diff options
Diffstat (limited to 'engines/bladerunner/script/scene/hf07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/hf07.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp index 14da5c20de..1eb88677b1 100644 --- a/engines/bladerunner/script/scene/hf07.cpp +++ b/engines/bladerunner/script/scene/hf07.cpp @@ -25,7 +25,7 @@ namespace BladeRunner { void SceneScriptHF07::InitializeScene() { - if (Game_Flag_Query(361) ) { + if (Game_Flag_Query(kFlagUG06toHF07) ) { Setup_Scene_Information(-84.0f, 58.43f, -105.0f, 524); } else { Setup_Scene_Information(298.0f, 58.43f, -71.0f, 700); @@ -74,7 +74,7 @@ bool SceneScriptHF07::ClickedOnExit(int exitId) { Async_Actor_Walk_To_XYZ(kActorLucy, 235.0f, 58.43f, -100.0f, 0, false); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 318.0f, 71.43f, -102.0f, 0, 1, false, 0)) { - Game_Flag_Set(358); + Game_Flag_Set(kFlagHF07toHF05); if (!Game_Flag_Query(662)) { Actor_Face_Heading(kActorMcCoy, 0, false); Footstep_Sound_Override_On(3); @@ -96,7 +96,7 @@ bool SceneScriptHF07::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -84.0f, 58.43f, -105.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(360); + Game_Flag_Set(kFlagHF07toUG06); Set_Enter(kSetUG05, kSceneUG05); } return true; @@ -119,20 +119,20 @@ void SceneScriptHF07::PlayerWalkedIn() { int actorId = getAffectionTowardsActor(); if (Game_Flag_Query(662) && actorId != -1) { Actor_Put_In_Set(actorId, kSetHF07); - if (Game_Flag_Query(361)) { + if (Game_Flag_Query(kFlagUG06toHF07)) { Actor_Set_At_XYZ(actorId, -73.0f, 58.43f, -7.0f, 224); } else { Actor_Set_At_XYZ(actorId, 235.0f, 58.43f, -100.0f, 512); } } - } else if (Game_Flag_Query(359)) { + } else if (Game_Flag_Query(kFlagHF05toHF07)) { Actor_Set_At_XYZ(kActorMcCoy, 267.72f, 329.43f, -86.75f, 940); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 30, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); } - Game_Flag_Reset(359); - Game_Flag_Reset(361); + Game_Flag_Reset(kFlagHF05toHF07); + Game_Flag_Reset(kFlagUG06toHF07); } void SceneScriptHF07::PlayerWalkedOut() { |