diff options
Diffstat (limited to 'engines/bladerunner/script/scene/bb51.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/bb51.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/bb51.cpp b/engines/bladerunner/script/scene/bb51.cpp index ae93dfae70..a28f66961b 100644 --- a/engines/bladerunner/script/scene/bb51.cpp +++ b/engines/bladerunner/script/scene/bb51.cpp @@ -26,7 +26,7 @@ namespace BladeRunner { void SceneScriptBB51::InitializeScene() { Setup_Scene_Information(101.0f, 0.0f, -25.0f, 152); - Game_Flag_Reset(393); + Game_Flag_Reset(kFlagBB06toBB51); Scene_Exit_Add_2D_Exit(0, 615, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 0, 323, 241, 479, 2); Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1); @@ -81,19 +81,19 @@ bool SceneScriptBB51::ClickedOnItem(int itemId, bool a2) { bool SceneScriptBB51::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 76.0f, 0.0f, 79.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 76.0f, 0.0f, 79.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(394); + Game_Flag_Set(kFlagBB51toBB06a); Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB06); } return true; } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 55.0f, 0.0f, -96.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 55.0f, 0.0f, -96.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(395); + Game_Flag_Set(kFlagBB51toBB06b); Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB06); } return true; |