); } } @@ -101,7 +101,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(286); - Set_Enter(21, kSceneBB03); + Set_Enter(kSetBB03, kSceneBB03); } return true; } @@ -110,7 +110,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(297); - Set_Enter(2, kSceneBB06); + Set_Enter(kSetBB06_BB07, kSceneBB06); } return true; } @@ -119,7 +119,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(299); - Set_Enter(3, kSceneBB07); + Set_Enter(kSetBB07, kSceneBB07); } return true; } @@ -128,7 +128,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(301); - Set_Enter(102, kSceneBB12); + Set_Enter(kSetBB12, kSceneBB12); } return true; } @@ -180,7 +180,7 @@ void SceneScriptBB05::PlayerWalkedIn() { Actor_Says_With_Pause(kActorSebastian, 210, 1.5f, 14); Actor_Says(kActorMcCoy, 7055, 15); } else { - Actor_Put_In_Set(kActorGeneralDoll, 22); + Actor_Put_In_Set(kActorGeneralDoll, kSetBB05); Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0); Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 135, 0, 0, false); Actor_Says(kActorGeneralDoll, 0, 3); |