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Diffstat (limited to 'engines/bladerunner/script/scene/bb06.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb06.cpp63
1 files changed, 35 insertions, 28 deletions
diff --git a/engines/bladerunner/script/scene/bb06.cpp b/engines/bladerunner/script/scene/bb06.cpp
index 7821b735e2..51fc0db2c0 100644
--- a/engines/bladerunner/script/scene/bb06.cpp
+++ b/engines/bladerunner/script/scene/bb06.cpp
@@ -25,49 +25,54 @@
namespace BladeRunner {
void SceneScriptBB06::InitializeScene() {
- if (Game_Flag_Query(394)) {
- Setup_Scene_Information(76.0f, 0.0f, 79.0f, 622);
- } else if (Game_Flag_Query(395)) {
- Setup_Scene_Information(55.0f, 0.0f, -96.0f, 761);
- } else if (Game_Flag_Query(362)) {
+ if (Game_Flag_Query(kFlagBB51toBB06a)) {
+ Setup_Scene_Information( 76.0f, 0.0f, 79.0f, 622);
+ } else if (Game_Flag_Query(kFlagBB51toBB06b)) {
+ Setup_Scene_Information( 55.0f, 0.0f, -96.0f, 761);
+ } else if (Game_Flag_Query(kFlagBB07toBB06)) {
Setup_Scene_Information(-115.0f, 0.0f, -103.0f, 375);
- Game_Flag_Reset(362);
+ Game_Flag_Reset(kFlagBB07toBB06);
} else {
Setup_Scene_Information(-37.0f, 0.0f, 178.0f, 0);
}
- Scene_Exit_Add_2D_Exit(0, 0, 43, 14, 478, 3);
- Scene_Exit_Add_2D_Exit(1, 425, 0, 639, 361, 0);
+
+ Scene_Exit_Add_2D_Exit(0, 0, 43, 14, 478, 3);
+ Scene_Exit_Add_2D_Exit(1, 425, 0, 639, 361, 0);
Scene_Exit_Add_2D_Exit(3, 195, 164, 239, 280, 3);
+
Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- if (Game_Flag_Query(394) || Game_Flag_Query(395)) {
- Scene_Loop_Start_Special(0, 0, 0);
+ Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+
+ if (Game_Flag_Query(kFlagBB51toBB06a)
+ || Game_Flag_Query(kFlagBB51toBB06b)
+ ) {
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
- Game_Flag_Reset(394);
- Game_Flag_Reset(395);
+ Game_Flag_Reset(kFlagBB51toBB06a);
+ Game_Flag_Reset(kFlagBB51toBB06b);
} else {
Scene_Loop_Set_Default(1);
}
if (Game_Flag_Query(410)) {
- Overlay_Play("BB06OVER", 1, 1, 0, 0);
+ Overlay_Play("BB06OVER", 1, true, false, 0);
}
}
void SceneScriptBB06::SceneLoaded() {
Obstacle_Object("V2CHESSTBL01", true);
Clickable_Object("BOX31");
- Item_Add_To_World(77, 931, 2, -127.0f, 68.42f, 57.0f, 0, 8, 8, true, true, false, true);
+ Item_Add_To_World(77, 931, kSetBB02_BB04_BB06_BB51, -127.0f, 68.42f, 57.0f, 0, 8, 8, true, true, false, true);
}
bool SceneScriptBB06::MouseClick(int x, int y) {
@@ -96,7 +101,7 @@ bool SceneScriptBB06::ClickedOnActor(int actorId) {
bool SceneScriptBB06::ClickedOnItem(int itemId, bool a2) {
if (itemId == 77) {
if (Player_Query_Combat_Mode()) {
- Overlay_Play("BB06OVER", 1, 1, 1, 0);
+ Overlay_Play("BB06OVER", 1, true, true, 0);
Game_Flag_Set(410);
Item_Remove_From_World(77);
return true;
@@ -107,7 +112,7 @@ bool SceneScriptBB06::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptBB06::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -37.0f, 0.0f, 178.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -37.0f, 0.0f, 178.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagBB06toBB05);
@@ -115,20 +120,22 @@ bool SceneScriptBB06::ClickedOnExit(int exitId) {
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 101.0f, 0.0f, -25.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 101.0f, 0.0f, -25.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(393);
+ Game_Flag_Set(kFlagBB06toBB51);
Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB51);
}
return true;
}
+
if (exitId == 3) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -115.0f, 0.0f, -103.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -115.0f, 0.0f, -103.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(363);
+ Game_Flag_Set(kFlagBB06toBB07);
Set_Enter(kSetBB06_BB07, kSceneBB07);
}
return true;