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path: root/engines/bladerunner/script/scene/bb08.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/bb08.cpp')
-rw-r--r--engines/bladerunner/script/scene/bb08.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/bladerunner/script/scene/bb08.cpp b/engines/bladerunner/script/scene/bb08.cpp
index bba755b559..1177c8eba7 100644
--- a/engines/bladerunner/script/scene/bb08.cpp
+++ b/engines/bladerunner/script/scene/bb08.cpp
@@ -35,23 +35,23 @@ void SceneScriptBB08::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 117, 38, 214, 245, 0);
Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 44, 0, 1);
- Ambient_Sounds_Add_Sound(291, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(292, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(293, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(294, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(295, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(303, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(304, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(305, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(306, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(307, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(308, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(309, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(310, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP1, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP2, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP3, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP4, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBDRIP5, 1, 20, 20, 25, -100, 100, -100, 100, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT1, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxHAUNT2, 5, 50, 17, 27, -100, 100, -101, -101, 0, 0);
if (!Game_Flag_Query(kFlagBB08Entered)) {
Overlay_Play("BB08OVER", 0, false, false, 0); // Sadik's shadow going up