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Diffstat (limited to 'engines/bladerunner/script/scene/hc02.cpp')
-rw-r--r--engines/bladerunner/script/scene/hc02.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/hc02.cpp b/engines/bladerunner/script/scene/hc02.cpp
index 97292f29ac..8723186333 100644
--- a/engines/bladerunner/script/scene/hc02.cpp
+++ b/engines/bladerunner/script/scene/hc02.cpp
@@ -26,7 +26,7 @@ namespace BladeRunner {
void SceneScriptHC02::InitializeScene() {
Music_Play(4, 45, -60, 1, -1, 1, 3);
- if (Game_Flag_Query(109)) {
+ if (Game_Flag_Query(kFlagHC04toHC02)) {
Setup_Scene_Information(-88.0f, 0.14f, -463.0f, 540);
} else {
Setup_Scene_Information(-57.0f, 0.14f, 83.0f, 746);
@@ -172,9 +172,9 @@ bool SceneScriptHC02::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(110);
+ Game_Flag_Set(kFlagHC02toHC04);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -88.0f, 0.14f, -463.0f, 0, false);
- Set_Enter(8, kSceneHC04);
+ Set_Enter(kSetHC01_HC02_HC03_HC04, kSceneHC04);
}
return true;
}
@@ -201,9 +201,9 @@ void SceneScriptHC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptHC02::PlayerWalkedIn() {
- if (Game_Flag_Query(109)) {
+ if (Game_Flag_Query(kFlagHC04toHC02)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -76.0f, 0.14f, -339.0f, 0, 0, false, 0);
- Game_Flag_Reset(109);
+ Game_Flag_Reset(kFlagHC04toHC02);
}
}