diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps02.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp index e3a908b50f..c577640df1 100644 --- a/engines/bladerunner/script/scene/ps02.cpp +++ b/engines/bladerunner/script/scene/ps02.cpp @@ -54,35 +54,35 @@ bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS01, kScenePS01); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS05)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS05, kScenePS05); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS07)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS07, kScenePS07); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS03)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS03, kScenePS03); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } else if (Game_Flag_Query(kFlagPS02toPS09)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(kSetPS09, kScenePS09); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } } } @@ -126,19 +126,19 @@ void SceneScriptPS02::PlayerWalkedIn() { Player_Loses_Control(); if (Game_Flag_Query(kFlagPS02toPS01) ) { Set_Enter(kSetPS01, kScenePS01); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } else if (Game_Flag_Query(kFlagPS02toPS05) ) { Set_Enter(kSetPS05, kScenePS05); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } else if (Game_Flag_Query(kFlagPS02toPS07) ) { Set_Enter(kSetPS07, kScenePS07); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } else if (Game_Flag_Query(kFlagPS02toPS03) ) { Set_Enter(kSetPS03, kScenePS03); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } else if (Game_Flag_Query(kFlagPS02toPS09) ) { Set_Enter(kSetPS09, kScenePS09); - Scene_Loop_Start_Special(1, 3, true); + Scene_Loop_Start_Special(kSceneLoopModeChangeSet, 3, true); } //return true; } |