diff options
Diffstat (limited to 'engines/bladerunner/script/scene/nr06.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/nr06.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/bladerunner/script/scene/nr06.cpp b/engines/bladerunner/script/scene/nr06.cpp index a3d9a9bdad..32920cecd0 100644 --- a/engines/bladerunner/script/scene/nr06.cpp +++ b/engines/bladerunner/script/scene/nr06.cpp @@ -83,7 +83,7 @@ bool SceneScriptNR06::ClickedOnItem(int itemId, bool a2) { bool SceneScriptNR06::ClickedOnExit(int exitId) { if (exitId == 0) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 48.0f, -71.88f, -26.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Game_Flag_Set(kFlagNR06toNR07); Set_Enter(kSetNR07, kSceneNR07); @@ -92,10 +92,10 @@ bool SceneScriptNR06::ClickedOnExit(int exitId) { } if (exitId == 1) { - if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, true, false, 0)) { + if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.0f, -71.88f, -243.0f, 0, true, false, false)) { Actor_Face_Heading(kActorMcCoy, 95, false); - Loop_Actor_Travel_Stairs(kActorMcCoy, 8, 1, kAnimationModeIdle); - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, false, false, 0); + Loop_Actor_Travel_Stairs(kActorMcCoy, 8, true, kAnimationModeIdle); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -36.0f, 0.37f, -373.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagNR06toNR08); @@ -122,10 +122,10 @@ void SceneScriptNR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo void SceneScriptNR06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagNR07toNR06)) { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -3.0f, -71.88f, -26.0f, 0, false, false, false); Game_Flag_Reset(kFlagNR07toNR06); } else { - Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, false, false, 0); + Loop_Actor_Walk_To_XYZ(kActorMcCoy, -81.72f, 0.12f, -323.49f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 600, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 8, false, kAnimationModeIdle); Game_Flag_Reset(kFlagNR08toNR06); |