diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hf05.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf05.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp index 9815c91f80..4838c27089 100644 --- a/engines/bladerunner/script/scene/hf05.cpp +++ b/engines/bladerunner/script/scene/hf05.cpp @@ -27,7 +27,7 @@ namespace BladeRunner { void SceneScriptHF05::InitializeScene() { if (Game_Flag_Query(530)) { Setup_Scene_Information(257.0f, 40.63f, 402.0f, 1000); - } else if (Game_Flag_Query(358)) { + } else if (Game_Flag_Query(kFlagHF07toHF05)) { Setup_Scene_Information(330.0f, 40.63f, -107.0f, 603); } else { Setup_Scene_Information(483.0f, 40.63f, -189.0f, 600); @@ -162,13 +162,13 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) { if (!Game_Flag_Query(684)) { int affectionTowardsActor = getAffectionTowardsActor(); if (Game_Flag_Query(663) - && Game_Flag_Query(368) - && affectionTowardsActor != -1 + && Game_Flag_Query(368) + && affectionTowardsActor != -1 ) { Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true); Actor_Says(kActorMcCoy, 1810, 16); } - Game_Flag_Set(359); + Game_Flag_Set(kFlagHF05toHF07); Set_Enter(kSetHF07, kSceneHF07); } } @@ -255,7 +255,7 @@ void SceneScriptHF05::PlayerWalkedIn() { Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, 0); } else if (Game_Flag_Query(530)) { Actor_Set_At_XYZ(affectionTowardsActor, 288.0f, 40.63f, 410.0f, 909); - } else if (Game_Flag_Query(358)) { + } else if (Game_Flag_Query(kFlagHF07toHF05)) { Actor_Set_At_XYZ(affectionTowardsActor, 298.0f, 40.63f, -107.0f, 512); } else { Actor_Set_At_XYZ(affectionTowardsActor, 284.0f, 40.63f, 286.0f, 0); @@ -281,7 +281,7 @@ void SceneScriptHF05::PlayerWalkedIn() { } } else if (Game_Flag_Query(kFlagHF01toHF05)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, 0, false, 0); - } else if (Game_Flag_Query(358)) { + } else if (Game_Flag_Query(kFlagHF07toHF05)) { Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle); } @@ -298,7 +298,7 @@ void SceneScriptHF05::PlayerWalkedIn() { } Game_Flag_Reset(kFlagHF01toHF05); Game_Flag_Reset(530); - Game_Flag_Reset(358); + Game_Flag_Reset(kFlagHF07toHF05); //return false; } |