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path: root/engines/bladerunner/script/scene/kp05.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/kp05.cpp')
-rw-r--r--engines/bladerunner/script/scene/kp05.cpp58
1 files changed, 32 insertions, 26 deletions
diff --git a/engines/bladerunner/script/scene/kp05.cpp b/engines/bladerunner/script/scene/kp05.cpp
index d2726060a2..03f3fb24ee 100644
--- a/engines/bladerunner/script/scene/kp05.cpp
+++ b/engines/bladerunner/script/scene/kp05.cpp
@@ -25,28 +25,30 @@
namespace BladeRunner {
void SceneScriptKP05::InitializeScene() {
- if (Game_Flag_Query(577)) {
- Setup_Scene_Information(-868.0f, 0.0f, -68.0f, 520);
- } else if (Game_Flag_Query(574)) {
+ if (Game_Flag_Query(kFlagKP06toKP05)) {
+ Setup_Scene_Information( -868.0f, 0.0f, -68.0f, 520);
+ } else if (Game_Flag_Query(kFlagKP04toKP05)) {
Setup_Scene_Information(-1142.0f, 0.0f, 932.0f, 276);
} else {
- Setup_Scene_Information(-802.0f, 0.0f, 972.0f, 800);
+ Setup_Scene_Information( -802.0f, 0.0f, 972.0f, 800);
}
+
Scene_Exit_Add_2D_Exit(0, 589, 0, 639, 479, 1);
- Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
- Scene_Exit_Add_2D_Exit(2, 0, 0, 257, 204, 0);
+ Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
+ Scene_Exit_Add_2D_Exit(2, 0, 0, 257, 204, 0);
+
Ambient_Sounds_Add_Looping_Sound(464, 34, 1, 1);
Ambient_Sounds_Add_Looping_Sound(383, 27, 1, 1);
Ambient_Sounds_Add_Looping_Sound(384, 90, 1, 1);
- Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(440, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(441, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(442, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(443, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(444, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(445, 2, 100, 25, 33, -100, 100, -101, -101, 0, 0);
}
void SceneScriptKP05::SceneLoaded() {
@@ -72,7 +74,7 @@ bool SceneScriptKP05::ClickedOnActor(int actorId) {
bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) {
if (itemId == 118) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1058.0f, 0.0f, 852.0f, 0, true, false, 0)) {
Actor_Face_Item(kActorMcCoy, 118, true);
Actor_Clue_Acquire(kActorMcCoy, kCluePowerSource, true, -1);
Item_Remove_From_World(118);
@@ -84,28 +86,30 @@ bool SceneScriptKP05::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptKP05::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -802.0f, 0.0f, 972.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(420);
+ Game_Flag_Set(kFlagKP05toKP03);
Set_Enter(kSetKP03, kSceneKP03);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1142.0f, 0.0f, 932.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(575);
+ Game_Flag_Set(kFlagKP05toKP04);
Set_Enter(kSetKP04, kSceneKP04);
}
return true;
}
+
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -68.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Game_Flag_Set(576);
+ Game_Flag_Set(kFlagKP05toKP06);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -868.0f, 0.0f, -216.0f, 0, false);
Set_Enter(kSetKP05_KP06, kSceneKP06);
}
@@ -125,18 +129,20 @@ void SceneScriptKP05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptKP05::PlayerWalkedIn() {
- if (Game_Flag_Query(577)) {
- Game_Flag_Reset(577);
- } else if (Game_Flag_Query(574)) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, 0, false, 0);
- Game_Flag_Reset(574);
+ if (Game_Flag_Query(kFlagKP06toKP05)) {
+ Game_Flag_Reset(kFlagKP06toKP05);
+ } else if (Game_Flag_Query(kFlagKP04toKP05)) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1110.0f, 0.0f, 932.0f, 0, false, false, 0);
+ Game_Flag_Reset(kFlagKP04toKP05);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, 0, false, 0);
- Game_Flag_Query(419); // bug in game?
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -846.0f, 0.0f, 972.0f, 0, false, false, 0);
+ Game_Flag_Query(kFlagKP03toKP05); // bug in game?
}
+
if (Actor_Query_Goal_Number(kActorMaggie) == 411) {
Actor_Set_Goal_Number(kActorMaggie, 412);
}
+
if (Actor_Query_Goal_Number(kActorSteele) == 450) {
Scene_Exits_Disable();
Actor_Face_Actor(kActorSteele, kActorMcCoy, true);