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path: root/engines/bladerunner/script/scene/hc03.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hc03.cpp')
-rw-r--r--engines/bladerunner/script/scene/hc03.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/hc03.cpp b/engines/bladerunner/script/scene/hc03.cpp
index 07016f6c5f..c0d08c5a69 100644
--- a/engines/bladerunner/script/scene/hc03.cpp
+++ b/engines/bladerunner/script/scene/hc03.cpp
@@ -46,7 +46,7 @@ void SceneScriptHC03::InitializeScene() {
if (Game_Flag_Query(kFlagHC03CageOpen)
|| Global_Variable_Query(kVariableChapter) > 3
) {
- Item_Remove_From_World(kItemHC03Lock);
+ Item_Remove_From_World(kItemGreenPawnLock);
Game_Flag_Set(kFlagHC03CageOpen);
Scene_Exit_Add_2D_Exit(1, 400, 275, 515, 375, 2);
}
@@ -115,12 +115,12 @@ bool SceneScriptHC03::ClickedOnActor(int actorId) {
}
bool SceneScriptHC03::ClickedOnItem(int itemId, bool combatMode) {
- if (itemId == kItemHC03Lock) {
+ if (itemId == kItemGreenPawnLock) {
if (combatMode) {
Scene_Loop_Set_Default(kHC03LoopMainCageOpen);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true);
Game_Flag_Set(kFlagHC03CageOpen);
- Item_Remove_From_World(kItemHC03Lock);
+ Item_Remove_From_World(kItemGreenPawnLock);
Unobstacle_Object("GPscisGate", true);
} else {
Actor_Says(kActorMcCoy, 8522, 12);
@@ -135,7 +135,7 @@ bool SceneScriptHC03::ClickedOnItem(int itemId, bool combatMode) {
Item_Pickup_Spin_Effect(984, 78, 435);
Delay(1500);
Item_Pickup_Spin_Effect(984, 58, 435);
- if (Game_Flag_Query(374)) {
+ if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy1, true, kActorIzo);
} else {
Actor_Clue_Acquire(kActorMcCoy, kCluePhotoOfMcCoy2, true, kActorIzo);
@@ -163,8 +163,8 @@ bool SceneScriptHC03::ClickedOnExit(int exitId) {
Game_Flag_Set(kFlagHC03TrapDoorOpen);
} else {
Game_Flag_Set(kFlagHC03toUG02);
- Game_Flag_Reset(kFlagMcCoyAtHCxx);
- Game_Flag_Set(kFlagMcCoyAtUGxx);
+ Game_Flag_Reset(kFlagMcCoyInHawkersCircle);
+ Game_Flag_Set(kFlagMcCoyInUnderground);
Game_Flag_Set(kFlagHC03TrapDoorOpen);
Music_Stop(2);
Set_Enter(kSetUG02, kSceneUG02);