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path: root/engines/bladerunner/script/scene/ps02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps02.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp
index e3a908b50f..c577640df1 100644
--- a/engines/bladerunner/script/scene/ps02.cpp
+++ b/engines/bladerunner/script/scene/ps02.cpp
@@ -54,35 +54,35 @@ bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS05)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS05, kScenePS05);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS07)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS07, kScenePS07);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS03)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS03, kScenePS03);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
} else if (Game_Flag_Query(kFlagPS02toPS09)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS09, kScenePS09);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
}
}
@@ -126,19 +126,19 @@ void SceneScriptPS02::PlayerWalkedIn() {
Player_Loses_Control();
if (Game_Flag_Query(kFlagPS02toPS01) ) {
Set_Enter(kSetPS01, kScenePS01);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
} else if (Game_Flag_Query(kFlagPS02toPS05) ) {
Set_Enter(kSetPS05, kScenePS05);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
} else if (Game_Flag_Query(kFlagPS02toPS07) ) {
Set_Enter(kSetPS07, kScenePS07);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
} else if (Game_Flag_Query(kFlagPS02toPS03) ) {
Set_Enter(kSetPS03, kScenePS03);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
} else if (Game_Flag_Query(kFlagPS02toPS09) ) {
Set_Enter(kSetPS09, kScenePS09);
- Scene_Loop_Start_Special(1, 3, true);
+ Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true);
}
//return true;
}