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path: root/engines/bladerunner/script/scene/nr04.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/nr04.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr04.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/nr04.cpp b/engines/bladerunner/script/scene/nr04.cpp
index 717491fa1a..5c0e0dbc3a 100644
--- a/engines/bladerunner/script/scene/nr04.cpp
+++ b/engines/bladerunner/script/scene/nr04.cpp
@@ -37,19 +37,19 @@ void SceneScriptNR04::InitializeScene() {
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 16, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 16, 0, 1);
- Ambient_Sounds_Add_Sound(259, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(260, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(261, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(262, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(182, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(184, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(185, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(186, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(188, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(189, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(191, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(192, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(195, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}