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path: root/engines/bladerunner/script/scene/dr04.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/dr04.cpp')
-rw-r--r--engines/bladerunner/script/scene/dr04.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/dr04.cpp b/engines/bladerunner/script/scene/dr04.cpp
index 8b5225e8d3..f71b62febf 100644
--- a/engines/bladerunner/script/scene/dr04.cpp
+++ b/engines/bladerunner/script/scene/dr04.cpp
@@ -53,10 +53,10 @@ void SceneScriptDR04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound(288, 55, -100, 1);
Ambient_Sounds_Add_Looping_Sound(217, 28, -100, 100);
- Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
- Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
+ Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound( 67, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 66, 40, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, 0, 0, -101, -101, 0, 0);
@@ -225,7 +225,7 @@ void SceneScriptDR04::SceneFrameAdvanced(int frame) {
switch (frame) {
case 193:
- Sound_Play(301, 100, 0, 100, 50);
+ Sound_Play(kSfxINDXPLOD, 100, 0, 100, 50);
Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);