diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hc02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hc02.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp index 97292f29ac..8723186333 100644 --- a/engines/bladerunner/script/scene/hc02.cpp +++ b/engines/bladerunner/script/scene/hc02.cpp @@ -26,7 +26,7 @@ namespace BladeRunner { void SceneScriptHC02::InitializeScene() { Music_Play(4, 45, -60, 1, -1, 1, 3); - if (Game_Flag_Query(109)) { + if (Game_Flag_Query(kFlagHC04toHC02)) { Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540); } else { Setup_Scene_Information(-57.0f, 0.14f, 83.0f, 746); @@ -172,9 +172,9 @@ bool SceneScriptHC02::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(110); + Game_Flag_Set(kFlagHC02toHC04); Async_Actor_Walk_To_XYZ(kActorMcCoy, -88.0f, 0.14f, -463.0f, 0, false); - Set_Enter(8, kSceneHC04); + Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04); } return true; } @@ -201,9 +201,9 @@ void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo } void SceneScriptHC02::PlayerWalkedIn() { - if (Game_Flag_Query(109)) { + if (Game_Flag_Query(kFlagHC04toHC02)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 0, false, 0); - Game_Flag_Reset(109); + Game_Flag_Reset(kFlagHC04toHC02); } } |