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Diffstat (limited to 'engines/bladerunner/script/scene/ps13.cpp')
-rw-r--r--engines/bladerunner/script/scene/ps13.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/bladerunner/script/scene/ps13.cpp b/engines/bladerunner/script/scene/ps13.cpp
index 83f99faf4f..f525d48137 100644
--- a/engines/bladerunner/script/scene/ps13.cpp
+++ b/engines/bladerunner/script/scene/ps13.cpp
@@ -25,7 +25,7 @@
namespace BladeRunner {
void SceneScriptPS13::InitializeScene() {
- Police_Maze_Set_Pause_State(1);
+ Police_Maze_Set_Pause_State(true);
if (Game_Flag_Query(18)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
@@ -99,7 +99,7 @@ void SceneScriptPS13::SceneLoaded() {
Item_Add_To_World(51, 443, 14, -24.0f, 102.0f, 1625.0f, 823, 72, 36, true, false, false, true);
Item_Add_To_World(52, 449, 14, 180.0f, -72.7f, 1605.0f, 305, 72, 36, true, false, false, true);
Item_Add_To_World(53, 443, 14, 127.79f, 14.56f, 1703.03f, 356, 72, 36, true, false, false, true);
- Item_Add_To_World(54, 443, 14, 136.37f, -6.84f, 1425.4301f, 512, 72, 36, true, false, false, true);
+ Item_Add_To_World(54, 443, 14, 136.37f, -6.84f, 1425.43f, 512, 72, 36, true, false, false, true);
Item_Add_To_World(55, 441, 14, 77.83f, -79.8f, 1520.5f, 327, 72, 36, true, false, false, true);
Item_Add_To_World(56, 441, 14, 77.83f, -7.8f, 1520.5f, 327, 72, 36, true, false, false, true);
Item_Add_To_World(57, 443, 14, -88.0f, -8.8f, 1520.5f, 327, 72, 36, true, false, false, true);
@@ -115,7 +115,7 @@ void SceneScriptPS13::SceneLoaded() {
Police_Maze_Target_Track_Add(51, -24.0f, 102.0f, 1625.0f, -24.0f, 138.0f, 1625.0f, 10, track_data_51, false);
Police_Maze_Target_Track_Add(52, 180.0f, -72.7f, 1605.0f, 180.0f, -0.7f, 1605.0f, 10, track_data_52, false);
Police_Maze_Target_Track_Add(53, 127.79f, 14.56f, 1703.03f, -56.07f, 1.89f, 1589.04f, 6, track_data_53, false);
- Police_Maze_Target_Track_Add(54, 136.37f, -6.84f, 1425.4301f, 117.55f, -6.84f, 1442.09f, 4, track_data_54, false);
+ Police_Maze_Target_Track_Add(54, 136.37f, -6.84f, 1425.43f, 117.55f, -6.84f, 1442.09f, 4, track_data_54, false);
Police_Maze_Target_Track_Add(55, 77.83f, -79.8f, 1520.5f, 77.83f, -7.8f, 1520.5f, 15, track_data_55, false);
Police_Maze_Target_Track_Add(56, 77.83f, -7.8f, 1520.5f, -88.0f, -8.8f, 1520.5f, 15, track_data_56, false);
Police_Maze_Target_Track_Add(57, -88.0f, -8.8f, 1520.5f, -88.0f, -80.8f, 1520.5f, 15, track_data_57, false);
@@ -255,7 +255,7 @@ void SceneScriptPS13::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
}
void SceneScriptPS13::PlayerWalkedIn() {
- Police_Maze_Set_Pause_State(0);
+ Police_Maze_Set_Pause_State(false);
}
void SceneScriptPS13::PlayerWalkedOut() {