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path: root/engines/bladerunner/script/scene/hf01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf01.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 41468b0178..f7567bc438 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -28,7 +28,7 @@ enum kHF01Loops {
kHF01LoopInshot = 0,
kHF01LoopMainLoopSpinner = 1,
kHF01LoopDoorAnim = 3,
- kHF01LoopOutshoot = 4,
+ kHF01LoopOutshot = 4,
kHF01LoopMainLoopNoSpinner = 5
};
@@ -225,63 +225,63 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationMcCoysApartment:
Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshoot, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kHF01LoopOutshot, true);
break;
default:
Game_Flag_Set(kFlagMcCoyInHysteriaHall);