diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps07.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps07.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/bladerunner/script/scene/ps07.cpp b/engines/bladerunner/script/scene/ps07.cpp index 33e3063b8b..1446881efd 100644 --- a/engines/bladerunner/script/scene/ps07.cpp +++ b/engines/bladerunner/script/scene/ps07.cpp @@ -29,17 +29,17 @@ void SceneScriptPS07::InitializeScene() { Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Ambient_Sounds_Remove_All_Non_Looping_Sounds(false); Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1); - Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0); - Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxTUBES1, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC1, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC5, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC7, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC8, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxLABMISC9, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0); + Ambient_Sounds_Add_Sound(kSfxTUBES4, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0); } void SceneScriptPS07::SceneLoaded() { |