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path: root/engines/bladerunner/script/scene/nr01.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/nr01.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr01.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/bladerunner/script/scene/nr01.cpp b/engines/bladerunner/script/scene/nr01.cpp
index 8fe96be783..9fc87d8367 100644
--- a/engines/bladerunner/script/scene/nr01.cpp
+++ b/engines/bladerunner/script/scene/nr01.cpp
@@ -47,7 +47,7 @@ void SceneScriptNR01::InitializeScene() {
Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2);
}
Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1);
- if (Game_Flag_Query(kFlagSpinnerToNR01)) {
+ if (Game_Flag_Query(kFlagSpinnerAtNR01)) {
Scene_Exit_Add_2D_Exit(3, 320, 445, 639, 479, 2);
}
Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1);
@@ -68,14 +68,14 @@ void SceneScriptNR01::InitializeScene() {
Ambient_Sounds_Add_Sound(376, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0);
if (Game_Flag_Query(643) && Actor_Query_Goal_Number(kActorSteele) == 230) {
- Game_Flag_Reset(kFlagSpinnerToNR01);
- Game_Flag_Reset(kFlagSpinnerToHF01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
+ Game_Flag_Reset(kFlagSpinnerAtHF01);
}
- if (Game_Flag_Query(kFlagSpinnerToNR01) && !Game_Flag_Query(kFlagArrivedFromSpinner)) {
+ if (Game_Flag_Query(kFlagSpinnerAtNR01) && !Game_Flag_Query(kFlagArrivedFromSpinner)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Game_Flag_Set(kFlagArrivedFromSpinner);
- } else if (Game_Flag_Query(kFlagSpinnerToNR01) && Game_Flag_Query(kFlagArrivedFromSpinner)) {
+ } else if (Game_Flag_Query(kFlagSpinnerAtNR01) && Game_Flag_Query(kFlagArrivedFromSpinner)) {
Scene_Loop_Set_Default(1);
} else {
Scene_Loop_Set_Default(4);
@@ -154,72 +154,72 @@ bool SceneScriptNR01::ClickedOnExit(int exitId) {
switch (Spinner_Interface_Choose_Dest(-1, 1)) {
case 9:
Game_Flag_Set(257);
- Game_Flag_Reset(kFlagSpinnerToNR01);
- Game_Flag_Set(kFlagSpinnerToHF01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
+ Game_Flag_Set(kFlagSpinnerAtHF01);
Set_Enter(37, kSceneHF01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 7:
Game_Flag_Set(258);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToBB01);
+ Game_Flag_Set(kFlagSpinnerAtBB01);
Set_Enter(20, kSceneBB01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 6:
Game_Flag_Set(177);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToDR01);
+ Game_Flag_Set(kFlagSpinnerAtDR01);
Set_Enter(7, kSceneDR01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 5:
Game_Flag_Set(261);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToTB02);
+ Game_Flag_Set(kFlagSpinnerAtTB02);
Set_Enter(17, kSceneTB02);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 4:
Game_Flag_Set(180);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToAR01);
+ Game_Flag_Set(kFlagSpinnerAtAR01);
Set_Enter(0, kSceneAR01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 3:
Game_Flag_Set(176);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToCT01);
+ Game_Flag_Set(kFlagSpinnerAtCT01);
Set_Enter(4, kSceneCT01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 2:
Game_Flag_Set(182);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToRC01);
+ Game_Flag_Set(kFlagSpinnerAtRC01);
Set_Enter(69, kSceneRC01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 1:
Game_Flag_Set(179);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToMA01);
+ Game_Flag_Set(kFlagSpinnerAtMA01);
Set_Enter(49, kSceneMA01);
Scene_Loop_Start_Special(1, 3, 1);
break;
case 0:
Game_Flag_Set(178);
- Game_Flag_Reset(kFlagSpinnerToNR01);
+ Game_Flag_Reset(kFlagSpinnerAtNR01);
Game_Flag_Reset(kFlagArrivedFromSpinner);
- Game_Flag_Set(kFlagSpinnerToPS01);
+ Game_Flag_Set(kFlagSpinnerAtPS01);
Set_Enter(61, kScenePS01);
Scene_Loop_Start_Special(1, 3, 1);
break;