diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ct06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ct06.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/ct06.cpp b/engines/bladerunner/script/scene/ct06.cpp index 1c5ace1941..22c0b939fb 100644 --- a/engines/bladerunner/script/scene/ct06.cpp +++ b/engines/bladerunner/script/scene/ct06.cpp @@ -42,10 +42,10 @@ void SceneScriptCT06::InitializeScene() { } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Looping_Sound(205, 20, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(67, 80, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 50, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); @@ -129,10 +129,10 @@ bool SceneScriptCT06::ClickedOnExit(int exitId) { if (exitId == 1) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenCT06HideAtFreeSlotA) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 203.91f, -58.02f, 0.47f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_Sound(196, true); - Ambient_Sounds_Remove_Sound(197, true); - Ambient_Sounds_Remove_Sound(198, true); - Ambient_Sounds_Remove_Sound(199, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK1, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK2, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK3, true); + Ambient_Sounds_Remove_Sound(kSfxZUBWLK4, true); Player_Loses_Control(); Actor_Set_Goal_Number(kActorZuben, kGoalZubenCT06JumpDown); Game_Flag_Reset(kFlagNotUsed212); |