diff options
Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
| -rw-r--r-- | engines/bladerunner/script/scene/ps12.cpp | 32 | 
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp index 0d0fceeefe..cd45c16306 100644 --- a/engines/bladerunner/script/scene/ps12.cpp +++ b/engines/bladerunner/script/scene/ps12.cpp @@ -826,8 +826,8 @@ bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) {  		Item_Spin_In_World(itemId);  #endif // BLADERUNNER_ORIGINAL_BUGS  		switch (itemId) { -		case kItemPS12Target6:              // fall-through -		case kItemPS12Target7:              // fall-through +		case kItemPS12Target6:              // fall through +		case kItemPS12Target7:              // fall through  		case kItemPS12Target8:  #if BLADERUNNER_ORIGINAL_BUGS  #else @@ -843,20 +843,20 @@ bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) {  			Item_Flag_As_Non_Target(kItemPS12Target7);  			Item_Flag_As_Non_Target(kItemPS12Target8);  			break; -		case kItemPS12Target1:              // fall-through -		case kItemPS12Target2:              // fall-through -		case kItemPS12Target3:              // fall-through -		case kItemPS12Target4:              // fall-through -		case kItemPS12Target5:              // fall-through -		case kItemPS12Target9:              // fall-through -		case kItemPS12Target10:             // fall-through -		case kItemPS12Target11:             // fall-through -		case kItemPS12Target12:             // fall-through -		case kItemPS12Target13:             // fall-through -		case kItemPS12Target14:             // fall-through -		case kItemPS12Target15:             // fall-through -		case kItemPS12Target16:             // fall-through -		case kItemPS12Target17:             // fall-through +		case kItemPS12Target1:              // fall through +		case kItemPS12Target2:              // fall through +		case kItemPS12Target3:              // fall through +		case kItemPS12Target4:              // fall through +		case kItemPS12Target5:              // fall through +		case kItemPS12Target9:              // fall through +		case kItemPS12Target10:             // fall through +		case kItemPS12Target11:             // fall through +		case kItemPS12Target12:             // fall through +		case kItemPS12Target13:             // fall through +		case kItemPS12Target14:             // fall through +		case kItemPS12Target15:             // fall through +		case kItemPS12Target16:             // fall through +		case kItemPS12Target17:             // fall through  		default:  #if BLADERUNNER_ORIGINAL_BUGS  #else  | 
