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path: root/engines/bladerunner/script/scene/kp02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/kp02.cpp')
-rw-r--r--engines/bladerunner/script/scene/kp02.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/kp02.cpp b/engines/bladerunner/script/scene/kp02.cpp
index 2233b3d2f5..3db4056197 100644
--- a/engines/bladerunner/script/scene/kp02.cpp
+++ b/engines/bladerunner/script/scene/kp02.cpp
@@ -29,7 +29,7 @@ void SceneScriptKP02::InitializeScene() {
Setup_Scene_Information(-884.0f, -615.49f, 3065.0f, 20);
} else {
Setup_Scene_Information(-1040.0f, -615.49f, 2903.0f, 339);
- Game_Flag_Reset(412);
+ Game_Flag_Reset(kFlagUG12toKP02);
}
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
@@ -83,12 +83,12 @@ bool SceneScriptKP02::ClickedOnExit(int exitId) {
Actor_Set_Goal_Number(kActorFreeSlotA, 400);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(411);
+ Game_Flag_Set(kFlagKP02toUG12);
Set_Enter(kSetUG12, kSceneUG12);
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(411);
+ Game_Flag_Set(kFlagKP02toUG12);
Set_Enter(kSetUG12, kSceneUG12);
}
}