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path: root/engines/bladerunner/script/scene/ps07.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps07.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps07.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp
index 33e3063b8b..1446881efd 100644
--- a/engines/bladerunner/script/scene/ps07.cpp
+++ b/engines/bladerunner/script/scene/ps07.cpp
@@ -29,17 +29,17 @@ void SceneScriptPS07::InitializeScene() {
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
- Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
- Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTUBES1, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC1, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC5, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC7, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC8, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxLABMISC9, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
+ Ambient_Sounds_Add_Sound(kSfxTUBES4, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
}
void SceneScriptPS07::SceneLoaded() {