diff options
Diffstat (limited to 'engines/bladerunner/script/scene/kp07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/kp07.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/bladerunner/script/scene/kp07.cpp b/engines/bladerunner/script/scene/kp07.cpp index 9ad6f8dc8e..4574252015 100644 --- a/engines/bladerunner/script/scene/kp07.cpp +++ b/engines/bladerunner/script/scene/kp07.cpp @@ -31,7 +31,7 @@ void SceneScriptKP07::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0); - if (Game_Flag_Query(kFlagMcCoyIsNotHelpingReplicants)) { + if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { if (Game_Flag_Query(kFlagDektoraIsReplicant) && Actor_Query_Goal_Number(kActorDektora) < kGoalDektoraGone ) { @@ -93,12 +93,12 @@ void SceneScriptKP07::InitializeScene() { } void SceneScriptKP07::SceneLoaded() { - if (!Game_Flag_Query(kFlagMcCoyIsNotHelpingReplicants)) { + if (!Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Music_Play(19, 25, 0, 0, -1, 1, 0); } Obstacle_Object("BUNK_TRAY01", true); Unobstacle_Object("BUNK_TRAY01", true); - if (Game_Flag_Query(kFlagMcCoyIsNotHelpingReplicants)) { + if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Player_Set_Combat_Mode(false); Scene_Exits_Disable(); } @@ -117,7 +117,7 @@ bool SceneScriptKP07::ClickedOnActor(int actorId) { if (Game_Flag_Query(697) || actorId != kActorClovis || Actor_Query_Goal_Number(kActorClovis) == 599 || Actor_Query_Goal_Number(kActorClovis) == 515) { return false; } - if (Game_Flag_Query(kFlagMcCoyIsNotHelpingReplicants)) { + if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Actor_Set_Goal_Number(kActorClovis, 516); } else { Music_Play(20, 31, 0, 0, -1, 1, 0); @@ -160,7 +160,7 @@ void SceneScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptKP07::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 9.0f, -41.88f, -81.0f, 0, 0, false, 0); if (!Game_Flag_Query(658)) { - if (Game_Flag_Query(kFlagMcCoyIsNotHelpingReplicants)) { + if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Actor_Face_Actor(kActorMcCoy, kActorClovis, true); Actor_Says(kActorClovis, 1240, 3); Actor_Says(kActorMcCoy, 8500, 3); |