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path: root/engines/bladerunner/script/scene/ps04.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps04.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps04.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp
index 605b1d5340..510d596d83 100644
--- a/engines/bladerunner/script/scene/ps04.cpp
+++ b/engines/bladerunner/script/scene/ps04.cpp
@@ -61,7 +61,7 @@ void SceneScriptPS04::SceneLoaded() {
&& !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm)
&& !Game_Flag_Query(kFlagPS04WeaponsOrderForm)
) {
- Item_Add_To_World(kItemWeaponsOrderForm, 958, 64, -643.5f, -318.82f, 1148.87f, 525, 16, 12, false, true, false, true);
+ Item_Add_To_World(kItemWeaponsOrderForm, 958, kSetPS04, -643.5f, -318.82f, 1148.87f, 525, 16, 12, false, true, false, true);
Game_Flag_Set(kFlagPS04WeaponsOrderForm);
}
@@ -108,7 +108,7 @@ bool SceneScriptPS04::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -668.0f, -350.85f, 962.0f, 0, true, false, 0)) {
Game_Flag_Set(kFlagPS04toPS03);
- Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
+ Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Set_Enter(kSetPS03, kScenePS03);
}