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-rw-r--r--engines/bladerunner/script/scene/kp07.cpp178
1 files changed, 178 insertions, 0 deletions
diff --git a/engines/bladerunner/script/scene/kp07.cpp b/engines/bladerunner/script/scene/kp07.cpp
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+++ b/engines/bladerunner/script/scene/kp07.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/scene.h"
+
+namespace BladeRunner {
+
+void SceneScriptKP07::InitializeScene() {
+ Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0);
+ Game_Flag_Reset(578);
+ Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0);
+ if (Game_Flag_Query(653)) {
+ if (Game_Flag_Query(47) && Actor_Query_Goal_Number(kActorDektora) < 599) {
+ Actor_Set_Targetable(kActorDektora, true);
+ Global_Variable_Increment(51, 1);
+ Actor_Put_In_Set(kActorDektora, 48);
+ Actor_Set_At_XYZ(kActorDektora, -52.0f, -41.52f, -5.0f, 289);
+ }
+ if (Actor_Query_Goal_Number(kActorZuben) < 599) {
+ Global_Variable_Increment(51, 1);
+ Actor_Set_Targetable(kActorZuben, true);
+ Actor_Put_In_Set(kActorZuben, 48);
+ Actor_Set_At_XYZ(kActorZuben, -26.0f, -41.52f, -135.0f, 0);
+ }
+ if (Game_Flag_Query(44) && Actor_Query_Goal_Number(kActorIzo) < 599) {
+ Global_Variable_Increment(51, 1);
+ Actor_Set_Targetable(kActorIzo, true);
+ Actor_Put_In_Set(kActorIzo, 48);
+ Actor_Set_At_XYZ(kActorIzo, -38.0f, -41.52f, -175.0f, 500);
+ }
+ if (Game_Flag_Query(45) && Actor_Query_Goal_Number(kActorGordo) < 599) {
+ Global_Variable_Increment(51, 1);
+ Actor_Set_Targetable(kActorGordo, true);
+ Actor_Put_In_Set(kActorGordo, 48);
+ Actor_Set_At_XYZ(kActorGordo, 61.0f, -41.52f, -3.0f, 921);
+ }
+ if (Game_Flag_Query(46) && Actor_Query_Goal_Number(kActorLucy) < 599) {
+ Global_Variable_Increment(51, 1);
+ Actor_Put_In_Set(kActorLucy, 48);
+ Actor_Set_At_XYZ(kActorLucy, 78.0f, -41.52f, -119.0f, 659);
+ }
+ if (Actor_Query_Goal_Number(kActorLuther) < 599) {
+ Global_Variable_Increment(51, 1);
+ Actor_Put_In_Set(kActorLuther, 48);
+ Actor_Set_At_XYZ(kActorLuther, -47.0f, 0.0f, 151.0f, 531);
+ }
+ }
+ Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1);
+ Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1);
+ if (Game_Flag_Query(582)) {
+ Scene_Loop_Set_Default(2);
+ } else {
+ Scene_Loop_Set_Default(0);
+ }
+}
+
+void SceneScriptKP07::SceneLoaded() {
+ if (!Game_Flag_Query(653)) {
+ Music_Play(19, 25, 0, 0, -1, 1, 0);
+ }
+ Obstacle_Object("BUNK_TRAY01", true);
+ Unobstacle_Object("BUNK_TRAY01", true);
+ if (Game_Flag_Query(653)) {
+ Player_Set_Combat_Mode(false);
+ Scene_Exits_Disable();
+ }
+}
+
+bool SceneScriptKP07::MouseClick(int x, int y) {
+ return false;
+}
+
+bool SceneScriptKP07::ClickedOn3DObject(const char *objectName, bool a2) {
+ return false;
+}
+
+bool SceneScriptKP07::ClickedOnActor(int actorId) {
+ if (actorId == kActorClovis) {
+ if (Game_Flag_Query(697) || actorId != kActorClovis || Actor_Query_Goal_Number(kActorClovis) == 599 || Actor_Query_Goal_Number(kActorClovis) == 515) {
+ return false;
+ }
+ if (Game_Flag_Query(653)) {
+ Actor_Set_Goal_Number(kActorClovis, 516);
+ } else {
+ Music_Play(20, 31, 0, 0, -1, 1, 0);
+ Actor_Set_Goal_Number(kActorClovis, 514);
+ }
+ } else {
+ Actor_Face_Actor(kActorMcCoy, actorId, true);
+ Actor_Says(kActorMcCoy, 8590, 14);
+ }
+ return true;
+}
+
+bool SceneScriptKP07::ClickedOnItem(int itemId, bool a2) {
+ return false;
+}
+
+bool SceneScriptKP07::ClickedOnExit(int exitId) {
+ if (exitId == 0) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, 1, false, 0)) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Looping_Sounds(1);
+ Game_Flag_Set(579);
+ Set_Enter(9, 46);
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SceneScriptKP07::ClickedOn2DRegion(int region) {
+ return false;
+}
+
+void SceneScriptKP07::SceneFrameAdvanced(int frame) {
+}
+
+void SceneScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
+}
+
+void SceneScriptKP07::PlayerWalkedIn() {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, 0, false, 0);
+ if (!Game_Flag_Query(658)) {
+ if (Game_Flag_Query(653)) {
+ Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
+ Actor_Says(kActorClovis, 1240, 3);
+ Actor_Says(kActorMcCoy, 8500, 3);
+ Actor_Says(kActorClovis, 1250, 3);
+ if (Actor_Query_Goal_Number(kActorSadik) == 416) {
+ Actor_Put_In_Set(kActorSadik, 48);
+ Global_Variable_Increment(51, 1);
+ Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0);
+ Actor_Face_Actor(kActorSadik, kActorClovis, true);
+ }
+ } else {
+ Actor_Face_Actor(kActorMcCoy, kActorClovis, true);
+ Actor_Says(kActorClovis, 160, 3);
+ Actor_Retired_Here(kActorClovis, 72, 60, 0, -1);
+ }
+ Game_Flag_Set(658);
+ }
+}
+
+void SceneScriptKP07::PlayerWalkedOut() {
+ Music_Stop(3);
+}
+
+void SceneScriptKP07::DialogueQueueFlushed(int a1) {
+ if (Actor_Query_Goal_Number(kActorClovis) == 515) {
+ Actor_Set_Targetable(kActorClovis, false);
+ Actor_Change_Animation_Mode(kActorClovis, 21);
+ Actor_Retired_Here(kActorClovis, 12, 48, 1, -1);
+ Actor_Set_Goal_Number(kActorClovis, 599);
+ }
+}
+
+} // End of namespace BladeRunner