diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hc02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hc02.cpp | 83 |
1 files changed, 46 insertions, 37 deletions
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp index 4b293612dc..76cf09c6e0 100644 --- a/engines/bladerunner/script/scene/hc02.cpp +++ b/engines/bladerunner/script/scene/hc02.cpp @@ -35,16 +35,16 @@ void SceneScriptHC02::InitializeScene() { Scene_Exit_Add_2D_Exit(1, 505, 0, 639, 170, 0); Ambient_Sounds_Add_Looping_Sound(103, 50, 50, 0); Ambient_Sounds_Add_Looping_Sound(280, 50, 50, 0); - Ambient_Sounds_Add_Sound(252, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(254, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(255, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(256, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(257, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(258, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(259, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(260, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(261, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(262, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(252, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(254, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(255, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(256, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(257, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(258, 3, 60, 33, 33, -60, 0, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(259, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(260, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(261, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(262, 3, 60, 33, 33, -100, 20, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); @@ -54,20 +54,20 @@ void SceneScriptHC02::InitializeScene() { Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(242, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(243, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(244, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(245, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(246, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(247, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(248, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(249, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(242, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(243, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(244, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(245, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(246, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(247, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(248, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(249, 3, 30, 14, 14, 30, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(238, 3, 50, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(240, 3, 50, 25, 25, -100, 100, -101, -101, 0, 0); - if (Game_Flag_Query(384)) { + if (Game_Flag_Query(kFlagHC01toHC02)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); - Game_Flag_Reset(384); + Game_Flag_Reset(kFlagHC01toHC02); } else { Scene_Loop_Set_Default(1); } @@ -86,10 +86,10 @@ bool SceneScriptHC02::ClickedOn3DObject(const char *objectName, bool a2) { } bool SceneScriptHC02::ClickedOnActor(int actorId) { - if (actorId == 32) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, 1, false, 0)) { + if (actorId == kActorHawkersBarkeep) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -150.51f, 0.14f, 62.74f, 0, true, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorHawkersBarkeep, true); - if (!Game_Flag_Query(404)) { + if (!Game_Flag_Query(kFlagHawkersBarkeepIntroduction)) { Actor_Says(kActorMcCoy, 1225, 13); Actor_Says_With_Pause(kActorHawkersBarkeep, 0, 0.0f, 13); Actor_Says(kActorHawkersBarkeep, 10, 16); @@ -98,15 +98,22 @@ bool SceneScriptHC02::ClickedOnActor(int actorId) { Delay(1500); Actor_Change_Animation_Mode(kActorMcCoy, 75); Delay(1500); - Global_Variable_Increment(42, 1); - Game_Flag_Set(404); - } else if (Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityCamera) && !Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityDisc)) { + Global_Variable_Increment(kVariableMcCoyDrinks, 1); + Game_Flag_Set(kFlagHawkersBarkeepIntroduction); + } else if ( Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityCamera) + && !Actor_Clue_Query(kActorMcCoy, kClueChinaBarSecurityDisc) + ) { Actor_Says(kActorMcCoy, 4545, 11); Actor_Says(kActorHawkersBarkeep, 120, 12); Actor_Says(kActorHawkersBarkeep, 180, 13); Actor_Clue_Acquire(kActorMcCoy, kClueChinaBarSecurityDisc, true, kActorHawkersBarkeep); Item_Pickup_Spin_Effect(975, 229, 215); - } else if (Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1) && !Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe) && (Global_Variable_Query(2) > 20 || Query_Difficulty_Level() == 0)) { + } else if ( Actor_Clue_Query(kActorMcCoy, kClueHomelessManInterview1) + && !Actor_Clue_Query(kActorMcCoy, kClueFlaskOfAbsinthe) + && (Global_Variable_Query(kVariableChinyen) > 20 + || Query_Difficulty_Level() == 0 + ) + ) { Actor_Clue_Acquire(kActorMcCoy, kClueFlaskOfAbsinthe, true, kActorHawkersBarkeep); Actor_Says(kActorMcCoy, 1230, 13); Actor_Says(kActorHawkersBarkeep, 20, 12); @@ -120,23 +127,25 @@ bool SceneScriptHC02::ClickedOnActor(int actorId) { Delay(1500); Actor_Says_With_Pause(kActorHawkersBarkeep, 50, 1.6f, 17); if (Query_Difficulty_Level() != 0) { - Global_Variable_Decrement(2, 20); + Global_Variable_Decrement(kVariableChinyen, 20); } Actor_Says(kActorMcCoy, 1245, 13); } else { if ( Actor_Clue_Query(kActorMcCoy, kClueMaggieBracelet) - && !Game_Flag_Query(405) + && !Game_Flag_Query(kFlagHawkersBarkeepBraceletTalk) ) { Actor_Says(kActorHawkersBarkeep, 80, 16); Actor_Says(kActorMcCoy, 1265, 13); Actor_Says(kActorHawkersBarkeep, 90, 13); - Game_Flag_Set(405); + Game_Flag_Set(kFlagHawkersBarkeepBraceletTalk); } - if (Global_Variable_Query(2) > 5 || Query_Difficulty_Level() == 0) { + if (Global_Variable_Query(kVariableChinyen) > 5 + || Query_Difficulty_Level() == 0 + ) { if (Query_Difficulty_Level() != 0) { - Global_Variable_Decrement(2, 5); + Global_Variable_Decrement(kVariableChinyen, 5); } - Global_Variable_Increment(42, 1); + Global_Variable_Increment(kVariableMcCoyDrinks, 1); Actor_Says(kActorMcCoy, 1250, 13); Actor_Says_With_Pause(kActorHawkersBarkeep, 60, 0.8f, 14); Actor_Says(kActorMcCoy, 1255, 13); @@ -163,16 +172,16 @@ bool SceneScriptHC02::ClickedOnItem(int itemId, bool a2) { bool SceneScriptHC02::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 7.0f, 0.14f, 79.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(385); + Game_Flag_Set(kFlagHC02toHC01); Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC01); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) { - Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagHC02toHC04); Async_Actor_Walk_To_XYZ(kActorMcCoy, -88.0f, 0.14f, -463.0f, 0, false); @@ -204,7 +213,7 @@ void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptHC02::PlayerWalkedIn() { if (Game_Flag_Query(kFlagHC04toHC02)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 0, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, false, false, 0); Game_Flag_Reset(kFlagHC04toHC02); } } |