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-rw-r--r--engines/bladerunner/script/scene/rc03.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp
index 3b0bfdf346..7ada145017 100644
--- a/engines/bladerunner/script/scene/rc03.cpp
+++ b/engines/bladerunner/script/scene/rc03.cpp
@@ -311,9 +311,9 @@ void SceneScriptRC03::PlayerWalkedIn() {
Actor_Face_Actor(kActorIzo, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorIzo, true);
Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatIdle);
- Actor_Says_With_Pause(kActorIzo, 630, 0, -1);
- Actor_Says_With_Pause(kActorIzo, 640, 0, -1);
- Actor_Says_With_Pause(kActorIzo, 650, 0, -1);
+ Actor_Says_With_Pause(kActorIzo, 630, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used?
+ Actor_Says_With_Pause(kActorIzo, 640, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used?
+ Actor_Says_With_Pause(kActorIzo, 650, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used?
if (Game_Flag_Query(kFlagIzoIsReplicant) ) {
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo);