diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ct06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct06.cpp | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp new file mode 100644 index 0000000000..e26b65c780 --- /dev/null +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -0,0 +1,180 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/scene.h" + +namespace BladeRunner { + +void SceneScriptCT06::InitializeScene() { + if (Game_Flag_Query(77)) { + Setup_Scene_Information(20.41f, -58.23f, 2.17f, 247); + Game_Flag_Reset(77); + } else if (Game_Flag_Query(144)) { + Setup_Scene_Information(203.91f, -58.02f, 0.47f, 768); + } else { + Setup_Scene_Information(175.91f, -58.23f, 24.47f, 768); + } + Scene_Exit_Add_2D_Exit(0, 0, 440, 639, 479, 2); + Scene_Exit_Add_2D_Exit(1, 401, 162, 536, 317, 0); + if (Game_Flag_Query(40) && Actor_Query_In_Set(kActorZuben, 30)) { + Actor_Put_In_Set(kActorZuben, 29); + Actor_Set_At_XYZ(kActorZuben, 58.41f, -58.23f, -24.97f, 240); + Actor_Retired_Here(kActorZuben, 72, 36, 1, kActorMcCoy); + } + Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); + Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 70, 180, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(377, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); + if (Actor_Query_Goal_Number(kActorZuben) == 13) { + Ambient_Sounds_Add_Sound(196, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(197, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(198, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(199, 1, 5, 25, 25, -100, 100, -101, -101, 0, 0); + } +} + +void SceneScriptCT06::SceneLoaded() { + Obstacle_Object("BOX02", true); + Obstacle_Object("CB BOX01", true); + Obstacle_Object("CB BOX02", true); + Obstacle_Object("CB BOX03", true); + Unobstacle_Object("INSULPIP01", true); + Unobstacle_Object("CB BOX04", true); + Unclickable_Object("DOOR"); + if (Actor_Query_Goal_Number(kActorZuben) == 13) { + Preload(3); + Preload(4); + Preload(389); + Preload(390); + Preload(398); + Preload(421); + Preload(421); + } +} + +bool SceneScriptCT06::MouseClick(int x, int y) { + return false; +} + +bool SceneScriptCT06::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool SceneScriptCT06::ClickedOnActor(int actorId) { + if (actorId == 19) { + Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorZuben, 24, 1, false); + Actor_Face_Actor(kActorMcCoy, kActorZuben, true); + if (Game_Flag_Query(145)) { + Actor_Says(kActorMcCoy, 8570, 13); + return false; + } + Actor_Clue_Acquire(kActorMcCoy, kClueZuben, 1, -1); + Item_Pickup_Spin_Effect(984, 340, 369); + Actor_Voice_Over(350, kActorVoiceOver); + Actor_Voice_Over(360, kActorVoiceOver); + Actor_Voice_Over(370, kActorVoiceOver); + if (!Game_Flag_Query(378)) { + Actor_Voice_Over(380, kActorVoiceOver); + Actor_Voice_Over(390, kActorVoiceOver); + Actor_Voice_Over(400, kActorVoiceOver); + Actor_Voice_Over(410, kActorVoiceOver); + } + Game_Flag_Set(145); + return true; + } + return false; +} + +bool SceneScriptCT06::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool SceneScriptCT06::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 20.41f, -58.23f, -2.17f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(78); + Set_Enter(28, 17); + Game_Flag_Reset(212); + } + return true; + } + if (exitId == 1) { + if (Actor_Query_Goal_Number(kActorZuben) == 13) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_Sound(196, true); + Ambient_Sounds_Remove_Sound(197, true); + Ambient_Sounds_Remove_Sound(198, true); + Ambient_Sounds_Remove_Sound(199, true); + Player_Loses_Control(); + Actor_Set_Goal_Number(kActorZuben, 11); + Game_Flag_Reset(212); + } + return true; + } + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { + if (Global_Variable_Query(1) < 3) { + Actor_Face_Object(kActorMcCoy, "DOOR", true); + Actor_Says(kActorMcCoy, 8522, 12); + } else { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(79); + Set_Enter(6, 20); + Game_Flag_Reset(212); + } + } + } + return false; +} + +bool SceneScriptCT06::ClickedOn2DRegion(int region) { + return false; +} + +void SceneScriptCT06::SceneFrameAdvanced(int frame) { +} + +void SceneScriptCT06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void SceneScriptCT06::PlayerWalkedIn() { + if (Game_Flag_Query(144) == 1) { + Game_Flag_Reset(144); + } +} + +void SceneScriptCT06::PlayerWalkedOut() { +} + +void SceneScriptCT06::DialogueQueueFlushed(int a1) { +} + +} // End of namespace BladeRunner |