diff options
Diffstat (limited to 'engines/bladerunner/script/scene/dr04.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/dr04.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp index 8b5225e8d3..f71b62febf 100644 --- a/engines/bladerunner/script/scene/dr04.cpp +++ b/engines/bladerunner/script/scene/dr04.cpp @@ -53,10 +53,10 @@ void SceneScriptDR04::InitializeScene() { Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1); Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100); - Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); - Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); + Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0); @@ -225,7 +225,7 @@ void SceneScriptDR04::SceneFrameAdvanced(int frame) { switch (frame) { case 193: - Sound_Play(301, 100, 0, 100, 50); + Sound_Play(kSfxINDXPLOD, 100, 0, 100, 50); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate); Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); |