diff options
Diffstat (limited to 'engines/bladerunner/script/scene/tb02.cpp')
-rw-r--r-- | engines/bladerunner/script/scene/tb02.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/engines/bladerunner/script/scene/tb02.cpp b/engines/bladerunner/script/scene/tb02.cpp index 1d305912cf..5e4cf0f0db 100644 --- a/engines/bladerunner/script/scene/tb02.cpp +++ b/engines/bladerunner/script/scene/tb02.cpp @@ -25,9 +25,9 @@ namespace BladeRunner { void SceneScriptTB02::InitializeScene() { - if (Game_Flag_Query(155)) { + if (Game_Flag_Query(kFlagTB03toTB02)) { Setup_Scene_Information(-152.0f, 0.0f, 1774.0f, 999); - } else if (Game_Flag_Query(95)) { + } else if (Game_Flag_Query(kFlagTB05toTB02)) { Setup_Scene_Information(-32.0f, 0.0f, 1578.0f, 639); } else if (Game_Flag_Query(608)) { Setup_Scene_Information(-32.0f, 0.0f, 1578.0f, 639); @@ -63,10 +63,10 @@ void SceneScriptTB02::InitializeScene() { Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); } - if (Game_Flag_Query(kFlagSpinnerToTB02) && Global_Variable_Query(kVariableChapter) < 4) { + if (Game_Flag_Query(kFlagSpinnerAtTB02) && Global_Variable_Query(kVariableChapter) < 4) { Scene_Exit_Add_2D_Exit(2, 67, 0, 233, 362, 3); } - if (Game_Flag_Query(155)) { + if (Game_Flag_Query(kFlagTB03toTB02)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } else { @@ -156,9 +156,9 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1774.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); - Game_Flag_Set(154); + Game_Flag_Set(kFlagTB02toTB03); Game_Flag_Reset(450); - Set_Enter(17, kSceneTB03); + Set_Enter(kSetTB02_TB03, kSceneTB03); Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1890.0f, 0, false); } return true; @@ -169,10 +169,10 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) { Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Global_Variable_Query(kVariableChapter) < 4) { Game_Flag_Set(451); - Game_Flag_Set(96); - Set_Enter(72, kSceneTB05); + Game_Flag_Set(kFlagTB02toTB05); + Set_Enter(kSetTB05, kSceneTB05); } else { - Set_Enter(18, kSceneTB07); + Set_Enter(kSetTB07, kSceneTB07); } } return true; @@ -195,56 +195,56 @@ bool SceneScriptTB02::ClickedOnExit(int exitId) { switch (Spinner_Interface_Choose_Dest(-1, 0)) { case 9: Game_Flag_Set(257); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToHF01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(37, kSceneHF01); break; case 8: Game_Flag_Set(181); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToNR01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(54, kSceneNR01); break; case 7: Game_Flag_Set(258); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToBB01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(20, kSceneBB01); break; case 6: Game_Flag_Set(177); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToDR01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(7, kSceneDR01); break; case 4: Game_Flag_Set(180); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToAR01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(0, kSceneAR01); break; case 3: Game_Flag_Set(176); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToCT01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(4, kSceneCT01); break; case 2: Game_Flag_Set(182); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToRC01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(69, kSceneRC01); break; case 1: Game_Flag_Set(179); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToMA01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(49, kSceneMA01); break; case 0: Game_Flag_Set(178); - Game_Flag_Reset(kFlagSpinnerToTB02); - Game_Flag_Set(kFlagSpinnerToPS01); + Game_Flag_Reset(kFlagSpinnerAtTB02); + Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(61, kScenePS01); break; default: @@ -274,11 +274,11 @@ void SceneScriptTB02::PlayerWalkedIn() { //return true; return; } - if (Game_Flag_Query(155)) { + if (Game_Flag_Query(kFlagTB03toTB02)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -152.0f, 0.0f, 1702.0f, 0, false); - Game_Flag_Reset(155); - } else if (Game_Flag_Query(95)) { - Game_Flag_Reset(95); + Game_Flag_Reset(kFlagTB03toTB02); + } else if (Game_Flag_Query(kFlagTB05toTB02)) { + Game_Flag_Reset(kFlagTB05toTB02); } else if (Game_Flag_Query(608)) { Game_Flag_Reset(608); if (Actor_Query_Goal_Number(kActorTyrellGuard) == 300) { |