diff options
Diffstat (limited to 'engines/bladerunner/script/scene/rc03.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/rc03.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/script/scene/rc03.cpp b/engines/bladerunner/script/scene/rc03.cpp index 3b0bfdf346..7ada145017 100644 --- a/engines/bladerunner/script/scene/rc03.cpp +++ b/engines/bladerunner/script/scene/rc03.cpp @@ -311,9 +311,9 @@ void SceneScriptRC03::PlayerWalkedIn() { Actor_Face_Actor(kActorIzo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorIzo, true); Actor_Change_Animation_Mode(kActorIzo, kAnimationModeCombatIdle); - Actor_Says_With_Pause(kActorIzo, 630, 0, -1); - Actor_Says_With_Pause(kActorIzo, 640, 0, -1); - Actor_Says_With_Pause(kActorIzo, 650, 0, -1); + Actor_Says_With_Pause(kActorIzo, 630, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used? + Actor_Says_With_Pause(kActorIzo, 640, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used? + Actor_Says_With_Pause(kActorIzo, 650, 0.0f, -1); // TODO: A bug? why is animation mode set as -1? and why is "With_Pause" version used? if (Game_Flag_Query(kFlagIzoIsReplicant) ) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorSteele, kGoalSteeleApprehendIzo); |