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path: root/engines/bladerunner/script/scene/hf01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hf01.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf01.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/engines/bladerunner/script/scene/hf01.cpp b/engines/bladerunner/script/scene/hf01.cpp
index d75c381f35..ee5a1163fb 100644
--- a/engines/bladerunner/script/scene/hf01.cpp
+++ b/engines/bladerunner/script/scene/hf01.cpp
@@ -40,7 +40,7 @@ void SceneScriptHF01::InitializeScene() {
if (!Game_Flag_Query(663)) {
Scene_Exit_Add_2D_Exit(1, 304, 239, 492, 339, 0);
Scene_Exit_Add_2D_Exit(2, 560, 231, 639, 360, 0);
- if (Game_Flag_Query(kFlagSpinnerToHF01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtHF01)) {
Scene_Exit_Add_2D_Exit(3, 0, 311, 66, 417, 2);
}
}
@@ -61,7 +61,7 @@ void SceneScriptHF01::InitializeScene() {
Ambient_Sounds_Add_Sound(375, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 10, 180, 50, 100, 0, 0, -101, -101, 0, 0);
- if (Game_Flag_Query(kFlagSpinnerToHF01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtHF01)) {
if (!Game_Flag_Query(309) && !Game_Flag_Query(311) && !Game_Flag_Query(313)) {
Scene_Loop_Start_Special(0, 0, 0);
}
@@ -75,7 +75,7 @@ void SceneScriptHF01::InitializeScene() {
void SceneScriptHF01::SceneLoaded() {
Obstacle_Object("LOFT41", true);
- if (!Game_Flag_Query(kFlagSpinnerToHF01)) {
+ if (!Game_Flag_Query(kFlagSpinnerAtHF01)) {
Unobstacle_Object("OBSTACLE BOX15", true);
}
}
@@ -190,64 +190,64 @@ bool SceneScriptHF01::ClickedOnExit(int exitId) {
switch (spinnerDest) {
case 0:
Game_Flag_Set(178);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToPS01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 1:
Game_Flag_Set(179);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToMA01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 2:
Game_Flag_Set(182);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToRC01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 3:
Game_Flag_Set(176);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToCT01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 5:
Game_Flag_Set(261);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToTB02);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 4:
Game_Flag_Set(180);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToAR01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 7:
Game_Flag_Set(258);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToBB01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 6:
Game_Flag_Set(177);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToDR01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 4, 1);
break;
case 8:
Game_Flag_Set(181);
- Game_Flag_Reset(kFlagSpinnerToHF01);
- Game_Flag_Set(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
+ Game_Flag_Set(kFlagSpinnerAtNR01);
Set_Enter(54, kSceneNR01);
Scene_Loop_Start_Special(1, 4, 1);
break;