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Diffstat (limited to 'engines/bladerunner/script/scene/ps04.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps04.cpp50
1 files changed, 47 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp
index 6be812804c..a5b2f01060 100644
--- a/engines/bladerunner/script/scene/ps04.cpp
+++ b/engines/bladerunner/script/scene/ps04.cpp
@@ -24,6 +24,11 @@
namespace BladeRunner {
+enum kPS04Loops {
+ kPS04LoopPanToPS04 = 0, // 0 - 29
+ kPS04LoopMainLoop = 1, // 30 - 90 (actually 31-90)
+};
+
void SceneScriptPS04::InitializeScene() {
AI_Movement_Track_Pause(kActorGuzza);
if (Game_Flag_Query(kFlagPS03toPS04)) {
@@ -46,8 +51,8 @@ void SceneScriptPS04::InitializeScene() {
Ambient_Sounds_Add_Sound(kSfxSCANNER5, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCANNER6, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSCANNER7, 9, 40, 20, 20, 0, 0, -101, -101, 0, 0);
- Scene_Loop_Start_Special(0, 0, 0);
- Scene_Loop_Set_Default(1);
+ Scene_Loop_Start_Special(kPS04LoopPanToPS04, 0, 0);
+ Scene_Loop_Set_Default(kPS04LoopMainLoop);
}
void SceneScriptPS04::SceneLoaded() {
@@ -126,13 +131,47 @@ bool SceneScriptPS04::ClickedOn2DRegion(int region) {
}
void SceneScriptPS04::SceneFrameAdvanced(int frame) {
+ if (_vm->_cutContent) {
+ // custom code added for fading out and back in when Guzza calls in favors
+ // TODO keep this?
+ Set_Fade_Color(0, 0, 0);
+ if (frame > 5 && frame < 30) {
+ // transition scene
+ if ( Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaCalledFavorsForHobo) {
+ Set_Fade_Density(0.0f);
+ if (Global_Variable_Query(kVariableChapter) == 1) {
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaDefault);
+ } else if (Global_Variable_Query(kVariableChapter) < 4) {
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaAtOffice);
+ }
+ }
+ }
+ else if (frame >= 79 && frame < 90) {
+ if ( frame == 79 && Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaCallFavorsForHoboShoot1) {
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaCallFavorsForHoboShoot2);
+ }
+ if ( Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaCallFavorsForHoboShoot2) {
+ // Fading out
+ Set_Fade_Density((frame - 79) / 10.0f);
+ }
+ } else if (frame == 90) {
+ if ( Actor_Query_Goal_Number(kActorGuzza) == kGoalGuzzaCallFavorsForHoboShoot2) {
+ // Faded out
+ Set_Fade_Density(1.0f);
+ Scene_Loop_Start_Special(kPS04LoopPanToPS04, 0, 0);
+ Scene_Loop_Set_Default(kPS04LoopMainLoop);
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaCalledFavorsForHobo);
+ }
+ }
+ // end of: custom code added for fading out and back in when Guzza calls in favors
+ }
}
void SceneScriptPS04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptPS04::PlayerWalkedIn() {
- if (Actor_Query_Which_Set_In(kActorGuzza) == 64) {
+ if (Actor_Query_Which_Set_In(kActorGuzza) == kSetPS04) {
Actor_Face_Actor(kActorMcCoy, kActorGuzza, true);
}
//return false;
@@ -351,6 +390,11 @@ void SceneScriptPS04::dialogueWithGuzza() {
Actor_Says(kActorGuzza, 610, 33);
Actor_Face_Heading(kActorGuzza, 400, false);
Actor_Says(kActorGuzza, 620, 32);
+ if (_vm->_cutContent) {
+ // add a fade-out here while Guzza calls-in for favors
+ Actor_Set_Goal_Number(kActorGuzza, kGoalGuzzaCallFavorsForHoboShoot1);
+ Delay(4000);
+ }
Actor_Face_Actor(kActorGuzza, kActorMcCoy, true);
Actor_Says(kActorGuzza, 700, 34);
Actor_Says(kActorMcCoy, 4100, 13);