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Diffstat (limited to 'engines/bladerunner/script/scene/hf05.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf05.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index ff497ebbe8..a620d3aa15 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -483,10 +483,10 @@ void SceneScriptHF05::sub_403738() {
}
int SceneScriptHF05::sub_404858() {
- if (Global_Variable_Query(45) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {
+ if (Global_Variable_Query(kVariableAffectionTowards) == 2 && Actor_Query_Goal_Number(kActorDektora) != 599) {
return kActorDektora;
}
- if (Global_Variable_Query(45) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {
+ if (Global_Variable_Query(kVariableAffectionTowards) == 3 && Actor_Query_Goal_Number(kActorLucy) != 599) {
return kActorLucy;
}
return -1;
@@ -494,15 +494,15 @@ int SceneScriptHF05::sub_404858() {
void SceneScriptHF05::sub_4042E4() {
Actor_Force_Stop_Walking(kActorMcCoy);
- Actor_Put_In_Set(kActorOfficerLeary, 41);
- Actor_Set_At_XYZ(kActorOfficerLeary, 430.39999f, 40.630001f, -258.17999f, 300);
- Actor_Put_In_Set(kActorOfficerGrayford, 41);
- Actor_Set_At_XYZ(kActorOfficerGrayford, 526.40002f, 37.18f, -138.17999f, 300);
+ Actor_Put_In_Set(kActorOfficerLeary, kSetHF05);
+ Actor_Set_At_XYZ(kActorOfficerLeary, 430.4f, 40.63f, -258.18f, 300);
+ Actor_Put_In_Set(kActorOfficerGrayford, kSetHF05);
+ Actor_Set_At_XYZ(kActorOfficerGrayford, 526.4f, 37.18f, -138.18f, 300);
ADQ_Flush();
ADQ_Add(kActorOfficerGrayford, 260, -1);
Player_Loses_Control();
- Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorMcCoy, 4, 4, 7, 8, 0, 0, 100, 100, 1200, 1);
- return Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorMcCoy, 4, 4, 7, 8, 0, 0, 100, 100, 300, 1);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 100, 1200, true);
+ Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, kActorCombatStateUncover, true, kActorMcCoy, 4, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 100, 300, true);
}
void SceneScriptHF05::sub_403F0C() {