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Diffstat (limited to 'engines/bladerunner/script/scene/hf07.cpp')
-rw-r--r--engines/bladerunner/script/scene/hf07.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/hf07.cpp b/engines/bladerunner/script/scene/hf07.cpp
index 14da5c20de..1eb88677b1 100644
--- a/engines/bladerunner/script/scene/hf07.cpp
+++ b/engines/bladerunner/script/scene/hf07.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
void SceneScriptHF07::InitializeScene() {
- if (Game_Flag_Query(361) ) {
+ if (Game_Flag_Query(kFlagUG06toHF07) ) {
Setup_Scene_Information(-84.0f, 58.43f, -105.0f, 524);
} else {
Setup_Scene_Information(298.0f, 58.43f, -71.0f, 700);
@@ -74,7 +74,7 @@ bool SceneScriptHF07::ClickedOnExit(int exitId) {
Async_Actor_Walk_To_XYZ(kActorLucy, 235.0f, 58.43f, -100.0f, 0, false);
}
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 318.0f, 71.43f, -102.0f, 0, 1, false, 0)) {
- Game_Flag_Set(358);
+ Game_Flag_Set(kFlagHF07toHF05);
if (!Game_Flag_Query(662)) {
Actor_Face_Heading(kActorMcCoy, 0, false);
Footstep_Sound_Override_On(3);
@@ -96,7 +96,7 @@ bool SceneScriptHF07::ClickedOnExit(int exitId) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -84.0f, 58.43f, -105.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(360);
+ Game_Flag_Set(kFlagHF07toUG06);
Set_Enter(kSetUG05, kSceneUG05);
}
return true;
@@ -119,20 +119,20 @@ void SceneScriptHF07::PlayerWalkedIn() {
int actorId = getAffectionTowardsActor();
if (Game_Flag_Query(662) && actorId != -1) {
Actor_Put_In_Set(actorId, kSetHF07);
- if (Game_Flag_Query(361)) {
+ if (Game_Flag_Query(kFlagUG06toHF07)) {
Actor_Set_At_XYZ(actorId, -73.0f, 58.43f, -7.0f, 224);
} else {
Actor_Set_At_XYZ(actorId, 235.0f, 58.43f, -100.0f, 512);
}
}
- } else if (Game_Flag_Query(359)) {
+ } else if (Game_Flag_Query(kFlagHF05toHF07)) {
Actor_Set_At_XYZ(kActorMcCoy, 267.72f, 329.43f, -86.75f, 940);
Footstep_Sound_Override_On(3);
Loop_Actor_Travel_Stairs(kActorMcCoy, 30, false, kAnimationModeIdle);
Footstep_Sound_Override_Off();
}
- Game_Flag_Reset(359);
- Game_Flag_Reset(361);
+ Game_Flag_Reset(kFlagHF05toHF07);
+ Game_Flag_Reset(kFlagUG06toHF07);
}
void SceneScriptHF07::PlayerWalkedOut() {