diff options
Diffstat (limited to 'engines/bladerunner/script/scene/dr04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr04.cpp | 135 |
1 files changed, 76 insertions, 59 deletions
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp index 0f3addc3b7..3b033d0c9f 100644 --- a/engines/bladerunner/script/scene/dr04.cpp +++ b/engines/bladerunner/script/scene/dr04.cpp @@ -24,44 +24,55 @@ namespace BladeRunner { +enum kDR04Loops { + kDR04LoopPanFromDR01PostExplosion = 0, + kDR04LoopMainPostExplosion = 1, + kDR04LoopPanFromDR01PreExplosion = 3, + kDR04LoopMainPreExplosion = 4, + kDR04LoopDR04Explosion = 6 +}; + void SceneScriptDR04::InitializeScene() { - if (Game_Flag_Query(kFlagDR05BombExplosionView)) { - Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0); + if (Game_Flag_Query(kFlagDR05ViewExplosion)) { + Setup_Scene_Information( 0.0f, 0.0f, 0.0f, 0); } else if (Game_Flag_Query(kFlagDR01toDR04)) { - Setup_Scene_Information(-711.0f, -0.04f, 70.0f, 472); + Setup_Scene_Information( -711.0f, -0.04f, 70.0f, 472); } else if (Game_Flag_Query(kFlagDR05toDR04)) { - Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125); + Setup_Scene_Information(-1067.0f, 7.18f, 421.0f, 125); } else if (Game_Flag_Query(kFlagDR06toDR04)) { Setup_Scene_Information(-897.75f, 134.45f, 569.75f, 512); } else { - Setup_Scene_Information(-810.0f, -0.04f, 242.0f, 125); + Setup_Scene_Information( -810.0f, -0.04f, 242.0f, 125); } - Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); + + Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 443, 264, 488, 353, 0); Scene_Exit_Add_2D_Exit(2, 222, 110, 269, 207, 0); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); - Ambient_Sounds_Add_Looping_Sound(54, 50, 1, 1); - Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); + Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); + Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Sound(67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); + if (Game_Flag_Query(kFlagDR05BombExploded)) { - Scene_Loop_Set_Default(1); + Scene_Loop_Set_Default(kDR04LoopMainPostExplosion); } else { - Scene_Loop_Set_Default(4); + Scene_Loop_Set_Default(kDR04LoopMainPreExplosion); } if (Game_Flag_Query(kFlagDR01toDR04)) { if (Game_Flag_Query(kFlagDR05BombExploded)) { - Scene_Loop_Start_Special(0, 0, 0); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PostExplosion, false); } else { - Scene_Loop_Start_Special(0, 3, 0); + Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kDR04LoopPanFromDR01PreExplosion, false); } } } @@ -95,26 +106,26 @@ bool SceneScriptDR04::ClickedOnActor(int actorId) { if ( actorId == kActorMoraji && !Player_Query_Combat_Mode() ) { - if (Actor_Query_Goal_Number(kActorMoraji) == 21) { + if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 109, 0, true, true)) { Actor_Face_Actor(kActorMcCoy, kActorMoraji, true); Actor_Says(kActorMcCoy, 945, 13); - Actor_Says(kActorMoraji, 0, 3); - Actor_Says(kActorMoraji, 10, 3); + Actor_Says(kActorMoraji, 0, kAnimationModeTalk); + Actor_Says(kActorMoraji, 10, kAnimationModeTalk); Actor_Says(kActorMcCoy, 950, 13); - Actor_Says(kActorMoraji, 20, 3); - Actor_Says(kActorMoraji, 30, 3); + Actor_Says(kActorMoraji, 20, kAnimationModeTalk); + Actor_Says(kActorMoraji, 30, kAnimationModeTalk); Actor_Says(kActorMcCoy, 955, 13); - Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, 3); - Actor_Says(kActorMoraji, 50, 3); + Actor_Says_With_Pause(kActorMoraji, 40, 0.0f, kAnimationModeTalk); + Actor_Says(kActorMoraji, 50, kAnimationModeTalk); Actor_Clue_Acquire(kActorMcCoy, kClueMorajiInterview, true, kActorMoraji); - Actor_Set_Goal_Number(kActorMoraji, 22); + Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie); Actor_Set_Goal_Number(kActorOfficerGrayford, 101); return true; } } - if (Actor_Query_Goal_Number(kActorMoraji) == 23) { + if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDead) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorMoraji, 36, true, false)) { Actor_Set_Goal_Number(kActorOfficerGrayford, 106); return true; @@ -129,37 +140,40 @@ bool SceneScriptDR04::ClickedOnItem(int itemId, bool a2) { } bool SceneScriptDR04::ClickedOnExit(int exitId) { - if (Actor_Query_Goal_Number(kActorMoraji) == 21) { + if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) { Actor_Force_Stop_Walking(kActorMcCoy); - Actor_Set_Goal_Number(kActorMoraji, 22); + Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie); Actor_Set_Goal_Number(kActorOfficerGrayford, 101); return true; } + if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false); Game_Flag_Set(kFlagDR04toDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); } return true; } + if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagNotUsed232); Game_Flag_Set(kFlagDR04toDR05); Set_Enter(kSetDR05, kSceneDR05); } return true; } + if (exitId == 2) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, 1, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) { Footstep_Sound_Override_On(3); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 1, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, 0, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 0, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 1, kAnimationModeIdle); + Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Footstep_Sound_Override_Off(); Game_Flag_Set(kFlagDR04toDR06); @@ -174,58 +188,61 @@ bool SceneScriptDR04::ClickedOn2DRegion(int region) { return false; } -bool SceneScriptDR04::sub_401160() { +bool SceneScriptDR04::farEnoughFromExplosion() { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); return (x + 1089.94f) * (x + 1089.94f) + (z - 443.49f) * (z - 443.49f) >= (360.0f * 360.0f); } void SceneScriptDR04::SceneFrameAdvanced(int frame) { - if (Game_Flag_Query(kFlagDR05BombExplosionView)) { - Game_Flag_Reset(kFlagDR05BombExplosionView); + if (Game_Flag_Query(kFlagDR05ViewExplosion)) { + Game_Flag_Reset(kFlagDR05ViewExplosion); Game_Flag_Reset(kFlagDR05BombWillExplode); - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true); + Scene_Loop_Set_Default(kDR04LoopMainPostExplosion); + Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); Music_Stop(4); - Actor_Set_Goal_Number(kActorMoraji, 99); + Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished); } else { if (Game_Flag_Query(kFlagDR05BombWillExplode)) { Game_Flag_Reset(kFlagDR05BombWillExplode); Game_Flag_Set(kFlagDR05BombExploded); - Scene_Loop_Set_Default(1); - Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true); - Item_Remove_From_World(78); + Scene_Loop_Set_Default(kDR04LoopMainPostExplosion); + Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); + Item_Remove_From_World(kItemBomb); } + switch (frame) { case 193: Sound_Play(301, 100, 0, 100, 50); - Actor_Set_Goal_Number(kActorMoraji, 30); + Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate); Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); - if (sub_401160()) { + if (farEnoughFromExplosion()) { if (Player_Query_Combat_Mode()) { - Actor_Change_Animation_Mode(kActorMcCoy, 22); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit); } else { - Actor_Change_Animation_Mode(kActorMcCoy, 21); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); } } else { Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99); - Actor_Change_Animation_Mode(kActorMcCoy, 48); - Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); + Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); + Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); } Player_Gains_Control(); break; + case 235: - if (Actor_Query_Goal_Number(kActorMoraji) != 20 - && Actor_Query_Goal_Number(kActorMoraji) != 21 - && Actor_Query_Goal_Number(kActorMoraji) != 99 + if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump + && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown + && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished ) { Actor_Set_Goal_Number(kActorOfficerGrayford, 101); } Scene_Exits_Enable(); break; + case 237: - Overlay_Play("DR04OVER", 0, 1, 1, 0); + Overlay_Play("DR04OVER", 0, true, true, 0); break; } } @@ -235,7 +252,7 @@ void SceneScriptDR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptDR04::PlayerWalkedIn() { - if (Game_Flag_Query(kFlagDR05BombExplosionView)) { + if (Game_Flag_Query(kFlagDR05ViewExplosion)) { Player_Loses_Control(); Delay(4000); Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); @@ -250,11 +267,11 @@ void SceneScriptDR04::PlayerWalkedIn() { Footstep_Sound_Override_On(3); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 0, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, 0, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 0, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 7, 0, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, 0, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Footstep_Sound_Override_Off(); } |