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path: root/engines/bladerunner/script/scene/hf01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf01.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index 25f663c9c4..5bb9dce1fc 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -191,79 +191,79 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
}
if (exitId == 3) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -260.0f, 0, true, false, 0)) {
- Game_Flag_Reset(kFlagMcCoyAtCTxx);
- Game_Flag_Reset(kFlagMcCoyAtRCxx);
- Game_Flag_Reset(kFlagMcCoyAtMAxx);
- Game_Flag_Reset(kFlagMcCoyAtPSxx);
- Game_Flag_Reset(kFlagMcCoyAtBBxx);
- Game_Flag_Reset(kFlagMcCoyAtHFxx);
+ Game_Flag_Reset(kFlagMcCoyInChinaTown);
+ Game_Flag_Reset(kFlagMcCoyInRunciters);
+ Game_Flag_Reset(kFlagMcCoyInMcCoyApartment);
+ Game_Flag_Reset(kFlagMcCoyInPoliceStation);
+ Game_Flag_Reset(kFlagMcCoyInBradburyBuilding);
+ Game_Flag_Reset(kFlagMcCoyInHysteriaHall);
int spinnerDest = Spinner_Interface_Choose_Dest(3, false);
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
- Game_Flag_Set(kFlagMcCoyAtPSxx);
+ Game_Flag_Set(kFlagMcCoyInPoliceStation);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(kSetPS01, kScenePS01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationMcCoysApartment:
- Game_Flag_Set(kFlagMcCoyAtMAxx);
+ Game_Flag_Set(kFlagMcCoyInMcCoyApartment);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(kSetMA01, kSceneMA01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationRuncitersAnimals:
- Game_Flag_Set(kFlagMcCoyAtRCxx);
+ Game_Flag_Set(kFlagMcCoyInRunciters);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(kSetRC01, kSceneRC01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationChinatown:
- Game_Flag_Set(kFlagMcCoyAtCTxx);
+ Game_Flag_Set(kFlagMcCoyInChinaTown);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(kSetCT01_CT12, kSceneCT01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationAnimoidRow:
- Game_Flag_Set(kFlagMcCoyAtTBxx);
+ Game_Flag_Set(kFlagMcCoyInTyrellBuilding);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(kSetTB02_TB03, kSceneTB02);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationTyrellBuilding:
- Game_Flag_Set(kFlagMcCoyAtARxx);
+ Game_Flag_Set(kFlagMcCoyInAnimoidRow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(kSetAR01_AR02, kSceneAR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationDNARow:
- Game_Flag_Set(kFlagMcCoyAtDRxx);
+ Game_Flag_Set(kFlagMcCoyInDNARow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationBradburyBuilding:
- Game_Flag_Set(kFlagMcCoyAtBBxx);
+ Game_Flag_Set(kFlagMcCoyInBradburyBuilding);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(kSetBB01, kSceneBB01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
case kSpinnerDestinationNightclubRow:
- Game_Flag_Set(kFlagMcCoyAtNRxx);
+ Game_Flag_Set(kFlagMcCoyInNightclubRow);
Game_Flag_Reset(kFlagSpinnerAtHF01);
Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(kSetNR01, kSceneNR01);
Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
break;
default:
- Game_Flag_Set(kFlagMcCoyAtHFxx);
+ Game_Flag_Set(kFlagMcCoyInHysteriaHall);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 100.0f, 0.0f, -300.0f, 0, true, false, 0);
break;
}