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path: root/engines/bladerunner/script/scene/nr08.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/nr08.cpp')
-rw-r--r--engines/bladerunner/script/scene/nr08.cpp92
1 files changed, 55 insertions, 37 deletions
diff --git a/engines/bladerunner/script/scene/nr08.cpp b/engines/bladerunner/script/scene/nr08.cpp
index 47d863b299..dd4c0e9f13 100644
--- a/engines/bladerunner/script/scene/nr08.cpp
+++ b/engines/bladerunner/script/scene/nr08.cpp
@@ -34,25 +34,27 @@ void SceneScriptNR08::InitializeScene() {
if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Stop(1);
}
- } else if (Game_Flag_Query(439)) {
- Setup_Scene_Information(-724.7f, 0.0f, 384.24f, 1000);
- Game_Flag_Reset(439);
- } else if (Game_Flag_Query(615)) {
- Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
- Game_Flag_Reset(615);
+ } else if (Game_Flag_Query(kFlagNR06toNR08)) {
+ Setup_Scene_Information( -724.7f, 0.0f, 384.24f, 1000);
+ Game_Flag_Reset(kFlagNR06toNR08);
+ } else if (Game_Flag_Query(kFlagNR09toNR08)) {
+ Setup_Scene_Information(-1663.33f, 0.65f, 342.84f, 330);
+ Game_Flag_Reset(kFlagNR09toNR08);
}
+
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
if (Actor_Query_Goal_Number(kActorDektora) != 210) {
- Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
+
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
- Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(252, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(254, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(255, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(256, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(257, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(258, 3, 60, 14, 14, 60, 90, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 16, 16, -100, 100, -101, -101, 0, 0);
@@ -66,6 +68,7 @@ void SceneScriptNR08::InitializeScene() {
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
+
Scene_Loop_Set_Default(1);
}
@@ -95,28 +98,30 @@ bool SceneScriptNR08::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptNR08::ClickedOnExit(int exitId) {
if (exitId == 0) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1102.88f, 0.0f, 107.43f, 0, true, false, 0)) {
Game_Flag_Set(kFlagNR08toNR05);
Set_Enter(kSetNR05_NR08, kSceneNR05);
}
return true;
}
+
if (exitId == 1) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -724.7f, 0.0f, 384.24f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 505, false);
Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, kAnimationModeIdle);
- Game_Flag_Set(440);
+ Game_Flag_Set(kFlagNR08toNR06);
Set_Enter(kSetNR06, kSceneNR06);
}
return true;
}
+
if (exitId == 2) {
- if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) {
+ if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1663.33f, 0.65f, 342.84f, 0, true, false, 0)) {
Actor_Face_Heading(kActorMcCoy, 831, false);
Footstep_Sound_Override_On(2);
Loop_Actor_Travel_Stairs(kActorMcCoy, 6, 1, kAnimationModeIdle);
Footstep_Sound_Override_Off();
- Game_Flag_Set(614);
+ Game_Flag_Set(kFlagNR08toNR09);
Set_Enter(kSetNR09, kSceneNR09);
}
}
@@ -129,37 +134,48 @@ bool SceneScriptNR08::ClickedOn2DRegion(int region) {
void SceneScriptNR08::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
- sub_4021B4();
+ playNextMusic();
}
+
Set_Fade_Color(0, 0, 0);
- if (frame >= 76 && frame < 91) {
+
+ if (frame >= 76
+ && frame < 91
+ ) {
Set_Fade_Density((frame - 76) / 14.0f);
Music_Stop(3);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
- } else if (frame >= 91 && frame < 120) {
+ } else if (frame >= 91
+ && frame < 120
+ ) {
Actor_Set_Invisible(kActorMcCoy, true);
Set_Fade_Density(1.0f);
- } else if (frame >= 120 && frame < 135) {
+ } else if (frame >= 120
+ && frame < 135
+ ) {
Set_Fade_Density((134 - frame) / 14.0f);
Music_Play(7, 61, 0, 1, -1, 0, 0);
} else {
Actor_Set_Invisible(kActorMcCoy, false);
Set_Fade_Density(0.0f);
}
+
if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
Game_Flag_Set(636);
Scene_Exits_Disable();
Scene_Loop_Set_Default(1);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, true);
}
+
if (frame == 95) {
Actor_Put_In_Set(kActorDektora, kSetFreeSlotA);
Actor_Set_At_Waypoint(kActorDektora, 33, 0);
- Actor_Change_Animation_Mode(kActorDektora, 0);
+ Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorDektora, 200);
- Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
+ Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
}
+
if (frame == 130) {
Scene_Exits_Enable();
}
@@ -170,12 +186,14 @@ void SceneScriptNR08::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptNR08::PlayerWalkedIn() {
- if (Actor_Query_Goal_Number(kActorDektora) != 210 || Game_Flag_Query(729)) {
- Music_Adjust(51, 0, 2);
- } else {
- Game_Flag_Set(729);
+ if (Actor_Query_Goal_Number(kActorDektora) == 210
+ && !Game_Flag_Query(kFlagNR08DektoraShow)
+ ) {
+ Game_Flag_Set(kFlagNR08DektoraShow);
Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
Outtake_Play(kOuttakeDektora, true, -1);
+ } else {
+ Music_Adjust(51, 0, 2);
}
if (Actor_Query_Goal_Number(kActorDektora) == 245) {
@@ -217,25 +235,25 @@ void SceneScriptNR08::PlayerWalkedOut() {
void SceneScriptNR08::DialogueQueueFlushed(int a1) {
}
-void SceneScriptNR08::sub_4021B4() {
+void SceneScriptNR08::playNextMusic() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else if (Actor_Query_Goal_Number(kActorDektora) == 210) {
Music_Play(6, 61, 0, 1, -1, 0, 0);
} else {
- int v0 = Global_Variable_Query(54);
- if (v0 == 0) {
+ int track = Global_Variable_Query(kVariableEarlyQBackMusic);
+ if (track == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
- } else if (v0 == 1) {
+ } else if (track == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
- } else if (v0 == 2) {
+ } else if (track == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
- v0++;
- if (v0 > 2) {
- v0 = 0;
+ track++;
+ if (track > 2) {
+ track = 0;
}
- Global_Variable_Set(54, v0);
+ Global_Variable_Set(kVariableEarlyQBackMusic, track);
}
}