diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/ps12.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index 7db642891e..d4d771a94f 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -25,7 +25,7 @@ namespace BladeRunner { void SceneScriptPS12::InitializeScene() { - Police_Maze_Set_Pause_State(1); + Police_Maze_Set_Pause_State(true); if (Game_Flag_Query(16)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); @@ -96,9 +96,9 @@ void SceneScriptPS12::SceneLoaded() { } Police_Maze_Target_Track_Add(29, -691.8f, -9.06f, 587.67f, -649.11f, -9.06f, 587.71f, 6, track_data_29, true); Police_Maze_Target_Track_Add(30, -679.6f, -45.4f, 721.05f, -679.6f, -1.4f, 721.05f, 6, track_data_30, true); - Police_Maze_Target_Track_Add(31, -414.04f, -8.98f, 711.917f, -459.54f, -8.99f, 707.81f, 6, track_data_31, false); + Police_Maze_Target_Track_Add(31, -414.04f, -8.98f, 711.91f, -459.54f, -8.99f, 707.81f, 6, track_data_31, false); Police_Maze_Target_Track_Add(32, -440.0f, -8.97f, 1137.0f, -430.0f, -8.97f, 921.0f, 6, track_data_32, false); - Police_Maze_Target_Track_Add(33, -764.92f, -0.84f, 950.21997f, -722.92f, -0.84f, 950.22f, 6, track_data_33, false); + Police_Maze_Target_Track_Add(33, -764.92f, -0.84f, 950.22f, -722.92f, -0.84f, 950.22f, 6, track_data_33, false); Police_Maze_Target_Track_Add(34, -696.0f, -5.7f, 1185.0f, -635.0f, -5.7f, 1185.0f, 20, track_data_34, false); Police_Maze_Target_Track_Add(35, -635.0f, -5.7f, 1165.0f, -620.0f, -8.63f, 1366.0f, 10, track_data_35, false); Police_Maze_Target_Track_Add(36, -620.0f, -8.63f, 1366.0f, -595.0f, -8.63f, 1366.0f, 10, track_data_36, false); @@ -270,7 +270,7 @@ void SceneScriptPS12::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, 1, false, 0); Game_Flag_Reset(16); } - Police_Maze_Set_Pause_State(0); + Police_Maze_Set_Pause_State(false); } void SceneScriptPS12::PlayerWalkedOut() { |