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path: root/engines/bladerunner/script/scene/ps02.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps02.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps02.cpp30
1 files changed, 17 insertions, 13 deletions
diff --git a/engines/bladerunner/script/scene/ps02.cpp b/engines/bladerunner/script/scene/ps02.cpp
index a358321b10..d655b9686b 100644
--- a/engines/bladerunner/script/scene/ps02.cpp
+++ b/engines/bladerunner/script/scene/ps02.cpp
@@ -27,12 +27,15 @@ namespace BladeRunner {
void SceneScriptPS02::InitializeScene() {
Player_Loses_Control();
Setup_Scene_Information(-13.31f, -40.28f, -48.12f, 30);
+
Scene_Exit_Add_2D_Exit(0, 0, 0, 240, 479, 3);
+
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(386, 20, 1, 1);
Ambient_Sounds_Add_Looping_Sound(210, 20, 1, 1);
Ambient_Sounds_Add_Sound(0, 3, 20, 12, 16, 0, 0, -101, -101, 0, 0);
- Scene_Loop_Start_Special(0, 0, 0);
+
+ Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
}
@@ -48,7 +51,9 @@ bool SceneScriptPS02::MouseClick(int x, int y) {
}
bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) {
- if (Object_Query_Click("E.DOOR01", objectName) || Object_Query_Click("E.D00R02", objectName)) {
+ if (Object_Query_Click("E.DOOR01", objectName)
+ || Object_Query_Click("E.D00R02", objectName)
+ ) {
if (Game_Flag_Query(kFlagPS02toPS01)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
@@ -109,6 +114,7 @@ void SceneScriptPS02::SceneFrameAdvanced(int frame) {
if (frame == 1) {
Ambient_Sounds_Play_Sound(208, 45, 0, 0, 0);
}
+
if (frame == 91) {
Ambient_Sounds_Play_Sound(209, 45, 0, 0, 0);
}
@@ -119,7 +125,7 @@ void SceneScriptPS02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptPS02::PlayerWalkedIn() {
- Game_Flag_Reset(718);
+ Game_Flag_Reset(kflagPS01toPS02);
Actor_Face_XYZ(kActorMcCoy, 0.0f, 0.0f, 450.0f, true);
Player_Gains_Control();
activateElevator();
@@ -155,22 +161,20 @@ void SceneScriptPS02::DialogueQueueFlushed(int a1) {
void SceneScriptPS02::activateElevator() {
Scene_Exits_Disable();
switch (Elevator_Activate(kElevatorPS)) {
- case 7:
- Game_Flag_Set(kFlagPS02toPS09);
+ case 3:
+ Game_Flag_Set(kFlagPS02toPS07);
break;
- case 6:
- Game_Flag_Set(kFlagPS02toPS03);
+ case 4:
+ Game_Flag_Set(kFlagPS02toPS01);
break;
case 5:
Game_Flag_Set(kFlagPS02toPS05);
break;
- case 4:
- Game_Flag_Set(kFlagPS02toPS01);
- break;
- case 3:
- Game_Flag_Set(kFlagPS02toPS07);
+ case 6:
+ Game_Flag_Set(kFlagPS02toPS03);
break;
- default:
+ case 7:
+ Game_Flag_Set(kFlagPS02toPS09);
break;
}
Scene_Exits_Enable();