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path: root/engines/bladerunner/script/scene/ps12.cpp
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Diffstat (limited to 'engines/bladerunner/script/scene/ps12.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps12.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/bladerunner/script/scene/ps12.cpp b/engines/bladerunner/script/scene/ps12.cpp
index d4d771a94f..7a13d1417d 100644
--- a/engines/bladerunner/script/scene/ps12.cpp
+++ b/engines/bladerunner/script/scene/ps12.cpp
@@ -26,7 +26,7 @@ namespace BladeRunner {
void SceneScriptPS12::InitializeScene() {
Police_Maze_Set_Pause_State(true);
- if (Game_Flag_Query(16)) {
+ if (Game_Flag_Query(kFlagPS11toPS12)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(8), World_Waypoint_Query_Y(8), World_Waypoint_Query_Z(8), 512);
@@ -233,9 +233,9 @@ bool SceneScriptPS12::ClickedOnItem(int itemId, bool a2) {
bool SceneScriptPS12::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, 1, false)) {
- Game_Flag_Set(17);
+ Game_Flag_Set(kFlagPS12toPS11);
sub_4028C4();
- Set_Enter(14, kScenePS11);
+ Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11);
}
return true;
}
@@ -244,11 +244,11 @@ bool SceneScriptPS12::ClickedOnExit(int exitId) {
Player_Loses_Control();
Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, 0, false);
Player_Gains_Control();
- Game_Flag_Set(18);
+ Game_Flag_Set(kFlagPS12toPS13);
sub_4028C4();
Global_Variable_Decrement(9, 20 - Global_Variable_Query(12));
Global_Variable_Set(12, 20);
- Set_Enter(14, kScenePS13);
+ Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS13);
}
return true;
}
@@ -266,9 +266,9 @@ void SceneScriptPS12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptPS12::PlayerWalkedIn() {
- if (Game_Flag_Query(16)) {
+ if (Game_Flag_Query(kFlagPS11toPS12)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -546.0f, -9.06f, 570.0f, 0, 1, false, 0);
- Game_Flag_Reset(16);
+ Game_Flag_Reset(kFlagPS11toPS12);
}
Police_Maze_Set_Pause_State(false);
}