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path: root/engines/bladerunner/script/scene/bb05.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb05.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb05.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/bb05.cpp b/engines/bladerunner/script/scene/bb05.cpp
index e0919ed579..e85b107427 100644
--- a/engines/bladerunner/script/scene/bb05.cpp
+++ b/engines/bladerunner/script/scene/bb05.cpp
@@ -74,7 +74,7 @@ void SceneScriptBB05::SceneLoaded() {
Unclickable_Object("BOX14");
if (Actor_Query_Goal_Number(kActorSebastian) == 200) {
Actor_Set_Goal_Number(kActorGeneralDoll, 299);
- Actor_Put_In_Set(kActorGeneralDoll, 97);
+ Actor_Put_In_Set(kActorGeneralDoll, kSetFreeSlotG);
Actor_Set_At_Waypoint(kActorGeneralDoll, 39, 0);
}
}
@@ -101,7 +101,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(286);
- Set_Enter(21, kSceneBB03);
+ Set_Enter(kSetBB03, kSceneBB03);
}
return true;
}
@@ -110,7 +110,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(297);
- Set_Enter(2, kSceneBB06);
+ Set_Enter(kSetBB06_BB07, kSceneBB06);
}
return true;
}
@@ -119,7 +119,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(299);
- Set_Enter(3, kSceneBB07);
+ Set_Enter(kSetBB07, kSceneBB07);
}
return true;
}
@@ -128,7 +128,7 @@ bool SceneScriptBB05::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(301);
- Set_Enter(102, kSceneBB12);
+ Set_Enter(kSetBB12, kSceneBB12);
}
return true;
}
@@ -180,7 +180,7 @@ void SceneScriptBB05::PlayerWalkedIn() {
Actor_Says_With_Pause(kActorSebastian, 210, 1.5f, 14);
Actor_Says(kActorMcCoy, 7055, 15);
} else {
- Actor_Put_In_Set(kActorGeneralDoll, 22);
+ Actor_Put_In_Set(kActorGeneralDoll, kSetBB05);
Actor_Set_At_Waypoint(kActorGeneralDoll, 134, 0);
Loop_Actor_Walk_To_Waypoint(kActorGeneralDoll, 135, 0, 0, false);
Actor_Says(kActorGeneralDoll, 0, 3);