diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf01.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp index d75c381f35..ee5a1163fb 100644 --- a/engines/bladerunner/script/scene/hf01.cpp +++ b/engines/bladerunner/script/scene/hf01.cpp @@ -40,7 +40,7 @@ void SceneScriptHF01::InitializeScene() { if (!Game_Flag_Query(663)) { Scene_Exit_Add_2D_Exit(1, 304, 239, 492, 339, 0); Scene_Exit_Add_2D_Exit(2, 560, 231, 639, 360, 0); - if (Game_Flag_Query(kFlagSpinnerToHF01)) { + if (Game_Flag_Query(kFlagSpinnerAtHF01)) { Scene_Exit_Add_2D_Exit(3, 0, 311, 66, 417, 2); } } @@ -61,7 +61,7 @@ void SceneScriptHF01::InitializeScene() { Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0); - if (Game_Flag_Query(kFlagSpinnerToHF01)) { + if (Game_Flag_Query(kFlagSpinnerAtHF01)) { if (!Game_Flag_Query(309) && !Game_Flag_Query(311) && !Game_Flag_Query(313)) { Scene_Loop_Start_Special(0, 0, 0); } @@ -75,7 +75,7 @@ void SceneScriptHF01::InitializeScene() { void SceneScriptHF01::SceneLoaded() { Obstacle_Object("LOFT41", true); - if (!Game_Flag_Query(kFlagSpinnerToHF01)) { + if (!Game_Flag_Query(kFlagSpinnerAtHF01)) { Unobstacle_Object("OBSTACLE BOX15", true); } } @@ -190,64 +190,64 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) { switch (spinnerDest) { case 0: Game_Flag_Set(178); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToPS01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(61, kScenePS01); Scene_Loop_Start_Special(1, 4, 1); break; case 1: Game_Flag_Set(179); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToMA01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(49, kSceneMA01); Scene_Loop_Start_Special(1, 4, 1); break; case 2: Game_Flag_Set(182); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToRC01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(69, kSceneRC01); Scene_Loop_Start_Special(1, 4, 1); break; case 3: Game_Flag_Set(176); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToCT01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(4, kSceneCT01); Scene_Loop_Start_Special(1, 4, 1); break; case 5: Game_Flag_Set(261); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToTB02); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(17, kSceneTB02); Scene_Loop_Start_Special(1, 4, 1); break; case 4: Game_Flag_Set(180); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToAR01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(0, kSceneAR01); Scene_Loop_Start_Special(1, 4, 1); break; case 7: Game_Flag_Set(258); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToBB01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(20, kSceneBB01); Scene_Loop_Start_Special(1, 4, 1); break; case 6: Game_Flag_Set(177); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToDR01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(7, kSceneDR01); Scene_Loop_Start_Special(1, 4, 1); break; case 8: Game_Flag_Set(181); - Game_Flag_Reset(kFlagSpinnerToHF01); - Game_Flag_Set(kFlagSpinnerToNR01); + Game_Flag_Reset(kFlagSpinnerAtHF01); + Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(54, kSceneNR01); Scene_Loop_Start_Special(1, 4, 1); break; |