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path: root/engines/bladerunner/script/scene/hf05.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/hf05.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf05.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/hf05.cpp b/engines/bladerunner/script/scene/hf05.cpp
index 9815c91f80..4838c27089 100644
--- a/engines/bladerunner/script/scene/hf05.cpp
+++ b/engines/bladerunner/script/scene/hf05.cpp
@@ -27,7 +27,7 @@ namespace BladeRunner {
void SceneScriptHF05::InitializeScene() {
if (Game_Flag_Query(530)) {
Setup_Scene_Information(257.0f, 40.63f, 402.0f, 1000);
- } else if (Game_Flag_Query(358)) {
+ } else if (Game_Flag_Query(kFlagHF07toHF05)) {
Setup_Scene_Information(330.0f, 40.63f, -107.0f, 603);
} else {
Setup_Scene_Information(483.0f, 40.63f, -189.0f, 600);
@@ -162,13 +162,13 @@ bool SceneScriptHF05::ClickedOnExit(int exitId) {
if (!Game_Flag_Query(684)) {
int affectionTowardsActor = getAffectionTowardsActor();
if (Game_Flag_Query(663)
- && Game_Flag_Query(368)
- && affectionTowardsActor != -1
+ && Game_Flag_Query(368)
+ && affectionTowardsActor != -1
) {
Actor_Face_Actor(kActorMcCoy, affectionTowardsActor, true);
Actor_Says(kActorMcCoy, 1810, 16);
}
- Game_Flag_Set(359);
+ Game_Flag_Set(kFlagHF05toHF07);
Set_Enter(kSetHF07, kSceneHF07);
}
}
@@ -255,7 +255,7 @@ void SceneScriptHF05::PlayerWalkedIn() {
Async_Actor_Walk_To_Waypoint(affectionTowardsActor, 437, 36, 0);
} else if (Game_Flag_Query(530)) {
Actor_Set_At_XYZ(affectionTowardsActor, 288.0f, 40.63f, 410.0f, 909);
- } else if (Game_Flag_Query(358)) {
+ } else if (Game_Flag_Query(kFlagHF07toHF05)) {
Actor_Set_At_XYZ(affectionTowardsActor, 298.0f, 40.63f, -107.0f, 512);
} else {
Actor_Set_At_XYZ(affectionTowardsActor, 284.0f, 40.63f, 286.0f, 0);
@@ -281,7 +281,7 @@ void SceneScriptHF05::PlayerWalkedIn() {
}
} else if (Game_Flag_Query(kFlagHF01toHF05)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 399.0f, 40.63f, -85.0f, 0, 0, false, 0);
- } else if (Game_Flag_Query(358)) {
+ } else if (Game_Flag_Query(kFlagHF07toHF05)) {
Actor_Set_At_XYZ(kActorMcCoy, 346.0f, 4.63f, -151.0f, 603);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle);
}
@@ -298,7 +298,7 @@ void SceneScriptHF05::PlayerWalkedIn() {
}
Game_Flag_Reset(kFlagHF01toHF05);
Game_Flag_Reset(530);
- Game_Flag_Reset(358);
+ Game_Flag_Reset(kFlagHF07toHF05);
//return false;
}