diff options
Diffstat (limited to 'engines/bladerunner/script/scene/kp07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/kp07.cpp | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/kp07.cpp b/engines/bladerunner/script/scene/kp07.cpp new file mode 100644 index 0000000000..9ebb9967df --- /dev/null +++ b/engines/bladerunner/script/scene/kp07.cpp @@ -0,0 +1,178 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/scene.h" + +namespace BladeRunner { + +void SceneScriptKP07::InitializeScene() { + Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0); + Game_Flag_Reset(578); + Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0); + if (Game_Flag_Query(653)) { + if (Game_Flag_Query(47) && Actor_Query_Goal_Number(kActorDektora) < 599) { + Actor_Set_Targetable(kActorDektora, true); + Global_Variable_Increment(51, 1); + Actor_Put_In_Set(kActorDektora, 48); + Actor_Set_At_XYZ(kActorDektora, -52.0f, -41.52f, -5.0f, 289); + } + if (Actor_Query_Goal_Number(kActorZuben) < 599) { + Global_Variable_Increment(51, 1); + Actor_Set_Targetable(kActorZuben, true); + Actor_Put_In_Set(kActorZuben, 48); + Actor_Set_At_XYZ(kActorZuben, -26.0f, -41.52f, -135.0f, 0); + } + if (Game_Flag_Query(44) && Actor_Query_Goal_Number(kActorIzo) < 599) { + Global_Variable_Increment(51, 1); + Actor_Set_Targetable(kActorIzo, true); + Actor_Put_In_Set(kActorIzo, 48); + Actor_Set_At_XYZ(kActorIzo, -38.0f, -41.52f, -175.0f, 500); + } + if (Game_Flag_Query(45) && Actor_Query_Goal_Number(kActorGordo) < 599) { + Global_Variable_Increment(51, 1); + Actor_Set_Targetable(kActorGordo, true); + Actor_Put_In_Set(kActorGordo, 48); + Actor_Set_At_XYZ(kActorGordo, 61.0f, -41.52f, -3.0f, 921); + } + if (Game_Flag_Query(46) && Actor_Query_Goal_Number(kActorLucy) < 599) { + Global_Variable_Increment(51, 1); + Actor_Put_In_Set(kActorLucy, 48); + Actor_Set_At_XYZ(kActorLucy, 78.0f, -41.52f, -119.0f, 659); + } + if (Actor_Query_Goal_Number(kActorLuther) < 599) { + Global_Variable_Increment(51, 1); + Actor_Put_In_Set(kActorLuther, 48); + Actor_Set_At_XYZ(kActorLuther, -47.0f, 0.0f, 151.0f, 531); + } + } + Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1); + Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1); + Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1); + if (Game_Flag_Query(582)) { + Scene_Loop_Set_Default(2); + } else { + Scene_Loop_Set_Default(0); + } +} + +void SceneScriptKP07::SceneLoaded() { + if (!Game_Flag_Query(653)) { + Music_Play(19, 25, 0, 0, -1, 1, 0); + } + Obstacle_Object("BUNK_TRAY01", true); + Unobstacle_Object("BUNK_TRAY01", true); + if (Game_Flag_Query(653)) { + Player_Set_Combat_Mode(false); + Scene_Exits_Disable(); + } +} + +bool SceneScriptKP07::MouseClick(int x, int y) { + return false; +} + +bool SceneScriptKP07::ClickedOn3DObject(const char *objectName, bool a2) { + return false; +} + +bool SceneScriptKP07::ClickedOnActor(int actorId) { + if (actorId == kActorClovis) { + if (Game_Flag_Query(697) || actorId != kActorClovis || Actor_Query_Goal_Number(kActorClovis) == 599 || Actor_Query_Goal_Number(kActorClovis) == 515) { + return false; + } + if (Game_Flag_Query(653)) { + Actor_Set_Goal_Number(kActorClovis, 516); + } else { + Music_Play(20, 31, 0, 0, -1, 1, 0); + Actor_Set_Goal_Number(kActorClovis, 514); + } + } else { + Actor_Face_Actor(kActorMcCoy, actorId, true); + Actor_Says(kActorMcCoy, 8590, 14); + } + return true; +} + +bool SceneScriptKP07::ClickedOnItem(int itemId, bool a2) { + return false; +} + +bool SceneScriptKP07::ClickedOnExit(int exitId) { + if (exitId == 0) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, false, 0)) { + Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); + Ambient_Sounds_Remove_All_Looping_Sounds(1); + Game_Flag_Set(579); + Set_Enter(9, 46); + } + return true; + } + return false; +} + +bool SceneScriptKP07::ClickedOn2DRegion(int region) { + return false; +} + +void SceneScriptKP07::SceneFrameAdvanced(int frame) { +} + +void SceneScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { +} + +void SceneScriptKP07::PlayerWalkedIn() { + Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, 0, false, 0); + if (!Game_Flag_Query(658)) { + if (Game_Flag_Query(653)) { + Actor_Face_Actor(kActorMcCoy, kActorClovis, true); + Actor_Says(kActorClovis, 1240, 3); + Actor_Says(kActorMcCoy, 8500, 3); + Actor_Says(kActorClovis, 1250, 3); + if (Actor_Query_Goal_Number(kActorSadik) == 416) { + Actor_Put_In_Set(kActorSadik, 48); + Global_Variable_Increment(51, 1); + Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); + Actor_Face_Actor(kActorSadik, kActorClovis, true); + } + } else { + Actor_Face_Actor(kActorMcCoy, kActorClovis, true); + Actor_Says(kActorClovis, 160, 3); + Actor_Retired_Here(kActorClovis, 72, 60, 0, -1); + } + Game_Flag_Set(658); + } +} + +void SceneScriptKP07::PlayerWalkedOut() { + Music_Stop(3); +} + +void SceneScriptKP07::DialogueQueueFlushed(int a1) { + if (Actor_Query_Goal_Number(kActorClovis) == 515) { + Actor_Set_Targetable(kActorClovis, false); + Actor_Change_Animation_Mode(kActorClovis, 21); + Actor_Retired_Here(kActorClovis, 12, 48, 1, -1); + Actor_Set_Goal_Number(kActorClovis, 599); + } +} + +} // End of namespace BladeRunner |