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path: root/engines/bladerunner/script/scene/dr04.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/dr04.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr04.cpp135
1 files changed, 76 insertions, 59 deletions
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp
index 0f3addc3b7..3b033d0c9f 100644
--- a/engines/bladerunner/script/scene/dr04.cpp
+++ b/engines/bladerunner/script/scene/dr04.cpp
@@ -24,44 +24,55 @@
namespace BladeRunner {
+enum kDR04Loops {
+ kDR04LoopPanFromDR01PostExplosion = 0,
+ kDR04LoopMainPostExplosion = 1,
+ kDR04LoopPanFromDR01PreExplosion = 3,
+ kDR04LoopMainPreExplosion = 4,
+ kDR04LoopDR04Explosion = 6
+};
+
void SceneScriptDR04::InitializeScene() {
- if (Game_Flag_Query(kFlagDR05BombExplosionView)) {
- Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0);
+ if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
+ Setup_Scene_Information( 0.0f, 0.0f, 0.0f, 0);
} else if (Game_Flag_Query(kFlagDR01toDR04)) {
- Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 472);
+ Setup_Scene_Information( -711.0f, -0.04f, 70.0f, 472);
} else if (Game_Flag_Query(kFlagDR05toDR04)) {
- Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125);
+ Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125);
} else if (Game_Flag_Query(kFlagDR06toDR04)) {
Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512);
} else {
- Setup_Scene_Information(-810.0f, -0.04f, 242.0f, 125);
+ Setup_Scene_Information( -810.0f, -0.04f, 242.0f, 125);
}
- Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
+
+ Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0);
Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0);
+
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
- Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1);
- Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1);
+ Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1);
Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100);
- Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Sound(67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
+
if (Game_Flag_Query(kFlagDR05BombExploded)) {
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
} else {
- Scene_Loop_Set_Default(4);
+ Scene_Loop_Set_Default(kDR04LoopMainPreExplosion);
}
if (Game_Flag_Query(kFlagDR01toDR04)) {
if (Game_Flag_Query(kFlagDR05BombExploded)) {
- Scene_Loop_Start_Special(0, 0, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false);
} else {
- Scene_Loop_Start_Special(0, 3, 0);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false);
}
}
}
@@ -95,26 +106,26 @@ bool SceneScriptDR04::ClickedOnActor(int actorId) {
if ( actorId == kActorMoraji
&& !Player_Query_Combat_Mode()
) {
- if (Actor_Query_Goal_Number(kActorMoraji) == 21) {
+ if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 109, 0, true, true)) {
Actor_Face_Actor(kActorMcCoy, kActorMoraji, true);
Actor_Says(kActorMcCoy, 945, 13);
- Actor_Says(kActorMoraji, 0, 3);
- Actor_Says(kActorMoraji, 10, 3);
+ Actor_Says(kActorMoraji, 0, kAnimationModeTalk);
+ Actor_Says(kActorMoraji, 10, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 950, 13);
- Actor_Says(kActorMoraji, 20, 3);
- Actor_Says(kActorMoraji, 30, 3);
+ Actor_Says(kActorMoraji, 20, kAnimationModeTalk);
+ Actor_Says(kActorMoraji, 30, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 955, 13);
- Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, 3);
- Actor_Says(kActorMoraji, 50, 3);
+ Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, kAnimationModeTalk);
+ Actor_Says(kActorMoraji, 50, kAnimationModeTalk);
Actor_Clue_Acquire(kActorMcCoy, kClueMorajiInterview, true, kActorMoraji);
- Actor_Set_Goal_Number(kActorMoraji, 22);
+ Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie);
Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
return true;
}
}
- if (Actor_Query_Goal_Number(kActorMoraji) == 23) {
+ if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDead) {
if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMoraji, 36, true, false)) {
Actor_Set_Goal_Number(kActorOfficerGrayford, 106);
return true;
@@ -129,37 +140,40 @@ bool SceneScriptDR04::ClickedOnItem(int itemId, bool a2) {
}
bool SceneScriptDR04::ClickedOnExit(int exitId) {
- if (Actor_Query_Goal_Number(kActorMoraji) == 21) {
+ if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) {
Actor_Force_Stop_Walking(kActorMcCoy);
- Actor_Set_Goal_Number(kActorMoraji, 22);
+ Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie);
Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
return true;
}
+
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) {
Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false);
Game_Flag_Set(kFlagDR04toDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) {
Game_Flag_Set(kFlagNotUsed232);
Game_Flag_Set(kFlagDR04toDR05);
Set_Enter(kSetDR05, kSceneDR05);
}
return true;
}
+
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) {
Footstep_Sound_Override_On(3);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 1, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, 0, false, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 0, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 1, kAnimationModeIdle);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Footstep_Sound_Override_Off();
Game_Flag_Set(kFlagDR04toDR06);
@@ -174,58 +188,61 @@ bool SceneScriptDR04::ClickedOn2DRegion(int region) {
return false;
}
-bool SceneScriptDR04::sub_401160() {
+bool SceneScriptDR04::farEnoughFromExplosion() {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
return (x + 1089.94f) * (x + 1089.94f) + (z - 443.49f) * (z - 443.49f) >= (360.0f * 360.0f);
}
void SceneScriptDR04::SceneFrameAdvanced(int frame) {
- if (Game_Flag_Query(kFlagDR05BombExplosionView)) {
- Game_Flag_Reset(kFlagDR05BombExplosionView);
+ if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
+ Game_Flag_Reset(kFlagDR05ViewExplosion);
Game_Flag_Reset(kFlagDR05BombWillExplode);
- Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
+ Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
Music_Stop(4);
- Actor_Set_Goal_Number(kActorMoraji, 99);
+ Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);
} else {
if (Game_Flag_Query(kFlagDR05BombWillExplode)) {
Game_Flag_Reset(kFlagDR05BombWillExplode);
Game_Flag_Set(kFlagDR05BombExploded);
- Scene_Loop_Set_Default(1);
- Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true);
- Item_Remove_From_World(78);
+ Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
+ Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
+ Item_Remove_From_World(kItemBomb);
}
+
switch (frame) {
case 193:
Sound_Play(301, 100, 0, 100, 50);
- Actor_Set_Goal_Number(kActorMoraji, 30);
+ Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
- if (sub_401160()) {
+ if (farEnoughFromExplosion()) {
if (Player_Query_Combat_Mode()) {
- Actor_Change_Animation_Mode(kActorMcCoy, 22);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);
} else {
- Actor_Change_Animation_Mode(kActorMcCoy, 21);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
}
} else {
Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);
- Actor_Change_Animation_Mode(kActorMcCoy, 48);
- Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
+ Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
}
Player_Gains_Control();
break;
+
case 235:
- if (Actor_Query_Goal_Number(kActorMoraji) != 20
- && Actor_Query_Goal_Number(kActorMoraji) != 21
- && Actor_Query_Goal_Number(kActorMoraji) != 99
+ if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump
+ && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown
+ && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished
) {
Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
}
Scene_Exits_Enable();
break;
+
case 237:
- Overlay_Play("DR04OVER", 0, 1, 1, 0);
+ Overlay_Play("DR04OVER", 0, true, true, 0);
break;
}
}
@@ -235,7 +252,7 @@ void SceneScriptDR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptDR04::PlayerWalkedIn() {
- if (Game_Flag_Query(kFlagDR05BombExplosionView)) {
+ if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
Player_Loses_Control();
Delay(4000);
Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
@@ -250,11 +267,11 @@ void SceneScriptDR04::PlayerWalkedIn() {
Footstep_Sound_Override_On(3);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true);
Actor_Face_Heading(kActorMcCoy, 512, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 0, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, 0, false, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 0, false);
- Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 0, kAnimationModeIdle);
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, 0, false, 0);
+ Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0);
Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false);
Footstep_Sound_Override_Off();
}