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path: root/engines/bladerunner/script/scene/ma01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ma01.cpp')
-rw-r--r--engines/bladerunner/script/scene/ma01.cpp72
1 files changed, 42 insertions, 30 deletions
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index d820a175ed..c0f05ad1bf 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -24,6 +24,18 @@
namespace BladeRunner {
+enum kMA01Loops {
+ kMA01LoopInshotRoof = 0,
+ kMA01LoopMain = 1,
+ kMA01LoopOutDoorAnim = 3,
+ kMA01LoopOutshotRoof = 4
+};
+
+enum kMA01Exits {
+ kMA01ExitMA06 = 0,
+ kMA01ExitSpinner = 1
+};
+
void SceneScriptMA01::InitializeScene() {
Setup_Scene_Information(381.0f, 0.0f, 54.0f, 992);
if (Game_Flag_Query(kFlagSpinnerToMA01)) {
@@ -32,9 +44,9 @@ void SceneScriptMA01::InitializeScene() {
if (Game_Flag_Query(kFlagMA06toMA01)) {
Setup_Scene_Information(1446.0f, 0.0f, -725.0f, 660);
}
- Scene_Exit_Add_2D_Exit(0, 328, 132, 426, 190, 0);
+ Scene_Exit_Add_2D_Exit(kMA01ExitMA06, 328, 132, 426, 190, 0);
if (Game_Flag_Query(kFlagSpinnerToMA01)) {
- Scene_Exit_Add_2D_Exit(1, 234, 240, 398, 328, 2);
+ Scene_Exit_Add_2D_Exit(kMA01ExitSpinner, 234, 240, 398, 328, 2);
}
Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(99, 40, -100, 1);
@@ -45,13 +57,13 @@ void SceneScriptMA01::InitializeScene() {
Ambient_Sounds_Add_Sound(376, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(kFlagMA06toMA01)) {
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Set_Default(kMA01LoopMain);
Game_Flag_Reset(kFlagMA06toMA01);
} else {
Actor_Set_Invisible(kActorMcCoy, true);
Game_Flag_Set(273);
- Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA01LoopInshotRoof, false);
+ Scene_Loop_Set_Default(kMA01LoopMain);
}
if (Game_Flag_Query(409)) {
Actor_Set_Goal_Number(kActorGaff, 3);
@@ -88,7 +100,7 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
if (Actor_Query_Goal_Number(kActorZuben) == 21) {
return true;
}
- if (exitId == 0) {
+ if (exitId == kMA01ExitMA06) {
if (Actor_Query_Goal_Number(kActorZuben) == 20) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 1446.0f, 0.0f, -725.0f, 72, 1, false, 0)) {
Actor_Set_Goal_Number(kActorZuben, 21);
@@ -98,11 +110,11 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA01toMA06);
- Set_Enter(52, kSceneMA06);
+ Set_Enter(kSetMA06, kSceneMA06);
}
return true;
}
- if (exitId == 1) {
+ if (exitId == kMA01ExitSpinner) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 381.0f, 0.0f, 54.0f, 0, 1, false, 0)) {
Player_Loses_Control();
Actor_Face_Heading(kActorMcCoy, 736, false);
@@ -114,71 +126,71 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
Game_Flag_Reset(177);
Game_Flag_Reset(258);
Game_Flag_Reset(178);
- int spinnerDest = Spinner_Interface_Choose_Dest(3, false);
+ int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
switch (spinnerDest) {
case kSpinnerDestinationPoliceStation:
Game_Flag_Set(178);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToPS01);
- Set_Enter(61, kScenePS01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetPS01, kScenePS01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationRuncitersAnimals:
Game_Flag_Set(182);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToRC01);
- Set_Enter(69, kSceneRC01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetRC01, kSceneRC01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationChinatown:
Game_Flag_Set(176);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToCT01);
- Set_Enter(4, kSceneCT01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetCT01_CT12, kSceneCT01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationTyrellBuilding:
Game_Flag_Set(261);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToTB02);
- Set_Enter(17, kSceneTB02);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetTB02_TB03, kSceneTB02);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationAnimoidRow:
Game_Flag_Set(180);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToAR01);
- Set_Enter(0, kSceneAR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetAR01_AR02, kSceneAR01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationDNARow:
Game_Flag_Set(177);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToDR01);
- Set_Enter(7, kSceneDR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetDR01_DR02_DR04, kSceneDR01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationBradburyBuilding:
Game_Flag_Set(258);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToBB01);
- Set_Enter(20, kSceneBB01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetBB01, kSceneBB01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationNightclubRow:
Game_Flag_Set(181);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToNR01);
- Set_Enter(54, kSceneNR01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetNR01, kSceneNR01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
case kSpinnerDestinationHysteriaHall:
Game_Flag_Set(257);
Game_Flag_Reset(kFlagSpinnerToMA01);
Game_Flag_Set(kFlagSpinnerToHF01);
- Set_Enter(37, kSceneHF01);
- Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 4, true);
+ Set_Enter(kSetHF01, kSceneHF01);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kMA01LoopOutshotRoof, true);
break;
default:
Actor_Set_Invisible(kActorMcCoy, false);
@@ -240,10 +252,10 @@ void SceneScriptMA01::PlayerWalkedIn() {
void SceneScriptMA01::PlayerWalkedOut() {
Actor_Set_Invisible(kActorMcCoy, false);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(1) == 1) {
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ if (!Game_Flag_Query(kFlagMA01toMA06) && Global_Variable_Query(kVariableChapter) == 1) {
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Outtake_Play(kOuttakeTowards2, true, -1);
Outtake_Play(kOuttakeInside1, true, -1);